X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGamePhysics.java;h=1bedc729471a0a022c701bca28c56ebfbb674d04;hb=c9d399d3ae0b7f797d6fd62a4c22202a12a8825b;hp=c91b1766720a60f0ffb1ee4614ffc8e2fd837713;hpb=40312aaac2ec8bd1247ad5979f7bd1d8e47ecae3;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java index c91b176..1bedc72 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GamePhysics.java @@ -1,6 +1,7 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.math.*; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; @@ -40,25 +41,24 @@ public class GamePhysics { } private boolean checkColl(Rectangle rect) { - int[] ids = new int[6]; - ids[0] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)rect.y/16)); - ids[1] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); - ids[2] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16)); - ids[3] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); - ids[4] = gameProc.world.getForeMap(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16)); - ids[5] = gameProc.world.getForeMap(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); - Rectangle[] bl = new Rectangle[6]; - if (ids[0]>0) bl[0] = Items.BLOCKS.getValueAt(ids[0]).getRect((int)(rect.x)/16,(int)rect.y/16); - if (ids[1]>0) bl[1] = Items.BLOCKS.getValueAt(ids[1]).getRect(((int)(rect.x+rect.width-1)/16), ((int)rect.y/16)); - if (ids[2]>0) bl[2] = Items.BLOCKS.getValueAt(ids[2]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height/2)/16)); - if (ids[3]>0) bl[3] = Items.BLOCKS.getValueAt(ids[3]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+rect.height/2)/16)); - if (ids[4]>0) bl[4] = Items.BLOCKS.getValueAt(ids[4]).getRect(((int)(rect.x)/16), ((int)(rect.y+rect.height-1)/16)); - if (ids[5]>0) bl[5] = Items.BLOCKS.getValueAt(ids[5]).getRect(((int)(rect.x+rect.width-1)/16), ((int)(rect.y+(rect.height-1))/16)); - for (int i=0; i<6; i++) { - if (ids[i]>0 && - Items.BLOCKS.getValueAt(ids[i]).collision && - Intersector.overlaps(rect,bl[i])) - return true; + int bl; + int minX = (int) ((rect.x+rect.width/2)/16)-4; + int minY = (int) ((rect.y+rect.height/2)/16)-4; + int maxX = (int) ((rect.x+rect.width/2)/16)+4; + int maxY = (int) ((rect.y+rect.height/2)/16)+4; + if (minX<0) minX=0; + if (minY<0) minY=0; + if (maxX>gameProc.world.getWidth()) maxX = gameProc.world.getWidth(); + if (maxY>gameProc.world.getHeight()) maxY = gameProc.world.getHeight(); + for (int y=minY; y0 && Items.BLOCKS.getValueAt(bl).collision){ + if (Intersector.overlaps(rect, Items.BLOCKS.getValueAt(bl).getRect(x,y))){ + return true; + } + } + } } return false; } @@ -82,16 +82,23 @@ public class GamePhysics { pl.position.x+pl.texWidth>=gameProc.world.getWidth()*16) pl.position.sub(pl.moveX); if (checkColl(pl.getRect())) { - int d = 0; - if (pl.moveX.x<0) d=1; else if (pl.moveX.x>0) d=-1; - pl.position.x = MathUtils.round(pl.position.x); - while (checkColl(pl.getRect())) pl.position.x+=d; + if (pl.canJump && !pl.flyMode) pl.position.y-=8; + if (checkColl(pl.getRect())) { + if (pl.canJump && !pl.flyMode) pl.position.y+=8; + int d = 0; + if (pl.moveX.x < 0) d = 1; + else if (pl.moveX.x > 0) d = -1; + pl.position.x = MathUtils.round(pl.position.x); + while (checkColl(pl.getRect())) pl.position.x += d; + } } - - /*if (checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { + if (pl.position.y > gameProc.world.getHeight()*16) { + pl.position = gameProc.world.getSpawnPoint().cpy(); + } + if (CaveGame.TOUCH && checkJump(pl.getRect(), pl.dir) && !pl.flyMode && pl.canJump && !pl.moveX.equals(Vector2.Zero)) { pl.moveY.add(0, -8); pl.canJump = false; - }*/ + } } private void mobPhy(Mob mob) {