X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=3bd467d2ab05ce5ae97f0f9dc7f93efb49e0ead4;hb=503cd1720db3f53b7cbf7e3819968044de29a465;hp=f49eb178b9f9501ebfb783cc0382debde6ac190e;hpb=083e40ac85e4aca2df81d1ca16c0a54561c3bd38;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index f49eb17..3bd467d 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -3,6 +3,7 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; +import com.badlogic.gdx.math.Vector3; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -19,14 +20,33 @@ public class GamePhysics { gravity = new Vector2(0,1); } + private boolean checkJump(Rectangle rect, int dir) { + int bl; + switch (dir) { + case 0: + bl = gameProc.world.getForeMap( + (int)((rect.x+(rect.width/2))/16) - 1, + (int)(rect.y/16)+1); + break; + case 1: + bl = gameProc.world.getForeMap( + (int)((rect.x+(rect.width/2))/16) + 1, + (int)(rect.y/16)+1); + break; + default: + bl=0; + } + return (bl!=0); + } + private boolean checkColl(Rectangle rect) { int[] bl = new int [6]; - bl[0] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)rect.y/16)); - bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)rect.y/16)); - bl[2] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height/2)/16)); - bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+rect.height/2)/16)); - bl[4] = gameProc.world.getForeMap(((int)(rect.x+2)/16), ((int)(rect.y+rect.height-1)/16)); - bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-2)/16), ((int)(rect.y+(rect.height-1))/16)); + bl[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16)); + bl[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); + bl[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16)); + bl[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); + bl[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16)); + bl[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); for (int b: bl) if (b>0) { return true; } @@ -36,6 +56,7 @@ public class GamePhysics { private void playerPhy(Player pl) { pl.position.add(pl.moveY); if (checkColl(pl.getRect())) { + pl.flyMode = false; pl.canJump = true; int d = -1; if (pl.moveY.y<0) d=1; else if (pl.moveY.y>0) d=-1; @@ -45,10 +66,10 @@ public class GamePhysics { } else { pl.canJump = false; } - pl.moveY.add(gravity); + if (!pl.flyMode) pl.moveY.add(gravity); pl.position.add(pl.moveX); if (pl.position.x<0 || - pl.position.x+pl.width>gameProc.world.getWidth()*16) + pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16) pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { int d = 0; @@ -56,18 +77,11 @@ public class GamePhysics { pl.position.x = MathUtils.round(pl.position.x); while (checkColl(pl.getRect())) pl.position.x+=d; } - switch (pl.dir) { - case 0: - gameProc.renderer.camTargetPos.x = pl.position.x-gameProc.renderer.camera.viewportWidth+100; - break; - case 1: - gameProc.renderer.camTargetPos.x = pl.position.x-100; - break; + + if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { + pl.moveY.add(0, -8); + pl.canJump = false; } - if (gameProc.renderer.camTargetPos.x < 0) gameProc.renderer.camTargetPos.x = 0; - if (gameProc.renderer.camTargetPos.x + gameProc.renderer.camera.viewportWidth > - gameProc.world.getWidth()*16) - gameProc.renderer.camTargetPos.x = gameProc.world.getWidth()*16-gameProc.renderer.camera.viewportWidth; } private void mobPhy(Mob mob) { @@ -103,18 +117,11 @@ public class GamePhysics { } playerPhy(gameProc.player); - if (gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x <= 8 && - gameProc.renderer.camera.position.x - gameProc.renderer.camTargetPos.x >= -8) { - gameProc.renderer.camera.position.x = gameProc.renderer.camTargetPos.x; - } - if (gameProc.renderer.camera.position.x > gameProc.renderer.camTargetPos.x) { - gameProc.renderer.camera.position.sub(16,0,0); - } - if (gameProc.renderer.camera.position.x < gameProc.renderer.camTargetPos.x) { - gameProc.renderer.camera.position.add(16,0,0); - } - gameProc.renderer.camera.position.y = gameProc.player.position.y+gameProc.player.height/2 - -gameProc.renderer.camera.viewportHeight/2; + gameProc.renderer.camera.position.set( + gameProc.player.position.x+gameProc.player.texWidth/2 - gameProc.renderer.camera.viewportWidth/2, + gameProc.player.position.y+gameProc.player.height/2-gameProc.renderer.camera.viewportHeight/2, + 0 + ); } }