X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=5677c2426fa5f8e1ef47e959870ae8dfb0038e38;hb=e7be8067d83f2a39c237ec7afbe115a846a74f3d;hp=1ed455b75ce04cd450e7c6c5b407dfe31b205b8b;hpb=a6ec412e508cfa8679dcf32e69600fbb939122af;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 1ed455b..5677c24 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,8 +1,11 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GamePhysics { @@ -15,63 +18,128 @@ public class GamePhysics { public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; - gravity = new Vector2(0,2); + gravity = new Vector2(0,.9f); + } + + private boolean checkJump(Rectangle rect, int dir) { + int bl = 0; + switch (dir) { + case 0: + bl = gameProc.world.getForeMap( + (int)((rect.x+(rect.width/2))/16) - 1, + (int)(rect.y/16)+1); + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16))>0) bl=0; + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16)-1)>0) bl=0; + break; + case 1: + bl = gameProc.world.getForeMap( + (int)((rect.x+(rect.width/2))/16) + 1, + (int)(rect.y/16)+1); + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)+1,(int)(rect.y/16))>0) bl=0; + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)+1,(int)(rect.y/16)-1)>0) bl=0; + break; + default: + bl=0; + } + return (bl>0 && Items.BLOCKS.getValueAt(bl).collision); } private boolean checkColl(Rectangle rect) { - int[] bl = new int [6]; - bl[0] = gameProc.world.getForeMap(((int)rect.x/16), ((int)rect.y/16)); - bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); - bl[2] = gameProc.world.getForeMap(((int)rect.x/16), ((int)(rect.y+rect.height/2)/16)); - bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); - bl[4] = gameProc.world.getForeMap(((int)rect.x/16), ((int)(rect.y+rect.height-1)/16)); - bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); - for (int b: bl) if (b>0) { - return true; + int bl; + int minX = (int) ((rect.x+rect.width/2)/16)-4; + int minY = (int) ((rect.y+rect.height/2)/16)-4; + int maxX = (int) ((rect.x+rect.width/2)/16)+4; + int maxY = (int) ((rect.y+rect.height/2)/16)+4; + if (minY<0) minY=0; + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0 && Items.BLOCKS.getValueAt(bl).collision){ + if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){ + return true; + } + } + } } return false; } - private void movePlayer(Player pl) { - pl.position.add(pl.moveX); - if (checkColl(pl.getRect())) { - int d = 0; - if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1; - while (checkColl(pl.getRect())) pl.position.x+=d; - //pl.moveX.setZero(); - } + private void playerPhy(Player pl) { pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { - int d = 0; + int d = -1; if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1; + if (d==-1) { + pl.flyMode = false; + pl.canJump = true; + } + pl.position.y = MathUtils.round(pl.position.y); while (checkColl(pl.getRect())) pl.position.y+=d; pl.moveY.setZero(); + } else { + pl.canJump = false; } - pl.moveY.add(gravity); - switch (pl.dir) { - case 0: - gameProc.renderer.camTargetPos.x = pl.position.x-gameProc.renderer.camera.viewportWidth+100; - break; - case 1: - gameProc.renderer.camTargetPos.x = pl.position.x-100; - break; + if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); + pl.position.add(pl.moveX); + if (checkColl(pl.getRect())) { + if (pl.canJump && !pl.flyMode) pl.position.y-=8; + if (checkColl(pl.getRect())) { + if (pl.canJump && !pl.flyMode) pl.position.y+=8; + int d = 0; + if (pl.moveX.x < 0) d = 1; + else if (pl.moveX.x > 0) d = -1; + pl.position.x = MathUtils.round(pl.position.x); + while (checkColl(pl.getRect())) pl.position.x += d; + } + } + if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16; + if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16; + if (pl.position.y > gameProc.world.getHeight()*16) { + pl.position = gameProc.world.getSpawnPoint().cpy(); + } + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { + pl.moveY.add(0, -8); + pl.canJump = false; } } - public void update(float delta) { - movePlayer(gameProc.player); - if (gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x <= 8 && - gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x >= -8) { - gameProc.renderer.camera.position.x = gameProc.renderer.camTargetPos.x; + private void mobPhy(Mob mob) { + mob.position.add(mob.moveY); + if (checkColl(mob.getRect())) { + mob.canJump = true; + int d = -1; + if (mob.moveY.y<0) d=1; else if (mob.moveY.y>0) d=-1; + mob.position.y = MathUtils.round(mob.position.y); + while (checkColl(mob.getRect())) mob.position.y+=d; + mob.moveY.setZero(); + } else { + mob.canJump = false; } - if (gameProc.renderer.camera.position.x > gameProc.renderer.camTargetPos.x) { - gameProc.renderer.camera.position.sub(16,0,0); + mob.moveY.add(gravity); + mob.position.add(mob.moveX); + if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16; + if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16; + if (checkColl(mob.getRect())) { + int d = 0; + if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1; + mob.position.x = MathUtils.round(mob.position.x); + while (checkColl(mob.getRect())) mob.position.x+=d; } - if (gameProc.renderer.camera.position.x < gameProc.renderer.camTargetPos.x) { - gameProc.renderer.camera.position.add(16,0,0); +} + + public void update(float delta) { + for (Mob mob : gameProc.mobs) { + mob.ai(); + mobPhy(mob); } - gameProc.renderer.camera.position.y = gameProc.player.position.y+gameProc.player.height/2 - -gameProc.renderer.camera.viewportHeight/2; + playerPhy(gameProc.player); + + gameProc.renderer.camera.position.set( + gameProc.player.position.x+gameProc.player.texWidth/2 - gameProc.renderer.camera.viewportWidth/2, + gameProc.player.position.y+gameProc.player.height/2-gameProc.renderer.camera.viewportHeight/2, + 0 + ); } }