X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=7ded79faf697495940d013d2092fb44857ad2dde;hb=385255cc7b49fbfd3290497367cbc69919b24d4f;hp=e49a40588fd47641eadeea136b65354a9929d5e9;hpb=103459785743a8485af69863d65ad1b1a2410ab0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index e49a405..7ded79f 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,15 +1,13 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.Assets; -import ru.deadsoftware.cavecraft.CaveGame; -import ru.deadsoftware.cavecraft.GameState; -import ru.deadsoftware.cavecraft.Items; -import ru.deadsoftware.cavecraft.game.mobs.Human; +import ru.deadsoftware.cavecraft.*; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { @@ -39,7 +37,10 @@ public class GameProc { physics = new GamePhysics(this); player = new Player(world.getSpawnPoint()); mobs = new Array(); - + for (int i=0; i<1024/64; i++) { + mobs.add(new Pig(i*16*64, 0, world)); + } + if (!CaveGame.TOUCH) ctrlMode = 1; } public void resetRenderer() { @@ -52,24 +53,31 @@ public class GameProc { } private void moveCursor() { - if (player.canJump) { - cursorX = (int) (player.position.x + player.texWidth / 2) / 16; - if (player.dir == 0) cursorX--; - else cursorX++; - cursorY = (int) (player.position.y + player.texWidth) / 16; - if (!isAutoselectable(cursorX, cursorY)) { - cursorY++; - } - if (!isAutoselectable(cursorX, cursorY)) { - cursorY++; - } - if (!isAutoselectable(cursorX, cursorY)) { - if (player.dir == 0) cursorX++; - else cursorX--; + if (ctrlMode==0) { + if (player.canJump) { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + if (player.dir == 0) cursorX--; + else cursorX++; + cursorY = (int) (player.position.y + player.texWidth) / 16; + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + if (player.dir == 0) cursorX++; + else cursorX--; + } + } else { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + cursorY = (int) (player.position.y + player.height+8)/16; } - } else { - cursorX = (int) (player.position.x + player.texWidth / 2) / 16; - cursorY = (int) (player.position.y + player.height+8)/16; + } else if (!CaveGame.TOUCH){ + cursorX = (int)(Gdx.input.getX()* + (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16; + cursorY = (int)(Gdx.input.getY()* + (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16; } } @@ -78,13 +86,17 @@ public class GameProc { if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1; if (cursorY < 0) cursorY = 0; if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; + if (cursorX<(player.position.x+player.texWidth/2)/16) + player.dir=0; + if (cursorX>(player.position.x+player.texWidth/2)/16) + player.dir=1; } public void update(float delta) { RUN_TIME += delta; physics.update(delta); - if (ctrlMode==0) moveCursor(); + moveCursor(); checkCursorBounds(); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) {