X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInputHandler.java;h=89fba691a916219a10b8c353fdf8122f5dfc90c4;hb=c6925c7674b71e9b6fe537aaca3aa7330e04e13f;hp=1273c05a7c6ebb97b0e3a17d6402b7a6ca7d788f;hpb=5f7d6ee2ded67d412e861f09e102b52efb74d12c;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java index 1273c05..89fba69 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java @@ -1,7 +1,9 @@ package ru.deadsoftware.cavecraft.game; +import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.*; public class GameInputHandler { @@ -11,36 +13,130 @@ public class GameInputHandler { this.gameProc = gameProc; } - public void mouseMoved(int screenX, int screenY) { - gameProc.cursorX = (int)((screenX+gameProc.renderer.camera.position.x)/32); - gameProc.cursorY = (int)((screenY+gameProc.renderer.camera.position.y)/32); - if (gameProc.cursorX < 0) - gameProc.cursorX = 0; - if (gameProc.cursorX >= gameProc.world.getWidth()) - gameProc.cursorX = gameProc.world.getWidth()-1; - if (gameProc.cursorY < 0) - gameProc.cursorY = 0; - if (gameProc.cursorY >= gameProc.world.getHeight()) - gameProc.cursorY = gameProc.world.getHeight()-1; + private void wasdPressed(int keyCode) { + if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { + switch (keyCode) { + case Input.Keys.A: + gameProc.player.moveX.x = -GamePhysics.PL_SPEED; + gameProc.player.dir = 0; + break; + case Input.Keys.D: + gameProc.player.moveX.x = GamePhysics.PL_SPEED; + gameProc.player.dir = 1; + break; + } + } else if (CaveGame.TOUCH){ + switch (keyCode) { + case Input.Keys.A: + gameProc.cursorX--; + break; + case Input.Keys.D: + gameProc.cursorX++; + break; + case Input.Keys.W: + gameProc.cursorY--; + break; + case Input.Keys.S: + gameProc.cursorY++; + break; + } + } + } + + public void keyDown(int keyCode) { + if (keyCode == Input.Keys.W || keyCode == Input.Keys.A || + keyCode == Input.Keys.S || keyCode == Input.Keys.D) { + wasdPressed(keyCode); + } else switch (keyCode) { + case Input.Keys.ALT_LEFT: + if (CaveGame.TOUCH) { + gameProc.ctrlMode++; + if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + } + break; + + case Input.Keys.SPACE: + if (gameProc.player.canJump) { + gameProc.player.moveY.add(0, -7); + } else if (!gameProc.player.flyMode) { + gameProc.player.flyMode = true; + gameProc.player.moveY.setZero(); + } else { + gameProc.player.moveY.y = -GamePhysics.PL_SPEED; + } + break; + + case Input.Keys.CONTROL_LEFT: + gameProc.player.moveY.y = GamePhysics.PL_SPEED; + break; + + case Input.Keys.E: + if (CaveGame.STATE == GameState.GAME_PLAY) CaveGame.STATE = GameState.GAME_CREATIVE_INV; + else CaveGame.STATE = GameState.GAME_PLAY; + break; + } + } + + public void keyUp(int keyCode) { + switch (keyCode) { + case Input.Keys.A: case Input.Keys.D: + gameProc.player.moveX.x = 0; + break; + + case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: + if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + break; + } + } + public void mouseMoved(int screenX, int screenY) { } public void touchDown(int screenX, int screenY, int button) { - if (button == Input.Buttons.LEFT) { - if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { - gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); - } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { - gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); + if (CaveGame.STATE == GameState.GAME_CREATIVE_INV && + screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY 0; i--) { + gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; + } + if (item >= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item; + } catch (Exception e) { + Gdx.app.error("GameInputHandler", e.toString()); } + } else if (CaveGame.STATE == GameState.GAME_CREATIVE_INV) { + CaveGame.STATE = GameState.GAME_PLAY; } else { + gameProc.touchDownX = screenX; + gameProc.touchDownY = screenY; gameProc.touchDownTime = TimeUtils.millis(); gameProc.isTouchDown = true; + gameProc.touchDownButton = button; } } public void touchUp(int screenX, int screenY, int button) { - if (gameProc.isTouchDown && button == Input.Buttons.RIGHT){ - gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 1); + if (gameProc.isTouchDown) { + if (button == Input.Buttons.RIGHT){ + gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, + gameProc.player.inventory[gameProc.invSlot]); + } else if (button == Input.Buttons.LEFT) { + if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + screenX 0) { + gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); + } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { + gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); + } + + } } gameProc.isTouchDown = false; } @@ -48,4 +144,10 @@ public class GameInputHandler { public void touchDragged(int screenX, int screenY) { } + public void scrolled(int amount) { + gameProc.invSlot += amount; + if (gameProc.invSlot < 0) gameProc.invSlot = 8; + if (gameProc.invSlot > 8) gameProc.invSlot = 0; + } + }