X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=ccf5e2bb6546981c52e141820f80d408c3ec0dc6;hb=e7be8067d83f2a39c237ec7afbe115a846a74f3d;hp=bd91e725ef85509829cd2fcf9eab7f30ae054b0c;hpb=5f7d6ee2ded67d412e861f09e102b52efb74d12c;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index bd91e72..ccf5e2b 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,29 +1,129 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; +import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.AppState; +import ru.deadsoftware.cavecraft.misc.Assets; -public class GameProc { +import java.io.Serializable; +import java.util.ArrayList; + +public class GameProc implements Serializable{ public static double RUN_TIME = 0; - public GameWorld world; - public GameRenderer renderer; + public Player player; + + public ArrayList mobs; + + public transient GameWorld world; + public transient GameRenderer renderer; + public transient GamePhysics physics; public int cursorX, cursorY; + public int invSlot; + public int ctrlMode; - public boolean isTouchDown = false; - public int touchDownX, touchDownY; + public boolean isTouchDown, isKeyDown; + public int touchDownX, touchDownY, keyDownCode; + public int touchDownButton; public long touchDownTime; public GameProc() { - world = new GameWorld(512,16); - renderer = new GameRenderer(this); + world = new GameWorld(); + world.generate(1024,256); + player = new Player(world.getSpawnPoint()); + mobs = new ArrayList(); + for (int i=0; i<16; i++) { + mobs.add(new Pig(i*256, 128&16, this)); + } + physics = new GamePhysics(this); + if (!CaveGame.TOUCH) ctrlMode = 1; + if (CaveGame.TOUCH) { + renderer = new GameRenderer(this,320, + 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } else { + renderer = new GameRenderer(this,480, + 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } + GameSaver.save(this); + } + + public void resetRenderer() { + if (CaveGame.TOUCH) { + renderer = new GameRenderer(this,320, + 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } else { + renderer = new GameRenderer(this,480, + 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } + } + + private boolean isAutoselectable(int x, int y) { + return (world.getForeMap(x,y)>0 && + Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision); + } + + private void moveCursor() { + if (ctrlMode == 0 && CaveGame.TOUCH) { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + if (player.dir == 0) cursorX--; + else cursorX++; + cursorY = (int) (player.position.y + player.texWidth) / 16; + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + if (player.dir == 0) cursorX++; + else cursorX--; + } + } else if (!CaveGame.TOUCH){ + cursorX = (int)(Gdx.input.getX()* + (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16; + cursorY = (int)(Gdx.input.getY()* + (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16; + if ((Gdx.input.getX()* + (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)<0) + cursorX--; + } + } + + private void checkCursorBounds() { + if (cursorY < 0) cursorY = 0; + if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; + if (ctrlMode==1) { + if (cursorX*16+8player.position.x+player.texWidth/2) + player.dir=1; + } } public void update(float delta) { RUN_TIME += delta; + + physics.update(delta); + moveCursor(); + checkCursorBounds(); + if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { - world.placeToBackground(cursorX,cursorY,1); + if (touchDownButton== Input.Buttons.RIGHT) { + world.placeToBackground(cursorX, cursorY, + player.inventory[invSlot]); + } else if (touchDownButton==Input.Buttons.LEFT && + touchDownY< Assets.invBar.getRegionHeight() && + touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + touchDownX