X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInputHandler.java;h=e8c31be65e7c4eb2f2409a1952cf7aa8a87d0d63;hb=cf835bbf3e6b2967b8684159ca85b9d592d31c95;hp=aec59d21387608383401b3182e42c75e79588fe9;hpb=50082e8304a80c41dd8b1c1d80142e7c91a2d924;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java index aec59d2..e8c31be 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java @@ -1,7 +1,9 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.*; public class GameInputHandler { @@ -11,68 +13,81 @@ public class GameInputHandler { this.gameProc = gameProc; } - public void keyDown(int keyCode) { + private void wasdPressed(int keyCode) { if (gameProc.ctrlMode==0) { - if (keyCode == Input.Keys.A) { - gameProc.player.moveX.add(-GamePhysics.PL_SPEED, 0); - gameProc.player.dir = 0; - } - if (keyCode == Input.Keys.D) { - gameProc.player.moveX.add(GamePhysics.PL_SPEED, 0); - gameProc.player.dir = 1; + switch (keyCode) { + case Input.Keys.A: + gameProc.player.moveX.x = -GamePhysics.PL_SPEED; + gameProc.player.dir = 0; + break; + case Input.Keys.D: + gameProc.player.moveX.x = GamePhysics.PL_SPEED; + gameProc.player.dir = 1; + break; } } else { - if (keyCode == Input.Keys.A) { - gameProc.cursorX--; - } - if (keyCode == Input.Keys.D) { - gameProc.cursorX++; + switch (keyCode) { + case Input.Keys.A: + gameProc.cursorX--; + break; + case Input.Keys.D: + gameProc.cursorX++; + break; + case Input.Keys.W: + gameProc.cursorY--; + break; + case Input.Keys.S: + gameProc.cursorY++; + break; } - if (keyCode == Input.Keys.W) { - gameProc.cursorY--; - } - if (keyCode == Input.Keys.S) { - gameProc.cursorY++; - } - if (gameProc.cursorX < 0) - gameProc.cursorX = 0; - if (gameProc.cursorX >= gameProc.world.getWidth()) - gameProc.cursorX = gameProc.world.getWidth()-1; - if (gameProc.cursorY < 0) - gameProc.cursorY = 0; - if (gameProc.cursorY >= gameProc.world.getHeight()) - gameProc.cursorY = gameProc.world.getHeight()-1; - } - if (keyCode == Input.Keys.ALT_LEFT) { - gameProc.ctrlMode++; - gameProc.cursorX = (int)(gameProc.player.position.x/16); - gameProc.cursorY = (int)(gameProc.player.position.y/16); - if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + if (gameProc.cursorX<(gameProc.player.position.x+gameProc.player.texWidth/2)/16) + gameProc.player.dir=0; + if (gameProc.cursorX>(gameProc.player.position.x+gameProc.player.texWidth/2)/16) + gameProc.player.dir=1; } - if (keyCode == Input.Keys.SPACE) { - if (gameProc.player.canJump) { - gameProc.player.moveY.add(0, -8); - } else if (!gameProc.player.flyMode) { - gameProc.player.flyMode = true; - gameProc.player.moveY.setZero(); - } else { - gameProc.player.moveY.y = -GamePhysics.PL_SPEED; - } - } - if (keyCode == Input.Keys.CONTROL_LEFT) { - gameProc.player.moveY.y = GamePhysics.PL_SPEED; + } + + public void keyDown(int keyCode) { + if (keyCode == Input.Keys.W || keyCode == Input.Keys.A || + keyCode == Input.Keys.S || keyCode == Input.Keys.D) { + wasdPressed(keyCode); + } else switch (keyCode) { + case Input.Keys.ALT_LEFT: + gameProc.ctrlMode++; + if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + break; + + case Input.Keys.SPACE: + if (gameProc.player.canJump) { + gameProc.player.moveY.add(0, -7); + } else if (!gameProc.player.flyMode) { + gameProc.player.flyMode = true; + gameProc.player.moveY.setZero(); + } else { + gameProc.player.moveY.y = -GamePhysics.PL_SPEED; + } + break; + + case Input.Keys.CONTROL_LEFT: + gameProc.player.moveY.y = GamePhysics.PL_SPEED; + break; + + case Input.Keys.E: + if (CaveGame.STATE == GameState.GAME_PLAY) CaveGame.STATE = GameState.GAME_CREATIVE_INV; + else CaveGame.STATE = GameState.GAME_PLAY; + break; } } public void keyUp(int keyCode) { - if (keyCode == Input.Keys.A || keyCode == Input.Keys.D) { - gameProc.player.moveX.x = 0; - } - if (keyCode == Input.Keys.SPACE) { - if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); - } - if (keyCode == Input.Keys.CONTROL_LEFT) { - if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + switch (keyCode) { + case Input.Keys.A: case Input.Keys.D: + gameProc.player.moveX.x = 0; + break; + + case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: + if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + break; } } @@ -80,23 +95,49 @@ public class GameInputHandler { } public void touchDown(int screenX, int screenY, int button) { - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; - gameProc.touchDownTime = TimeUtils.millis(); - gameProc.isTouchDown = true; + if (CaveGame.STATE == GameState.GAME_CREATIVE_INV && + screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY 0; i--) { + gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; + } + if (item >= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item; + } catch (Exception e) { + Gdx.app.error("GameInputHandler", e.toString()); + } + } else if (CaveGame.STATE == GameState.GAME_CREATIVE_INV) { + CaveGame.STATE = GameState.GAME_PLAY; + } else { + gameProc.touchDownX = screenX; + gameProc.touchDownY = screenY; + gameProc.touchDownTime = TimeUtils.millis(); + gameProc.isTouchDown = true; + gameProc.touchDownButton = button; + } } public void touchUp(int screenX, int screenY, int button) { if (gameProc.isTouchDown) { if (button == Input.Buttons.RIGHT){ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, - gameProc.player.inventory[gameProc.invSlot]); + gameProc.player.inventory[gameProc.invSlot]); } else if (button == Input.Buttons.LEFT) { - if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { + if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + screenX 0) { gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); } + } } gameProc.isTouchDown = false;