X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInputHandler.java;h=dc19afdb0f42a6bd207fe3fc04956f274e85fb54;hb=fe86b2fc3788c58fb134415780b312b4c7ef5c97;hp=d63568cb1dad36a1cfd5bd16d310e6fe43297657;hpb=7115b8cce5cc8469c03ea1fa1fc24506a1e2765e;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java index d63568c..dc19afd 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java @@ -1,7 +1,9 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.*; public class GameInputHandler { @@ -11,68 +13,142 @@ public class GameInputHandler { this.gameProc = gameProc; } - public void keyDown(int keyCode) { - if (keyCode == Input.Keys.LEFT) { - gameProc.player.moveX.add(-GamePhysics.PL_SPEED,0); - gameProc.player.dir = 0; + private void wasdPressed(int keycode) { + if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { + switch (keycode) { + case Input.Keys.A: + gameProc.player.moveX.x = -GamePhysics.PL_SPEED; + gameProc.player.dir = 0; + break; + case Input.Keys.D: + gameProc.player.moveX.x = GamePhysics.PL_SPEED; + gameProc.player.dir = 1; + break; + } + } else if (CaveGame.TOUCH){ + switch (keycode) { + case Input.Keys.A: + gameProc.cursorX--; + break; + case Input.Keys.D: + gameProc.cursorX++; + break; + case Input.Keys.W: + gameProc.cursorY--; + break; + case Input.Keys.S: + gameProc.cursorY++; + break; + } } - if (keyCode == Input.Keys.RIGHT) { - gameProc.player.moveX.add(GamePhysics.PL_SPEED,0); - gameProc.player.dir = 1; + } + + public void keyDown(int keycode) { + gameProc.isKeyDown = true; + gameProc.keyDownCode = keycode; + if (keycode == Input.Keys.W || keycode == Input.Keys.A || + keycode == Input.Keys.S || keycode == Input.Keys.D) { + wasdPressed(keycode); + } else switch (keycode) { + case Input.Keys.ALT_LEFT: + if (CaveGame.TOUCH) { + gameProc.ctrlMode++; + if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + } + break; + + case Input.Keys.SPACE: + if (gameProc.player.canJump) { + gameProc.player.moveY.add(0, -7); + } else if (!gameProc.player.flyMode) { + gameProc.player.flyMode = true; + gameProc.player.moveY.setZero(); + } else { + gameProc.player.moveY.y = -GamePhysics.PL_SPEED; + } + break; + + case Input.Keys.CONTROL_LEFT: + gameProc.player.moveY.y = GamePhysics.PL_SPEED; + break; + + case Input.Keys.E: + if (CaveGame.STATE == GameState.GAME_PLAY) CaveGame.STATE = GameState.GAME_CREATIVE_INV; + else CaveGame.STATE = GameState.GAME_PLAY; + break; + + case Input.Keys.N: + CaveGame.STATE = GameState.RESTART; } - if (keyCode == Input.Keys.UP && - gameProc.player.canJump) gameProc.player.moveY.add(0,-8); } - public void keyUp(int keyCode) { - if (keyCode == Input.Keys.RIGHT || keyCode == Input.Keys.LEFT) { - gameProc.player.moveX.x = 0; + public void keyUp(int keycode) { + switch (keycode) { + case Input.Keys.A: case Input.Keys.D: + gameProc.player.moveX.x = 0; + break; + + case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: + if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + break; } } public void mouseMoved(int screenX, int screenY) { - gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/16); - gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/16); - if (gameProc.cursorX < 0) - gameProc.cursorX = 0; - if (gameProc.cursorX >= gameProc.world.getWidth()) - gameProc.cursorX = gameProc.world.getWidth()-1; - if (gameProc.cursorY < 0) - gameProc.cursorY = 0; - if (gameProc.cursorY >= gameProc.world.getHeight()) - gameProc.cursorY = gameProc.world.getHeight()-1; - } public void touchDown(int screenX, int screenY, int button) { - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; - gameProc.touchDownTime = TimeUtils.millis(); - gameProc.isTouchDown = true; + if (CaveGame.STATE == GameState.GAME_CREATIVE_INV && + screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY= 0 && item < Items.BLOCKS.size) { + for (int i = 8; i > 0; i--) { + gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; + } + gameProc.player.inventory[0] = item; + } + } else if (CaveGame.STATE == GameState.GAME_CREATIVE_INV) { + CaveGame.STATE = GameState.GAME_PLAY; + } else { + gameProc.touchDownX = screenX; + gameProc.touchDownY = screenY; + gameProc.touchDownTime = TimeUtils.millis(); + gameProc.isTouchDown = true; + gameProc.touchDownButton = button; + } } public void touchUp(int screenX, int screenY, int button) { + if (gameProc.isKeyDown) { + keyUp(gameProc.keyDownCode); + gameProc.isKeyDown = false; + } if (gameProc.isTouchDown) { if (button == Input.Buttons.RIGHT){ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, - gameProc.player.inventory[gameProc.invSlot]); + gameProc.player.inventory[gameProc.invSlot]); } else if (button == Input.Buttons.LEFT) { - if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { + if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + screenX 0) { gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); } + } } gameProc.isTouchDown = false; } public void touchDragged(int screenX, int screenY) { - /*gameProc.renderer.camera.position.x += (gameProc.touchDownX-screenX); - gameProc.renderer.camera.position.y += (gameProc.touchDownY-screenY); - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; - gameProc.isTouchDown = false;*/ } public void scrolled(int amount) {