X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=8f5dca275d9b6c3fd3c8e3402cf5212f09cbbdb8;hb=c217099d21a0703347236f2d83e4d20c266f9be1;hp=4fe96c6595274d6e97db4086e3d21ec665034b53;hpb=6ab2a53526f16de139d39a59c3d800e5f3013c68;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index 4fe96c6..8f5dca2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -3,9 +3,13 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.AppState; +import ru.deadsoftware.cavecraft.misc.Assets; import java.io.Serializable; import java.util.ArrayList; @@ -25,6 +29,7 @@ public class GameProc implements Serializable{ public int cursorX, cursorY; public int invSlot; public int ctrlMode; + public int creativeScroll, maxCreativeScroll; public boolean isTouchDown, isKeyDown; public int touchDownX, touchDownY, keyDownCode; @@ -33,18 +38,22 @@ public class GameProc implements Serializable{ public GameProc() { world = new GameWorld(); - world.generate(8,256); + world.generate(1024,256); player = new Player(world.getSpawnPoint()); mobs = new ArrayList(); + for (int i=0; i<16; i++) { + mobs.add(new Pig(i*256, 196*16)); + } physics = new GamePhysics(this); - if (!CaveGame.TOUCH) ctrlMode = 1; if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); } else { + ctrlMode = 1; renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } + maxCreativeScroll = Items.BLOCKS.size/40; GameSaver.save(this); }