X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=34c4df111304a96557ee12ec0f767b3e8bfef40f;hb=01f293d956e7ad17163c67b8f2a2ebfd8f64ac6d;hp=e461a9399381d38c59b31dfcf518b6cba66176da;hpb=a7ae39b1ed142e467b11689cd47010e5b9f90ceb;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index e461a93..34c4df1 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,7 +1,10 @@ package ru.deadsoftware.cavecraft.game; -import com.badlogic.gdx.math.*; -import ru.deadsoftware.cavecraft.Items; +import com.badlogic.gdx.math.Intersector; +import com.badlogic.gdx.math.MathUtils; +import com.badlogic.gdx.math.Rectangle; +import com.badlogic.gdx.math.Vector2; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -15,23 +18,17 @@ public class GamePhysics { public GamePhysics(GameProc gameProc) { this.gameProc = gameProc; - gravity = new Vector2(0,1); + gravity = new Vector2(0,.9f); } private boolean checkJump(Rectangle rect, int dir) { - int bl = 0; + int bl; switch (dir) { case 0: - if ((int)((rect.x+(rect.width/2))/16) - 1>=0) - bl = gameProc.world.getForeMap( - (int)((rect.x+(rect.width/2))/16) - 1, - (int)(rect.y/16)+1); + bl = gameProc.world.getForeMap((int)((rect.x-8)/16),(int)((rect.y+rect.height-8)/16)); break; case 1: - if ((int)((rect.x+(rect.width/2))/16) + 1gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); for (int y=minY; y0) d=-1; + if (pl.moveY.y<0) d=1; + if (d==-1) { + pl.flyMode = false; + pl.canJump = true; + } pl.position.y = MathUtils.round(pl.position.y); while (checkColl(pl.getRect())) pl.position.y+=d; pl.moveY.setZero(); } else { pl.canJump = false; } - if (!pl.flyMode) pl.moveY.add(gravity); + if (!pl.flyMode && pl.moveY.y<18) pl.moveY.add(gravity); pl.position.add(pl.moveX); - if (pl.position.x<0 || - pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16) - pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { if (pl.canJump && !pl.flyMode) pl.position.y-=8; if (checkColl(pl.getRect())) { @@ -91,42 +85,56 @@ public class GamePhysics { while (checkColl(pl.getRect())) pl.position.x += d; } } + if (pl.position.x+pl.texWidth/2<0) pl.position.x+=gameProc.world.getWidth()*16; + if (pl.position.x+pl.texWidth/2>gameProc.world.getWidth()*16) pl.position.x-=gameProc.world.getWidth()*16; if (pl.position.y > gameProc.world.getHeight()*16) { pl.position = gameProc.world.getSpawnPoint().cpy(); } - /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { pl.moveY.add(0, -8); pl.canJump = false; - }*/ + } } private void mobPhy(Mob mob) { mob.position.add(mob.moveY); if (checkColl(mob.getRect())) { - mob.canJump = true; int d = -1; - if (mob.moveY.y<0) d=1; else if (mob.moveY.y>0) d=-1; + if (mob.moveY.y<0) d=1; + if (d==-1) mob.canJump = true; mob.position.y = MathUtils.round(mob.position.y); while (checkColl(mob.getRect())) mob.position.y+=d; mob.moveY.setZero(); } else { mob.canJump = false; } - mob.moveY.add(gravity); + if (mob.moveY.y<18) mob.moveY.add(gravity); mob.position.add(mob.moveX); - if (mob.position.x<32 || - mob.position.x+mob.width>gameProc.world.getWidth()*16-32) - mob.position.sub(mob.moveX); if (checkColl(mob.getRect())) { - int d = 0; - if (mob.moveX.x<0) d=1; else if (mob.moveX.x>0) d=-1; - mob.position.x = MathUtils.round(mob.position.x); - while (checkColl(mob.getRect())) mob.position.x+=d; + if (mob.canJump) { + mob.position.y-=8; + } + if (checkColl(mob.getRect())) { + if (mob.canJump) mob.position.y+=8; + int d = 0; + if (mob.moveX.x < 0) d = 1; + else if (mob.moveX.x > 0) d = -1; + mob.position.x = MathUtils.round(mob.position.x); + while (checkColl(mob.getRect())) mob.position.x += d; + } + } + if (mob.position.x+mob.width/2<0) mob.position.x+=gameProc.world.getWidth()*16; + if (mob.position.x+mob.width/2>gameProc.world.getWidth()*16) mob.position.x-=gameProc.world.getWidth()*16; + if (mob.position.y > gameProc.world.getHeight()*16) { + mob.position.y = 0; + } + if (checkJump(mob.getRect(), mob.dir) && mob.canJump && !mob.moveX.equals(Vector2.Zero)) { + mob.moveY.add(0, -8); + mob.canJump = false; } } public void update(float delta) { - for (Mob mob : gameProc.mobs) { mob.ai(); mobPhy(mob);