X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FWorldGen.java;h=954bdffd799366b314056582e8043d4949d9de3a;hb=fe86b2fc3788c58fb134415780b312b4c7ef5c97;hp=84f0ae1b7591fe64d52368e6f3bc9019223186c9;hpb=2d94431f674b2b604e03f32c9de4cf91c7fa715b;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java index 84f0ae1..954bdff 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java +++ b/core/src/ru/deadsoftware/cavecraft/game/WorldGen.java @@ -1,15 +1,23 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.RandomXS128; +import com.badlogic.gdx.utils.ArrayMap; import com.badlogic.gdx.utils.TimeUtils; public class WorldGen { + private static RandomXS128 rand; + private static long seed; + private static int[][] foreMap, backMap; - private static int[] noise; + private static int[] hMap; + + public static long getSeed() { + return seed; + } - static int[] genNoise(int width, int mid, int min, int max) { - RandomXS128 rand = new RandomXS128(TimeUtils.millis()); + static int[] genLandscape(int width, int mid, int min, int max) { int[] res = new int[width]; int t; res[0] = mid; @@ -22,23 +30,66 @@ public class WorldGen { return res; } + private static void genOak(int x, int y) { + backMap[x][y] = 15; + backMap[x][y-1] = 15; + backMap[x][y-2] = 15; + backMap[x][y-3] = 15; + backMap[x][y-4] = 16; + backMap[x][y-5] = 16; + backMap[x-1][y-3] = 16; + backMap[x-1][y-4] = 16; + backMap[x+1][y-3] = 16; + backMap[x+1][y-4] = 16; + foreMap[x][y-3] = 16; + foreMap[x][y-4] = 16; + foreMap[x][y-5] = 16; + foreMap[x-1][y-3] = 16; + foreMap[x-1][y-4] = 16; + foreMap[x+1][y-3] = 16; + foreMap[x+1][y-4] = 16; + } + static void genWorld(int width, int height) { + genWorld(width, height, TimeUtils.millis()); + } + + static void genWorld(int width, int height, long worldseed) { + int dirtH; + seed = worldseed; + rand = new RandomXS128(seed); foreMap = new int[width][height]; backMap = new int[width][height]; - noise = genNoise(width, height/2, 1, height); + hMap = genLandscape(width, height/4, height/8, height/2); for (int x=0; x2 && x