X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=59557a2b9418ceebdcc5fc1f229d05ba512aceb0;hb=50082e8304a80c41dd8b1c1d80142e7c91a2d924;hp=6a41ea26f1a25e56005adb997dea168b9f1714ec;hpb=083e40ac85e4aca2df81d1ca16c0a54561c3bd38;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 6a41ea2..59557a2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -6,6 +6,7 @@ import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import ru.deadsoftware.cavecraft.Assets; import ru.deadsoftware.cavecraft.CaveGame; @@ -66,18 +67,50 @@ public class GameRenderer { } private void drawMob(Mob mob) { - spriteBatch.draw(Assets.playerSkin[mob.dir], - mob.position.x - camera.position.x, mob.position.y - camera.position.y); + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); } private void drawPlayer(Player pl) { - spriteBatch.draw(Assets.playerSkin[pl.dir], - pl.position.x - camera.position.x, pl.position.y - camera.position.y); + if (!pl.moveX.equals(Vector2.Zero)) { + Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED); + Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED); + } else { + Assets.playerSkin[0][2].setRotation(0); + Assets.playerSkin[1][2].setRotation(0); + Assets.playerSkin[0][3].setRotation(0); + Assets.playerSkin[1][3].setRotation(0); + } + if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60) + Mob.ANIM_SPEED = -Mob.ANIM_SPEED; + Assets.playerSkin[1][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSkin[1][2].draw(spriteBatch); + Assets.playerSkin[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[1][3].draw(spriteBatch); + Assets.playerSkin[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[0][3].draw(spriteBatch); + + spriteBatch.draw(Assets.playerSkin[pl.dir][0], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); + spriteBatch.draw(Assets.playerSkin[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + + Assets.playerSkin[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSkin[0][2].draw(spriteBatch); } private void drawGUI() { - spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, - 0);//camera.viewportHeight - Assets.invBar.getRegionHeight()); + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<8; i++) { if (gameProc.player.inventory[i]>0) { spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), @@ -110,9 +143,7 @@ public class GameRenderer { spriteBatch.begin(); drawWorld(); - for (Mob mob : gameProc.mobs) { - drawMob(mob); - } + for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawGUI(); spriteBatch.end();