X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=4b841bd47af0fd7103b3ac70b50f9cd73e67adc4;hb=8acb72a54d755c4df279244ca986d244e2700a08;hp=a4a6c94f698892faf86e7fd98cd3f30a27e7a088;hpb=7217e9b86d6e44604703ffb9956bcade97cfe9c9;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index a4a6c94..4b841bd 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -2,28 +2,34 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; -import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; -import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.AppState; +import ru.deadsoftware.cavecraft.misc.Assets; -public class GameProc { +import java.io.Serializable; +import java.util.ArrayList; + +public class GameProc implements Serializable{ public static double RUN_TIME = 0; public Player player; - public Array mobs; + public ArrayList mobs; - public GameWorld world; - public GameRenderer renderer; - public GamePhysics physics; + public transient GameWorld world; + public transient GameRenderer renderer; + public transient GamePhysics physics; public int cursorX, cursorY; public int invSlot; public int ctrlMode; + public int creativeScroll, maxCreativeScroll; public boolean isTouchDown, isKeyDown; public int touchDownX, touchDownY, keyDownCode; @@ -32,25 +38,23 @@ public class GameProc { public GameProc() { world = new GameWorld(); - if (WorldSaver.exists()) { - world.load(); - } else { - world.generate(1024, 256); + world.generate(1024,256); + player = new Player(world.getSpawnPoint()); + mobs = new ArrayList(); + for (int i=0; i<16; i++) { + mobs.add(new Pig(i*256, 196*16)); } + physics = new GamePhysics(this); if (CaveGame.TOUCH) { renderer = new GameRenderer(this,320, 320*((float)GameScreen.getHeight()/GameScreen.getWidth())); } else { + ctrlMode = 1; renderer = new GameRenderer(this,480, 480*((float)GameScreen.getHeight()/GameScreen.getWidth())); } - physics = new GamePhysics(this); - player = new Player(world.getSpawnPoint(0)); - mobs = new Array(); - for (int i=0; irenderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && touchDownX