X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=d8063264b58fb34102d6dc2ed0ce5dc345af613e;hb=7f1f702250f9cd05c1d7f5492e09ba16a56270ae;hp=61f7a3af2302ab4792588f60f85125845d6309a7;hpb=62aa73cc7dfd177befe22784940c1bab13d94024;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 61f7a3a..d806326 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -1,24 +1,212 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; + +public class GameRenderer extends Renderer { + + private GameProc gameProc; + + public GameRenderer(GameProc gameProc,float width, float heigth) { + super(width,heigth); + Gdx.gl.glClearColor(0f,.6f,.6f,1f); + this.gameProc = gameProc; + } + + private void drawWorldBackground() { + int minX = (int) (camera.position.x/16)-1; + int minY = (int) (camera.position.y/16)-1; + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minY<0) minY=0; + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()], + x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); + Assets.shade.draw(spriteBatch); + } + if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], + x * 16 - camera.position.x,y * 16 - camera.position.y); + } + } + } + } + + private void drawWorldForeground(){ + int minX = (int) (camera.position.x/16)-1; + int minY = (int) (camera.position.y/16)-1; + int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; + int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; + if (minY<0) minY=0; + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], + x * 16 - camera.position.x,y * 16 - camera.position.y); + } + } + } + } + + private void drawMob(Mob mob) { + mob.draw(spriteBatch, + mob.position.x-camera.position.x-gameProc.world.getWidth()*16, mob.position.y-camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x+gameProc.world.getWidth()*16, mob.position.y-camera.position.y); + } + + private void drawPlayer(Player pl) { + if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) { + Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); + Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); + Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); + } else { + Assets.playerSprite[0][2].setRotation(0); + Assets.playerSprite[1][2].setRotation(0); + Assets.playerSprite[0][3].setRotation(0); + Assets.playerSprite[1][3].setRotation(0); + } + if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60) + Player.ANIM_SPEED = -Player.ANIM_SPEED; + + //back hand + Assets.playerSprite[1][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[1][2].draw(spriteBatch); + //back leg + Assets.playerSprite[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[1][3].draw(spriteBatch); + //front leg + Assets.playerSprite[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSprite[0][3].draw(spriteBatch); + //head + spriteBatch.draw(Assets.playerSprite[pl.dir][0], + pl.position.x - camera.position.x - 2, + pl.position.y - camera.position.y - 2); + //body + spriteBatch.draw(Assets.playerSprite[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + //front hand + Assets.playerSprite[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSprite[0][2].draw(spriteBatch); + } -public class GameRenderer { + private void drawCreative() { + float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; + float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; + spriteBatch.draw(Assets.creativeInv, x, y); + spriteBatch.draw(Assets.creativeScroll, x+156, + y+18+(gameProc.creativeScroll*(72/gameProc.maxCreativeScroll))); + for (int i=gameProc.creativeScroll*8; i0 && i0) + spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()], + x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); + } + } - private OrthographicCamera camera; - private ShapeRenderer shapeRenderer; + private void drawGUI() { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || + gameProc.ctrlMode==1 || + !CaveGame.TOUCH) + spriteBatch.draw(Assets.guiCur, + gameProc.cursorX*16-camera.position.x, + gameProc.cursorY*16-camera.position.y); + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); + for (int i=0; i<9; i++) { + if (gameProc.player.inventory[i]>0) { + spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()], + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, + 3); + } + } + spriteBatch.draw(Assets.invBarCur, + camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, + -1); + } - public GameRenderer() { - Gdx.gl.glClearColor(0f,.8f,.8f,1f); + private void drawTouchGui() { + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + if (gameProc.ctrlMode==1) { + Assets.shade.setPosition(83, camera.viewportHeight-21); + Assets.shade.draw(spriteBatch); + } } + private void drawGamePlay() { + drawWorldBackground(); + drawPlayer(gameProc.player); + for (Mob mob : gameProc.mobs) drawMob(mob); + drawWorldForeground(); + drawGUI(); + } + + @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + spriteBatch.begin(); + switch (CaveGame.STATE) { + case GAME_PLAY: + drawGamePlay(); + break; + case GAME_CREATIVE_INV: + drawGamePlay(); + drawCreative(); + break; + } + + if (CaveGame.TOUCH) drawTouchGui(); + + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: "+GameScreen.FPS,0, 0); + drawString("X: "+(int)(gameProc.player.position.x/16),0, 10); + drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20); + drawString("Mobs: "+gameProc.mobs.size(), 0, 30); + drawString("Block: "+Items.BLOCKS.getKeyAt(gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)), 0, 40); + } + + spriteBatch.end(); } }