X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameWorld.java;h=e6b0b006b36460b590c02199df2fb14144c5a7b5;hb=fe86b2fc3788c58fb134415780b312b4c7ef5c97;hp=c32bbd9358f297088f28c43572154652520b919c;hpb=c21d1b3fed19f8de8a0fbc558f96541b1f2c8a05;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java index c32bbd9..e6b0b00 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java @@ -1,11 +1,16 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.ArrayMap; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameState; import ru.deadsoftware.cavecraft.Items; public class GameWorld { private final int WIDTH, HEIGHT; + private int[][] foreMap; private int[][] backMap; @@ -63,12 +68,44 @@ public class GameWorld { } public void placeToForeground(int x, int y, int value) { - if (getForeMap(x,y) == 0 || value == 0) setForeMap(x,y,value); + if (getForeMap(x,y) == 0 || value == 0) { + setForeMap(x,y,value); + } } public void placeToBackground(int x, int y, int value) { - if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) - setBackMap(x,y,value); + if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) { + setBackMap(x,y,value); + } + } + + public Vector2 getSpawnPoint() { + float x=0, y=0; + boolean found = false; + x = getWidth()/2; + while (!found) { + for (int i = 0; i < getHeight(); i++) { + if (getForeMap((int)x, i)>0 && + Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision && + getForeMap((int)x, i-1)==0 && getForeMap((int)x, i-1)==0) { + y = i-2; + found = true; + break; + } + } + if (!found) { + x--; + if (x<0) x=getWidth()-1; + if ((int)x == getWidth()/2+1) { + x--; + y=0; + break; + } + } + } + x = x*16 + 4; + y *= 16; + return new Vector2(x,y); } }