X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=fac4ba2a9f25d42c987e1c6d68e1adaa33d38562;hb=75e8bbe4c9dceaabd8bb7e7976ad9052cfb0a968;hp=3ba99c3ec2c999dc7faa9866e3cb3bc5cc1d4430;hpb=d4b230bcff9be349af3d450cf5fea0bf0ebf33b8;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 3ba99c3..fac4ba2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -1,9 +1,12 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; import ru.deadsoftware.cavecraft.misc.Assets; @@ -122,11 +125,11 @@ public class GameRenderer extends Renderer { spriteBatch.draw(Assets.creativeInv, x, y); spriteBatch.draw(Assets.creativeScroll, x+156, y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll))); - for (int i=gameProc.creativeScroll*40; i<(gameProc.creativeScroll+1)*40; i++) { + for (int i=gameProc.creativeScroll*8; i0 && i0) @@ -171,7 +174,7 @@ public class GameRenderer extends Renderer { private void drawGamePlay() { drawWorldBackground(); - Mob.animateMobs(); + //Mob.animateMobs(); for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawWorldForeground(); @@ -195,6 +198,13 @@ public class GameRenderer extends Renderer { if (CaveGame.TOUCH) drawTouchGui(); + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: "+GameScreen.FPS,0, 0); + drawString("X: "+(int)(gameProc.player.position.x/16),0, 10); + drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20); + drawString("Mobs: "+gameProc.mobs.size(), 0, 30); + } + spriteBatch.end(); }