X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=5ba62a2e1307fc7dd16e0169dc0624960ce46217;hb=d4b230bcff9be349af3d450cf5fea0bf0ebf33b8;hp=b100ddc77251572ddee3e4e54d8cde36ce5e2542;hpb=792296717939ac50df33865ae3acbb010e812ad1;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index b100ddc..5ba62a2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -2,28 +2,34 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.AppState; +import ru.deadsoftware.cavecraft.misc.Assets; -public class GameProc { +import java.io.Serializable; +import java.util.ArrayList; + +public class GameProc implements Serializable{ public static double RUN_TIME = 0; public Player player; - public Array mobs; + public ArrayList mobs; - public GameWorld world; - public GameRenderer renderer; - public GamePhysics physics; + public transient GameWorld world; + public transient GameRenderer renderer; + public transient GamePhysics physics; public int cursorX, cursorY; public int invSlot; public int ctrlMode; + public int creativeScroll, maxCreativeScroll; public boolean isTouchDown, isKeyDown; public int touchDownX, touchDownY, keyDownCode; @@ -31,21 +37,24 @@ public class GameProc { public long touchDownTime; public GameProc() { - world = new GameWorld(1024,256); + world = new GameWorld(); + world.generate(1024,256); + player = new Player(world.getSpawnPoint()); + mobs = new ArrayList(); + for (int i=0; i<16; i++) { + mobs.add(new Pig(i*256, 196*16)); + } + physics = new GamePhysics(this); if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); } else { + ctrlMode = 1; renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } - physics = new GamePhysics(this); - player = new Player(world.getSpawnPoint()); - mobs = new Array(); - for (int i=0; irenderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX