X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=6a2bf046b8c52061885a680e7454d42f1cbd6418;hb=fe86b2fc3788c58fb134415780b312b4c7ef5c97;hp=0e3993d8a4caf0018cd28e9e5e5279d1e8ad3b74;hpb=a7ae39b1ed142e467b11689cd47010e5b9f90ceb;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index 0e3993d..6a2bf04 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,10 +1,13 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; import com.badlogic.gdx.math.RandomXS128; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.game.mobs.Human; +import ru.deadsoftware.cavecraft.*; import ru.deadsoftware.cavecraft.game.mobs.Mob; +import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { @@ -23,31 +26,89 @@ public class GameProc { public int invSlot; public int ctrlMode; - public boolean isTouchDown = false; - public int touchDownX, touchDownY; + public boolean isTouchDown, isKeyDown; + public int touchDownX, touchDownY, keyDownCode; + public int touchDownButton; public long touchDownTime; public GameProc() { - world = new GameWorld(4096,256); + world = new GameWorld(1024,256); renderer = new GameRenderer(this); physics = new GamePhysics(this); player = new Player(world.getSpawnPoint()); mobs = new Array(); - + for (int i=0; i<1024/64; i++) { + mobs.add(new Pig(i*16*64, 0, world)); + } + if (!CaveGame.TOUCH) ctrlMode = 1; } public void resetRenderer() { renderer = new GameRenderer(this); } + private boolean isAutoselectable(int x, int y) { + return (world.getForeMap(x,y)>0 && + Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision); + } + + private void moveCursor() { + if (ctrlMode==0) { + if (player.canJump) { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + if (player.dir == 0) cursorX--; + else cursorX++; + cursorY = (int) (player.position.y + player.texWidth) / 16; + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + if (player.dir == 0) cursorX++; + else cursorX--; + } + } else { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + cursorY = (int) (player.position.y + player.height+8)/16; + } + } else if (!CaveGame.TOUCH){ + cursorX = (int)(Gdx.input.getX()* + (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16; + cursorY = (int)(Gdx.input.getY()* + (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16; + } + } + + private void checkCursorBounds() { + if (cursorX < 0) cursorX = 0; + if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1; + if (cursorY < 0) cursorY = 0; + if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; + if (cursorX<(player.position.x+player.texWidth/2)/16) + player.dir=0; + if (cursorX>(player.position.x+player.texWidth/2)/16) + player.dir=1; + } + public void update(float delta) { RUN_TIME += delta; physics.update(delta); + moveCursor(); + checkCursorBounds(); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { - world.placeToBackground(cursorX,cursorY, - player.inventory[invSlot]); + if (touchDownButton== Input.Buttons.RIGHT) { + world.placeToBackground(cursorX, cursorY, + player.inventory[invSlot]); + } else if (touchDownButton==Input.Buttons.LEFT && + touchDownY< Assets.invBar.getRegionHeight() && + touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + touchDownX