X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameProc.java;h=47b3100aa9164e3f5d4cd22060d46deebc0331b1;hb=c6925c7674b71e9b6fe537aaca3aa7330e04e13f;hp=cf70144d75948eeac988b7c517b12a8247d11d0a;hpb=7115b8cce5cc8469c03ea1fa1fc24506a1e2765e;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java index cf70144..47b3100 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameProc.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameProc.java @@ -1,6 +1,13 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; +import com.badlogic.gdx.math.RandomXS128; +import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.game.mobs.Human; +import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameProc { @@ -9,36 +16,96 @@ public class GameProc { public Player player; + public Array mobs; + public GameWorld world; public GameRenderer renderer; public GamePhysics physics; public int cursorX, cursorY; public int invSlot; + public int ctrlMode; public boolean isTouchDown = false; public int touchDownX, touchDownY; + public int touchDownButton; public long touchDownTime; public GameProc() { - world = new GameWorld(512,32); + world = new GameWorld(1024,256); renderer = new GameRenderer(this); physics = new GamePhysics(this); - player = new Player(); + player = new Player(world.getSpawnPoint()); + mobs = new Array(); + if (!CaveGame.TOUCH) ctrlMode = 1; } public void resetRenderer() { renderer = new GameRenderer(this); } + private boolean isAutoselectable(int x, int y) { + return (world.getForeMap(x,y)>0 && + Items.BLOCKS.getValueAt(world.getForeMap(x,y)).collision); + } + + private void moveCursor() { + if (ctrlMode==0) { + if (player.canJump) { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + if (player.dir == 0) cursorX--; + else cursorX++; + cursorY = (int) (player.position.y + player.texWidth) / 16; + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + cursorY++; + } + if (!isAutoselectable(cursorX, cursorY)) { + if (player.dir == 0) cursorX++; + else cursorX--; + } + } else { + cursorX = (int) (player.position.x + player.texWidth / 2) / 16; + cursorY = (int) (player.position.y + player.height+8)/16; + } + } else if (!CaveGame.TOUCH){ + cursorX = (int)(Gdx.input.getX()* + (renderer.camera.viewportWidth/GameScreen.getWidth())+renderer.camera.position.x)/16; + cursorY = (int)(Gdx.input.getY()* + (renderer.camera.viewportHeight/GameScreen.getHeight())+renderer.camera.position.y)/16; + } + } + + private void checkCursorBounds() { + if (cursorX < 0) cursorX = 0; + if (cursorX >= world.getWidth()) cursorX = world.getWidth()-1; + if (cursorY < 0) cursorY = 0; + if (cursorY >= world.getHeight()) cursorY = world.getHeight()-1; + if (cursorX<(player.position.x+player.texWidth/2)/16) + player.dir=0; + if (cursorX>(player.position.x+player.texWidth/2)/16) + player.dir=1; + } + public void update(float delta) { RUN_TIME += delta; physics.update(delta); + moveCursor(); + checkCursorBounds(); if (isTouchDown && TimeUtils.timeSinceMillis(touchDownTime) > 500) { - world.placeToBackground(cursorX,cursorY, - player.inventory[invSlot]); + if (touchDownButton== Input.Buttons.RIGHT) { + world.placeToBackground(cursorX, cursorY, + player.inventory[invSlot]); + } else if (touchDownButton==Input.Buttons.LEFT && + touchDownY< Assets.invBar.getRegionHeight() && + touchDownX>renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + touchDownX