X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavedroid%2Fgame%2FGameInput.java;h=85fd63bcba6f6b615ce654aed624c9109784b7a1;hb=refs%2Fheads%2Fmaster;hp=50ad5e4bf3b8dc34e7b763e3f79d61e64ee75bf0;hpb=0a855ca3c1d0c84de41a928cc99fd8544a933015;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java b/core/src/ru/deadsoftware/cavedroid/game/GameInput.java deleted file mode 100644 index 50ad5e4..0000000 --- a/core/src/ru/deadsoftware/cavedroid/game/GameInput.java +++ /dev/null @@ -1,207 +0,0 @@ -package ru.deadsoftware.cavedroid.game; - -import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavedroid.CaveGame; -import ru.deadsoftware.cavedroid.GameScreen; -import ru.deadsoftware.cavedroid.game.mobs.Pig; -import ru.deadsoftware.cavedroid.misc.AppState; -import ru.deadsoftware.cavedroid.misc.Assets; - -import static ru.deadsoftware.cavedroid.GameScreen.GP; - -public class GameInput { - - private boolean checkSwim() { - return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY())); - } - - private boolean insideCreativeInv(int screenX, int screenY) { - return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && - screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && - screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && - screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2); - } - - private void wasdPressed(int keycode) { - if (GP.ctrlMode == 0 || !CaveGame.TOUCH) { - switch (keycode) { - case Input.Keys.A: - GP.player.mov.x = -GamePhysics.PL_SPEED; - GP.player.setDir(0); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; - break; - case Input.Keys.D: - GP.player.mov.x = GamePhysics.PL_SPEED; - GP.player.setDir(1); - if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; - break; - } - } else { - switch (keycode) { - case Input.Keys.A: - GP.curX--; - break; - case Input.Keys.D: - GP.curX++; - break; - case Input.Keys.W: - GP.curY--; - break; - case Input.Keys.S: - GP.curY++; - break; - } - GP.blockDmg = 0; - } - } - - public void keyDown(int keycode) { - GP.isKeyDown = true; - GP.keyDownCode = keycode; - if (keycode == Input.Keys.W || keycode == Input.Keys.A || - keycode == Input.Keys.S || keycode == Input.Keys.D) { - wasdPressed(keycode); - } else switch (keycode) { - case Input.Keys.ALT_LEFT: - if (CaveGame.TOUCH) { - GP.ctrlMode++; - if (GP.ctrlMode > 1) GP.ctrlMode = 0; - } - break; - - case Input.Keys.SPACE: - if (checkSwim()) { - GP.player.swim = true; - } else if (GP.player.canJump) { - GP.player.mov.add(0, -7); - } else if (!GP.player.flyMode && GP.player.gameMode == 1) { - GP.player.flyMode = true; - GP.player.mov.y = 0; - } else if (GP.player.flyMode) { - GP.player.mov.y = -GamePhysics.PL_SPEED; - } - break; - - case Input.Keys.CONTROL_LEFT: - GP.player.mov.y = GamePhysics.PL_SPEED; - break; - - case Input.Keys.E: - if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) { - case 0: - //TODO survival inv - break; - case 1: - CaveGame.STATE = AppState.GAME_CREATIVE_INV; - break; - } - else CaveGame.STATE = AppState.GAME_PLAY; - break; - - case Input.Keys.G: - GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16)); - break; - - case Input.Keys.Q: - GP.world.placeToForeground(GP.curX, GP.curY, 8); - break; - - case Input.Keys.ESCAPE: - case Input.Keys.BACK: - CaveGame.STATE = AppState.GOTO_MENU; - break; - - case Input.Keys.F1: - GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; - break; - } - } - - public void keyUp(int keycode) { - switch (keycode) { - case Input.Keys.A: - case Input.Keys.D: - GP.player.mov.x = 0; - if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; - break; - - case Input.Keys.SPACE: - case Input.Keys.CONTROL_LEFT: - if (GP.player.flyMode) GP.player.mov.y = 0; - if (GP.player.swim) GP.player.swim = false; - break; - } - } - - public void touchDown(int screenX, int screenY, int button) { - GP.touchDownTime = TimeUtils.millis(); - GP.isTouchDown = true; - GP.touchDownBtn = button; - GP.touchDownX = screenX; - GP.touchDownY = screenY; - } - - public void touchUp(int screenX, int screenY, int button) { - if (CaveGame.TOUCH && GP.isKeyDown) { - keyUp(GP.keyDownCode); - GP.isKeyDown = false; - } - if (GP.isTouchDown) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) { - int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; - int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; - int item = GP.creativeScroll * 8 + (ix + iy * 8); - if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; - if (item >= 0 && item < GameItems.getItemsSize()) { - for (int i = 8; i > 0; i--) { - GP.player.inv[i] = GP.player.inv[i - 1]; - } - GP.player.inv[0] = item; - } - } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { - CaveGame.STATE = AppState.GAME_PLAY; - } else if (screenY < Assets.invBar.getRegionHeight() && - screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && - screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { - GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); - } else if (button == Input.Buttons.RIGHT) { - GP.useItem(GP.curX, GP.curY, - GP.player.inv[GP.player.invSlot], false); - } else if (button == Input.Buttons.LEFT) { - GP.blockDmg = 0; - } - } - GP.isTouchDown = false; - } - - public void touchDragged(int screenX, int screenY) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) { - if (insideCreativeInv(screenX, screenY)) { - GP.creativeScroll -= (screenY - GP.touchDownY) / 16; - GP.touchDownX = screenX; - GP.touchDownY = screenY; - if (GP.creativeScroll < 0) GP.creativeScroll = 0; - if (GP.creativeScroll > GP.maxCreativeScroll) - GP.creativeScroll = GP.maxCreativeScroll; - } - } - } - - public void scrolled(int amount) { - switch (CaveGame.STATE) { - case GAME_PLAY: - GP.player.invSlot += amount; - if (GP.player.invSlot < 0) GP.player.invSlot = 8; - if (GP.player.invSlot > 8) GP.player.invSlot = 0; - break; - case GAME_CREATIVE_INV: - GP.creativeScroll += amount; - if (GP.creativeScroll < 0) GP.creativeScroll = 0; - if (GP.creativeScroll > GP.maxCreativeScroll) - GP.creativeScroll = GP.maxCreativeScroll; - break; - } - } - -}