X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=6aef57907900c725b99ed2a0e0b264a15d43b00e;hb=423154ee3809aaaf5242197970334040f50f42e3;hp=f3ea4ac131f79be3bfacd01cdac8449f7bfde00c;hpb=19eb912d7ac7d2ef99f85ea4dd87c6611586891f;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index f3ea4ac..6aef579 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -2,24 +2,25 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.*; import ru.deadsoftware.cavecraft.game.mobs.Mob; -import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; -public class GameProc { +import java.io.Serializable; +import java.util.ArrayList; + +public class GameProc implements Serializable{ public static double RUN_TIME = 0; public Player player; - public Array mobs; + public ArrayList mobs; - public GameWorld world; - public GameRenderer renderer; - public GamePhysics physics; + public transient GameWorld world; + public transient GameRenderer renderer; + public transient GamePhysics physics; public int cursorX, cursorY; public int invSlot; @@ -31,19 +32,30 @@ public class GameProc { public long touchDownTime; public GameProc() { - world = new GameWorld(1024,256); - renderer = new GameRenderer(this); - physics = new GamePhysics(this); + world = new GameWorld(); + world.generate(1024,256); player = new Player(world.getSpawnPoint()); - mobs = new Array(); - for (int i=0; i(); + physics = new GamePhysics(this); if (!CaveGame.TOUCH) ctrlMode = 1; + if (CaveGame.TOUCH) { + renderer = new GameRenderer(this,320, + 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } else { + renderer = new GameRenderer(this,480, + 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } + GameSaver.save(this); } public void resetRenderer() { - renderer = new GameRenderer(this); + if (CaveGame.TOUCH) { + renderer = new GameRenderer(this,320, + 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } else { + renderer = new GameRenderer(this,480, + 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); + } } private boolean isAutoselectable(int x, int y) { @@ -67,7 +79,6 @@ public class GameProc { if (player.dir == 0) cursorX++; else cursorX--; } - if (player.position.x<0) cursorX--; } else if (!CaveGame.TOUCH){ cursorX = (int)(Gdx.input.getX()* (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16; @@ -105,7 +116,7 @@ public class GameProc { touchDownY< Assets.invBar.getRegionHeight() && touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX