X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=a4a6c94f698892faf86e7fd98cd3f30a27e7a088;hb=7217e9b86d6e44604703ffb9956bcade97cfe9c9;hp=e49a40588fd47641eadeea136b65354a9929d5e9;hpb=103459785743a8485af69863d65ad1b1a2410ab0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index e49a405..a4a6c94 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,15 +1,12 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.Assets; -import ru.deadsoftware.cavecraft.CaveGame; -import ru.deadsoftware.cavecraft.GameState; -import ru.deadsoftware.cavecraft.Items; -import ru.deadsoftware.cavecraft.game.mobs.Human; +import ru.deadsoftware.cavecraft.*; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { @@ -28,22 +25,42 @@ public class GameProc { public int invSlot; public int ctrlMode; - public boolean isTouchDown = false; - public int touchDownX, touchDownY; + public boolean isTouchDown, isKeyDown; + public int touchDownX, touchDownY, keyDownCode; public int touchDownButton; public long touchDownTime; public GameProc() { - world = new GameWorld(1024,256); - renderer = new GameRenderer(this); + world = new GameWorld(); + if (WorldSaver.exists()) { + world.load(); + } else { + world.generate(1024, 256); + } + if (CaveGame.TOUCH) { + renderer = new GameRenderer(this,320, + 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } else { + renderer = new GameRenderer(this,480, + 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } physics = new GamePhysics(this); - player = new Player(world.getSpawnPoint()); + player = new Player(world.getSpawnPoint(0)); mobs = new Array(); - + for (int i=0; i= world.getWidth()) cursorX = world.getWidth()-1; if (cursorY < 0) cursorY = 0; if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; + if (ctrlMode==1) { + if (cursorX*16+8player.position.x+player.texWidth/2) + player.dir=1; + } } public void update(float delta) { RUN_TIME += delta; physics.update(delta); - if (ctrlMode==0) moveCursor(); + moveCursor(); checkCursorBounds(); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {