X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2Fobjects%2FPlayer.java;h=93f68b5d43243e09c11251fb3d19f018d7218a8a;hb=ad90ec91a8a5a0b4ad7ada5692fe427a57ecb062;hp=9e2f3dd55238b18d6890794ecf7260b029e28729;hpb=6ab2a53526f16de139d39a59c3d800e5f3013c68;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/objects/Player.java b/core/src/ru/deadsoftware/cavecraft/game/objects/Player.java index 9e2f3dd..93f68b5 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/objects/Player.java +++ b/core/src/ru/deadsoftware/cavecraft/game/objects/Player.java @@ -1,42 +1,126 @@ package ru.deadsoftware.cavecraft.game.objects; +import com.badlogic.gdx.graphics.g2d.SpriteBatch; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.game.GameItems; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.misc.Assets; import java.io.Serializable; -public class Player implements Serializable { - - public static int ANIM_SPEED = 6; - - public Vector2 position; - public Vector2 moveX, moveY; - public int width, height, dir, texWidth; - public boolean canJump; - public int[] inventory; - public boolean flyMode = false; - - public Player(Vector2 spawnPoint) { - position = spawnPoint.cpy(); - moveX = new Vector2(0, 0); - moveY = new Vector2(0, 0); - width = 4; - height = 30; - texWidth = 8; - inventory = new int[9]; - inventory[0] = 1; - inventory[1] = 2; - inventory[2] = 3; - inventory[3] = 4; - inventory[4] = 5; - inventory[5] = 6; - inventory[6] = 7; - inventory[7] = 8; - inventory[8] = 9; +import static ru.deadsoftware.cavecraft.GameScreen.GP; + +public class Player extends Mob implements Serializable { + + public int[] inv; + public int invSlot; + public int gameMode; + public boolean swim; + + public Player(int gameMode) { + super(0, 0, 4, 30, 1, true); + this.gameMode = gameMode; + inv = new int[9]; + pos = getSpawnPoint().cpy(); + swim = false; + } + + public void respawn() { + pos.set(getSpawnPoint()); + mov.setZero(); + } + + private Vector2 getSpawnPoint() { + int x = 0, y; + for (y = 0; y < GP.world.getHeight(); y++) { + if (y == GP.world.getHeight() - 1) { + y = 60; + GP.world.setForeMap(x, y, 1); + break; + } + if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).hasCollision()) break; + } + return new Vector2(x * 16 + 8 - (float) getWidth() / 2, (float) y * 16 - getHeight()); + } + + public void setDir(int dir) { + if (dir != getDir()) switchDir(); + } + + @Override + public void ai() { + } + + @Override + public void changeDir() { + } + + @Override + public void draw(SpriteBatch spriteBatch, float x, float y) { + if (mov.x != 0 || Assets.plSprite[0][2].getRotation() != 0) { + Assets.plSprite[0][2].rotate(animDelta); + Assets.plSprite[1][2].rotate(-animDelta); + Assets.plSprite[0][3].rotate(-animDelta); + Assets.plSprite[1][3].rotate(animDelta); + } else { + Assets.plSprite[0][2].setRotation(0); + Assets.plSprite[1][2].setRotation(0); + Assets.plSprite[0][3].setRotation(0); + Assets.plSprite[1][3].setRotation(0); + } + if (Assets.plSprite[0][2].getRotation() >= 60 || Assets.plSprite[0][2].getRotation() <= -60) + animDelta = -animDelta; + + //back hand + Assets.plSprite[1][2].setPosition(x - 6, y); + Assets.plSprite[1][2].draw(spriteBatch); + //back leg + Assets.plSprite[1][3].setPosition(x - 6, y + 10); + Assets.plSprite[1][3].draw(spriteBatch); + //front leg + Assets.plSprite[0][3].setPosition(x - 6, y + 10); + Assets.plSprite[0][3].draw(spriteBatch); + //head + spriteBatch.draw(Assets.plSprite[getDir()][0], x - 2, y - 2); + //body + spriteBatch.draw(Assets.plSprite[getDir()][1], x - 2, y + 8); + //item in hand + if (inv[invSlot] > 0) { + float handRotation = MathUtils.degRad * Assets.plSprite[0][2].getRotation(); + switch (GameItems.getItem(inv[invSlot]).getType()) { + case 0: + Assets.blockTex[GameItems.getItem(inv[invSlot]).getTex()].setPosition( + x - 8 * MathUtils.sin(handRotation), + y + 6 + 8 * MathUtils.cos(handRotation)); + Assets.blockTex[GameItems.getItem(inv[invSlot]).getTex()].draw(spriteBatch); + break; + default: + Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].flip((getDir() == 0), false); + Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].setRotation( + -45 + getDir() * 90 + Assets.plSprite[0][2].getRotation()); + Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].setPosition( + x - 10 + (12 * getDir()) - 8 * MathUtils.sin(handRotation), + y + 2 + 8 * MathUtils.cos(handRotation)); + Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].draw(spriteBatch); + Assets.itemTex[GameItems.getItem(inv[invSlot]).getTex()].flip((getDir() == 0), false); + break; + } + } + //front hand + Assets.plSprite[0][2].setPosition(x - 6, y); + Assets.plSprite[0][2].draw(spriteBatch); + } + + @Override + public int getType() { + return 0; } + @Override public Rectangle getRect() { - return new Rectangle(position.x+2, position.y, width, height); + return new Rectangle(pos.x, pos.y, getWidth(), getHeight()); } }