X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=d6378d3d028ea2e98a240ec74847cc22d7741ed4;hb=c9d399d3ae0b7f797d6fd62a4c22202a12a8825b;hp=6fc7dd956592fd37fe372bf8ef4e177de3ca77db;hpb=48de33432d9615967da21b22b950bd526b330572;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index 6fc7dd9..d6378d3 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,6 +1,12 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Input; +import com.badlogic.gdx.math.RandomXS128; +import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.Assets; +import ru.deadsoftware.cavecraft.game.mobs.Human; +import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { @@ -9,6 +15,8 @@ public class GameProc { public Player player; + public Array mobs; + public GameWorld world; public GameRenderer renderer; public GamePhysics physics; @@ -19,13 +27,16 @@ public class GameProc { public boolean isTouchDown = false; public int touchDownX, touchDownY; + public int touchDownButton; public long touchDownTime; public GameProc() { - world = new GameWorld(512,256); + world = new GameWorld(4096,256); renderer = new GameRenderer(this); physics = new GamePhysics(this); - player = new Player(); + player = new Player(world.getSpawnPoint()); + mobs = new Array(); + } public void resetRenderer() { @@ -38,8 +49,15 @@ public class GameProc { physics.update(delta); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { - world.placeToBackground(cursorX,cursorY, - player.inventory[invSlot]); + if (touchDownButton== Input.Buttons.RIGHT) { + world.placeToBackground(cursorX, cursorY, + player.inventory[invSlot]); + } else if (touchDownButton==Input.Buttons.LEFT && + touchDownY< Assets.invBar.getRegionHeight() && + touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + touchDownX