X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameWorld.java;h=e6b0b006b36460b590c02199df2fb14144c5a7b5;hb=fe86b2fc3788c58fb134415780b312b4c7ef5c97;hp=97d05cb2d41f5767cd88482f27c238453da61f41;hpb=a7ae39b1ed142e467b11689cd47010e5b9f90ceb;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java index 97d05cb..e6b0b00 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameWorld.java @@ -2,11 +2,15 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.utils.ArrayMap; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameState; import ru.deadsoftware.cavecraft.Items; public class GameWorld { private final int WIDTH, HEIGHT; + private int[][] foreMap; private int[][] backMap; @@ -64,12 +68,15 @@ public class GameWorld { } public void placeToForeground(int x, int y, int value) { - if (getForeMap(x,y) == 0 || value == 0) setForeMap(x,y,value); + if (getForeMap(x,y) == 0 || value == 0) { + setForeMap(x,y,value); + } } public void placeToBackground(int x, int y, int value) { - if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) - setBackMap(x,y,value); + if (value==0 || (getBackMap(x,y) == 0 && !Items.BLOCKS.getValueAt(value).foreground)) { + setBackMap(x,y,value); + } } public Vector2 getSpawnPoint() { @@ -79,13 +86,22 @@ public class GameWorld { while (!found) { for (int i = 0; i < getHeight(); i++) { if (getForeMap((int)x, i)>0 && - Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision) { - y = i-3; + Items.BLOCKS.getValueAt(getForeMap((int)x, i)).collision && + getForeMap((int)x, i-1)==0 && getForeMap((int)x, i-1)==0) { + y = i-2; found = true; break; } } - if (!found) x--; + if (!found) { + x--; + if (x<0) x=getWidth()-1; + if ((int)x == getWidth()/2+1) { + x--; + y=0; + break; + } + } } x = x*16 + 4; y *= 16;