X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=5677c2426fa5f8e1ef47e959870ae8dfb0038e38;hb=e7be8067d83f2a39c237ec7afbe115a846a74f3d;hp=1bedc729471a0a022c701bca28c56ebfbb674d04;hpb=c9d399d3ae0b7f797d6fd62a4c22202a12a8825b;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index 1bedc72..5677c24 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,8 +1,10 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.math.*; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.Vector2; import ru.deadsoftware.cavecraft.CaveGame; -import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -16,23 +18,25 @@ public class GamePhysics { public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; - gravity = new Vector2(0,1); + gravity = new Vector2(0,.9f); } private boolean checkJump(Rectangle rect, int dir) { int bl = 0; switch (dir) { case 0: - if ((int)((rect.x+(rect.width/2))/16) - 1>=0) - bl = gameProc.world.getForeMap( - (int)((rect.x+(rect.width/2))/16) - 1, - (int)(rect.y/16)+1); + bl = gameProc.world.getForeMap( + (int)((rect.x+(rect.width/2))/16) - 1, + (int)(rect.y/16)+1); + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16))>0) bl=0; + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)-1,(int)(rect.y/16)-1)>0) bl=0; break; case 1: - if ((int)((rect.x+(rect.width/2))/16) + 10) bl=0; + if (gameProc.world.getForeMap((int)((rect.x+(rect.width/2))/16)+1,(int)(rect.y/16)-1)>0) bl=0; break; default: bl=0; @@ -46,9 +50,7 @@ public class GamePhysics { int minY = (int) ((rect.y+rect.height/2)/16)-4; int maxX = (int) ((rect.x+rect.width/2)/16)+4; int maxY = (int) ((rect.y+rect.height/2)/16)+4; - if (minX<0) minX=0; if (minY<0) minY=0; - if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) d=-1; + if (d==-1) { + pl.flyMode = false; + pl.canJump = true; + } pl.position.y = MathUtils.round(pl.position.y); while (checkColl(pl.getRect())) pl.position.y+=d; pl.moveY.setZero(); } else { pl.canJump = false; } - if (!pl.flyMode) pl.moveY.add(gravity); + if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); pl.position.add(pl.moveX); - if (pl.position.x<0 || - pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16) - pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.position.y-=8; if (checkColl(pl.getRect())) { @@ -92,6 +93,8 @@ public class GamePhysics { while (checkColl(pl.getRect())) pl.position.x += d; } } + if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16; + if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16; if (pl.position.y > gameProc.world.getHeight()*16) { pl.position = gameProc.world.getSpawnPoint().cpy(); } @@ -115,9 +118,8 @@ public class GamePhysics { } mob.moveY.add(gravity); mob.position.add(mob.moveX); - if (mob.position.x<32 || - mob.position.x+mob.width>gameProc.world.getWidth()*16-32) - mob.position.sub(mob.moveX); + if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16; + if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16; if (checkColl(mob.getRect())) { int d = 0; if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1; @@ -127,7 +129,6 @@ public class GamePhysics { } public void update(float delta) { - for (Mob mob : gameProc.mobs) { mob.ai(); mobPhy(mob);