X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=c5ec8df7aa5a7c842b9df33c2fa6916282226336;hb=ad90ec91a8a5a0b4ad7ada5692fe427a57ecb062;hp=944093826043bbd51204107b89fabddd04e193c9;hpb=524d5abc0b76b25a4cf2b31e6ba4f41a107a5ab6;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 9440938..c5ec8df 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -2,203 +2,218 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; -import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.GameScreen; -import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.game.mobs.Mob; -import ru.deadsoftware.cavecraft.game.objects.Player; - -public class GameRenderer { - - private GameProc gameProc; - - public OrthographicCamera camera, fontCam; - ShapeRenderer shapeRenderer; - SpriteBatch spriteBatch, fontBatch; - - public GameRenderer(GameProc gameProc) { - Gdx.gl.glClearColor(0f,.6f,.6f,1f); - this.gameProc = gameProc; - camera = new OrthographicCamera(); - if (!CaveGame.TOUCH) { - camera.setToOrtho(true, 480, - 480 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); - } else { - camera.setToOrtho(true, 320, - 320 * ((float) GameScreen.getHeight() / GameScreen.getWidth())); - } - shapeRenderer = new ShapeRenderer(); - shapeRenderer.setProjectionMatrix(camera.combined); - shapeRenderer.setAutoShapeType(true); - spriteBatch = new SpriteBatch(); - spriteBatch.setProjectionMatrix(camera.combined); - - fontCam = new OrthographicCamera(); - fontCam.setToOrtho(true, GameScreen.getWidth(), GameScreen.getHeight()); - fontBatch = new SpriteBatch(); - fontBatch.setProjectionMatrix(fontCam.combined); +import ru.deadsoftware.cavecraft.game.objects.Drop; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; + +import static ru.deadsoftware.cavecraft.GameScreen.GP; + +public class GameRenderer extends Renderer { + + GameRenderer(float width, float height) { + super(width, height); + Gdx.gl.glClearColor(0f, .6f, .6f, 1f); } - private void setFontColor(int r, int g, int b) { - Assets.minecraftFont.setColor(r/255f, g/255f, b/255f, 1f); + private float drawX(int x) { + return x * 16 - getCamX(); } - private void drawString(String str, float x, float y) { - Assets.minecraftFont.draw(fontBatch, str, x, y); + private float drawY(int y) { + return y * 16 - getCamY(); } - private void drawWorldBackground() { - int minX = (int) (camera.position.x/16)-1; - int minY = (int) (camera.position.y/16)-1; - int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; - int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; - if (minY<0) minY=0; - if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); - for (int y=minY; y0){ - } else if (gameProc.world.getBackMap(x,y)>0) { - spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), - x * 16 - camera.position.x,y * 16 - camera.position.y); - Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); - Assets.shade.draw(spriteBatch); - } + private void drawWreck(int bl) { + if (GP.blockDmg > 0) { + spriter.draw(Assets.wreck[ + 10 * GP.blockDmg / + GameItems.getBlock(bl).getHp()], + GP.curX * 16 - getCamX(), + GP.curY * 16 - getCamY()); + } + } + + private void drawBlock(int x, int y, boolean drawBG) { + if (drawBG) { + if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) + && GP.world.getBackMap(x, y) > 0) { + spriter.draw( + Assets.blockTex[GameItems.getBlock(GP.world.getBackMap(x, y)).getTex()], + drawX(x), drawY(y)); + if (GP.world.getForeMap(x, y) == 0 && x == GP.curX && y == GP.curY) + drawWreck(GP.world.getBackMap(GP.curX, GP.curY)); } } + if (GP.world.getForeMap(x, y) > 0 && GameItems.getBlock(GP.world.getForeMap(x, y)).isBackground() == drawBG) { + spriter.draw( + Assets.blockTex[GameItems.getBlock(GP.world.getForeMap(x, y)).getTex()], + drawX(x), drawY(y)); + if (x == GP.curX && y == GP.curY) + drawWreck(GP.world.getForeMap(GP.curX, GP.curY)); + } } - private void drawWorldForeground(){ - int minX = (int) (camera.position.x/16)-1; - int minY = (int) (camera.position.y/16)-1; - int maxX = (int) ((camera.position.x+camera.viewportWidth)/16)+1; - int maxY = (int) ((camera.position.y+camera.viewportHeight)/16)+1; - if (minY<0) minY=0; - if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); - for (int y=minY; y0) { - spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), - x * 16 - camera.position.x,y * 16 - camera.position.y); + private void drawWorld(boolean bg) { + int minX = (int) (getCamX() / 16) - 1; + int minY = (int) (getCamY() / 16) - 1; + int maxX = (int) ((getCamX() + getWidth()) / 16) + 1; + int maxY = (int) ((getCamY() + getHeight()) / 16) + 1; + if (minY < 0) minY = 0; + if (maxY > GP.world.getHeight()) maxY = GP.world.getHeight(); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + drawBlock(x, y, bg); + } + } + if (bg) { + spriter.end(); + Gdx.gl.glEnable(GL20.GL_BLEND); + Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); + shaper.begin(ShapeRenderer.ShapeType.Filled); + shaper.setColor(0f, 0f, 0f, .5f); + for (int y = minY; y < maxY; y++) { + for (int x = minX; x < maxX; x++) { + if ((GP.world.getForeMap(x, y) == 0 || GameItems.getBlock(GP.world.getForeMap(x, y)).isTransparent()) + && GP.world.getBackMap(x, y) > 0) shaper.rect(drawX(x), drawY(y), 16, 16); } } + shaper.end(); + Gdx.gl.glDisable(GL20.GL_BLEND); + spriter.begin(); } } private void drawMob(Mob mob) { - mob.draw(spriteBatch, - mob.position.x-camera.position.x, mob.position.y-camera.position.y); + float mobDrawX = mob.pos.x - getCamX(); + float mobDrawY = mob.pos.y - getCamY(); + + if (mobDrawX + mob.getWidth() - GP.world.getWidthPx() >= 0 && mobDrawX - GP.world.getWidthPx() <= getWidth()) + mob.draw(spriter, mobDrawX - GP.world.getWidthPx(), mobDrawY); + + if (mobDrawX + mob.getWidth() >= 0 && mobDrawX <= getWidth()) + mob.draw(spriter, mobDrawX, mobDrawY); + + if (mobDrawX + mob.getWidth() + GP.world.getWidthPx() >= 0 && mobDrawX + GP.world.getWidthPx() <= getWidth()) + mob.draw(spriter, mobDrawX + GP.world.getWidthPx(), mobDrawY); } - private void drawPlayer(Player pl) { - if (!pl.moveX.equals(Vector2.Zero) || Assets.playerSprite[0][2].getRotation()!=0) { - Assets.playerSprite[0][2].rotate(Player.ANIM_SPEED); - Assets.playerSprite[1][2].rotate(-Player.ANIM_SPEED); - Assets.playerSprite[0][3].rotate(-Player.ANIM_SPEED); - Assets.playerSprite[1][3].rotate(Player.ANIM_SPEED); - } else { - Assets.playerSprite[0][2].setRotation(0); - Assets.playerSprite[1][2].setRotation(0); - Assets.playerSprite[0][3].setRotation(0); - Assets.playerSprite[1][3].setRotation(0); + private void drawDrop(Drop drop) { + switch (GameItems.getItem(drop.getId()).getType()) { + case 0: + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( + drop.pos.x - getCamX() - GP.world.getWidthPx(), + drop.pos.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( + drop.pos.x - getCamX(), + drop.pos.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].setPosition( + drop.pos.x - getCamX() + GP.world.getWidthPx(), + drop.pos.y - getCamY()); + Assets.blockTex[GameItems.getItem(drop.getId()).getTex()].draw(spriter); } - if (Assets.playerSprite[0][2].getRotation()>=60 || Assets.playerSprite[0][2].getRotation()<=-60) - Player.ANIM_SPEED = -Player.ANIM_SPEED; - - //back hand - Assets.playerSprite[1][2].setPosition( - pl.position.x - camera.position.x - 6, - pl.position.y - camera.position.y); - Assets.playerSprite[1][2].draw(spriteBatch); - //back leg - Assets.playerSprite[1][3].setPosition( - pl.position.x - camera.position.x - 6, - pl.position.y - camera.position.y + 10); - Assets.playerSprite[1][3].draw(spriteBatch); - //front leg - Assets.playerSprite[0][3].setPosition( - pl.position.x - camera.position.x - 6, - pl.position.y - camera.position.y + 10); - Assets.playerSprite[0][3].draw(spriteBatch); - //head - spriteBatch.draw(Assets.playerSprite[pl.dir][0], - pl.position.x - camera.position.x - 2, - pl.position.y - camera.position.y - 2); - //body - spriteBatch.draw(Assets.playerSprite[pl.dir][1], - pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); - //front hand - Assets.playerSprite[0][2].setPosition( - pl.position.x - camera.position.x - 6, - pl.position.y - camera.position.y); - Assets.playerSprite[0][2].draw(spriteBatch); } + @SuppressWarnings("IntegerDivisionInFloatingPointContext") private void drawCreative() { - float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; - float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; - spriteBatch.draw(Assets.creativeInv, x, y); - spriteBatch.draw(Assets.creativeScroll, x+156, y+18); - for (int i=1; i 0 && i < GameItems.getItemsSize()) + switch (GameItems.getItem(i).getType()) { + case 0: + spriter.draw(Assets.blockTex[GameItems.getItem(i).getTex()], + x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, + y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + break; + case 1: + spriter.draw(Assets.itemTex[GameItems.getItem(i).getTex()], + x + 8 + ((i - GP.creativeScroll * 8) % 8) * 18, + y + 18 + ((i - GP.creativeScroll * 8) / 8) * 18); + break; + } } - for (int i=0; i<9; i++) { - if (gameProc.player.inventory[i]>0) - spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), - x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); + for (int i = 0; i < 9; i++) { + if (GP.player.inv[i] > 0) + switch (GameItems.getItem(GP.player.inv[i]).getType()) { + case 0: + spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()], + x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + break; + case 1: + spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()], + x + 8 + i * 18, y + Assets.creativeInv.getRegionHeight() - 24); + break; + } } } private void drawGUI() { - if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY)>0 || - gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY)>0 || - gameProc.ctrlMode==1) - spriteBatch.draw(Assets.guiCur, - gameProc.cursorX*16-camera.position.x, - gameProc.cursorY*16-camera.position.y); - spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); - for (int i=0; i<9; i++) { - if (gameProc.player.inventory[i]>0) { - spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), - camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, - 3); + if (GP.world.getForeMap(GP.curX, GP.curY) > 0 || + GP.world.getBackMap(GP.curX, GP.curY) > 0 || + GP.ctrlMode == 1 || + !CaveGame.TOUCH) + spriter.draw(Assets.guiCur, + GP.curX * 16 - getCamX(), + GP.curY * 16 - getCamY()); + spriter.draw(Assets.invBar, getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2, 0); + for (int i = 0; i < 9; i++) { + if (GP.player.inv[i] > 0) { + switch (GameItems.getItem(GP.player.inv[i]).getType()) { + case 0: + spriter.draw(Assets.blockTex[GameItems.getItem(GP.player.inv[i]).getTex()], + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + 3); + break; + case 1: + spriter.draw(Assets.itemTex[GameItems.getItem(GP.player.inv[i]).getTex()], + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 + 3 + i * 20, + 3); + break; + } } } - spriteBatch.draw(Assets.invBarCur, - camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, + spriter.draw(Assets.invBarCur, + getWidth() / 2 - (float) Assets.invBar.getRegionWidth() / 2 - 1 + 20 * GP.player.invSlot, -1); } private void drawTouchGui() { - spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); - spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); - spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); - spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); - spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); - spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); - spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + spriter.draw(Assets.touchArrows[0], 26, getHeight() - 52); + spriter.draw(Assets.touchArrows[1], 0, getHeight() - 26); + spriter.draw(Assets.touchArrows[2], 26, getHeight() - 26); + spriter.draw(Assets.touchArrows[3], 52, getHeight() - 26); + spriter.draw(Assets.touchLMB, getWidth() - 52, getHeight() - 26); + spriter.draw(Assets.touchRMB, getWidth() - 26, getHeight() - 26); + spriter.draw(Assets.touchMode, 78, getHeight() - 26); + if (GP.ctrlMode == 1) { + Assets.shade.setPosition(83, getHeight() - 21); + Assets.shade.draw(spriter); + } } private void drawGamePlay() { - drawWorldBackground(); - Mob.animateMobs(); - for (Mob mob : gameProc.mobs) drawMob(mob); - drawPlayer(gameProc.player); - drawWorldForeground(); + drawWorld(true); + GP.player.draw(spriter, GP.player.pos.x - getCamX() - 2, GP.player.pos.y - getCamY()); + for (Mob mob : GP.mobs) drawMob(mob); + for (Drop drop : GP.drops) drawDrop(drop); + drawWorld(false); drawGUI(); } + @Override public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); - spriteBatch.begin(); + spriter.begin(); switch (CaveGame.STATE) { case GAME_PLAY: drawGamePlay(); @@ -208,23 +223,21 @@ public class GameRenderer { drawCreative(); break; } - spriteBatch.end(); - if (CaveGame.TOUCH) { - spriteBatch.begin(); - drawTouchGui(); - spriteBatch.end(); + if (CaveGame.TOUCH) drawTouchGui(); + + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: " + GameScreen.FPS, 0, 0); + drawString("X: " + (int) (GP.player.pos.x / 16), 0, 10); + drawString("Y: " + (int) (GP.player.pos.y / 16), 0, 20); + drawString("CurX: " + GP.curX, 0, 30); + drawString("CurY: " + GP.curY, 0, 40); + drawString("Mobs: " + GP.mobs.size(), 0, 50); + drawString("Drops: " + GP.drops.size(), 0, 60); + drawString("Block: " + GameItems.getBlockKey(GP.world.getForeMap(GP.curX, GP.curY)), 0, 70); + drawString("Game mode: " + GP.player.gameMode, 0, 80); } - - fontBatch.begin(); - setFontColor(255,255,255); - drawString("CaveCraft "+CaveGame.VERSION, 0, 0); - drawString("FPS: "+GameScreen.FPS, 0, 20); - drawString("X: "+(int)(gameProc.player.position.x/16), 0, 40); - drawString("Y: "+(gameProc.world.getHeight()-(int)(gameProc.player.position.y/16)), 0, 60); - drawString("Seed: "+WorldGen.getSeed(), 0, 80); - drawString("Mobs: "+gameProc.mobs.size, 0, 100); - fontBatch.end(); + spriter.end(); } }