X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=93618f20b0b4aa0e9fae23ae8ef2f565440d46ba;hb=878489009db3feb875e4a0f05de955386b7afd7d;hp=480a63531184b715558da6ff13a22db5abd5f0f2;hpb=db8aab736bf94d9563aa00ac4e01b578bc89ab0d;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 480a635..93618f2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -1,16 +1,18 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; -public class GameRenderer extends Renderer{ +public class GameRenderer extends Renderer { private GameProc gameProc; @@ -29,14 +31,19 @@ public class GameRenderer extends Renderer{ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0){ - } else if (gameProc.world.getBackMap(x,y)>0) { + if ((gameProc.world.getForeMap(x,y)==0 || Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).transparent) + && gameProc.world.getBackMap(x,y)>0) { spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture(), + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getBackMap(x,y)).getTexture()], x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.setPosition(x * 16 - camera.position.x,y * 16 - camera.position.y); Assets.shade.draw(spriteBatch); } + if (gameProc.world.getForeMap(x,y)>0 && Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { + spriteBatch.draw( + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], + x * 16 - camera.position.x,y * 16 - camera.position.y); + } } } } @@ -50,9 +57,9 @@ public class GameRenderer extends Renderer{ if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) { + if (gameProc.world.getForeMap(x,y)>0 && !Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).background) { spriteBatch.draw( - Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture(), + Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.world.getForeMap(x,y)).getTexture()], x * 16 - camera.position.x,y * 16 - camera.position.y); } } @@ -116,14 +123,17 @@ public class GameRenderer extends Renderer{ float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; spriteBatch.draw(Assets.creativeInv, x, y); - spriteBatch.draw(Assets.creativeScroll, x+156, y+18); - for (int i=1; i0 && i0) - spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()], x+8+i*18, y+Assets.creativeInv.getRegionHeight()-24); } } @@ -138,7 +148,7 @@ public class GameRenderer extends Renderer{ spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<9; i++) { if (gameProc.player.inventory[i]>0) { - spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), + spriteBatch.draw(Assets.blockTextures[Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture()], camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, 3); } @@ -156,13 +166,16 @@ public class GameRenderer extends Renderer{ spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + if (gameProc.ctrlMode==1) { + Assets.shade.setPosition(83, camera.viewportHeight-21); + Assets.shade.draw(spriteBatch); + } } private void drawGamePlay() { drawWorldBackground(); - Mob.animateMobs(); - for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); + for (Mob mob : gameProc.mobs) drawMob(mob); drawWorldForeground(); drawGUI(); } @@ -184,6 +197,13 @@ public class GameRenderer extends Renderer{ if (CaveGame.TOUCH) drawTouchGui(); + if (GameScreen.SHOW_DEBUG) { + drawString("FPS: "+GameScreen.FPS,0, 0); + drawString("X: "+(int)(gameProc.player.position.x/16),0, 10); + drawString("Y: "+(int)(gameProc.player.position.y/16),0, 20); + drawString("Mobs: "+gameProc.mobs.size(), 0, 30); + } + spriteBatch.end(); }