X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=e2877e3d23c267ec4c7faea3442c0884f36f2d9c;hb=22eccb137bf9642700f762dd39cf02ea144bdca3;hp=7cac744d3b8d4403d0f29effeaea4fb268e21492;hpb=84b8cd80e39699174969bfed0734e78b8ec09615;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index 7cac744..e2877e3 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -8,90 +8,103 @@ import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; -public class GameInput { +import static ru.deadsoftware.cavecraft.GameScreen.GP; - private GameProc gameProc; +public class GameInput { - public GameInput(GameProc gameProc) { - this.gameProc = gameProc; + private boolean checkSwim() { + return GameItems.isFluid(GP.world.getForeMap(GP.player.getMapX(), GP.player.getMapY())); } - private boolean checkSwim() { - return (Items.isFluid(gameProc.world.getForeMap((int) (gameProc.player.position.x + gameProc.player.width / 2) / 16, - (int) (gameProc.player.position.y + gameProc.player.height / 4 * 3) / 16))); + private boolean insideCreativeInv(int screenX, int screenY) { + return (screenX > GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 && + screenX < GP.renderer.getWidth() / 2 + Assets.creativeInv.getRegionWidth() / 2 && + screenY > GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 && + screenY < GP.renderer.getHeight() / 2 + Assets.creativeInv.getRegionHeight() / 2); } private void wasdPressed(int keycode) { - if (gameProc.ctrlMode == 0 || !CaveGame.TOUCH) { + if (GP.ctrlMode == 0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: - gameProc.player.move.x = -GamePhysics.PL_SPEED; - gameProc.player.dir = 0; - if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; + GP.player.mov.x = -GamePhysics.PL_SPEED; + GP.player.setDir(0); + if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; case Input.Keys.D: - gameProc.player.move.x = GamePhysics.PL_SPEED; - gameProc.player.dir = 1; - if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; + GP.player.mov.x = GamePhysics.PL_SPEED; + GP.player.setDir(1); + if (CaveGame.TOUCH && checkSwim()) GP.player.swim = true; break; } - } else if (CaveGame.TOUCH) { + } else { switch (keycode) { case Input.Keys.A: - gameProc.cursorX--; + GP.curX--; break; case Input.Keys.D: - gameProc.cursorX++; + GP.curX++; break; case Input.Keys.W: - gameProc.cursorY--; + GP.curY--; break; case Input.Keys.S: - gameProc.cursorY++; + GP.curY++; break; } - gameProc.blockDmg = 0; + GP.blockDmg = 0; } } public void keyDown(int keycode) { - gameProc.isKeyDown = true; - gameProc.keyDownCode = keycode; + GP.isKeyDown = true; + GP.keyDownCode = keycode; if (keycode == Input.Keys.W || keycode == Input.Keys.A || keycode == Input.Keys.S || keycode == Input.Keys.D) { wasdPressed(keycode); } else switch (keycode) { case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { - gameProc.ctrlMode++; - if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + GP.ctrlMode++; + if (GP.ctrlMode > 1) GP.ctrlMode = 0; } break; case Input.Keys.SPACE: if (checkSwim()) { - gameProc.swim = true; - } else if (gameProc.player.canJump) { - gameProc.player.move.add(0, -7); - } else if (!gameProc.player.flyMode) { - gameProc.player.flyMode = true; - gameProc.player.move.y = 0; - } else { - gameProc.player.move.y = -GamePhysics.PL_SPEED; + GP.player.swim = true; + } else if (GP.player.canJump) { + GP.player.mov.add(0, -7); + } else if (!GP.player.flyMode && GP.player.gameMode == 1) { + GP.player.flyMode = true; + GP.player.mov.y = 0; + } else if (GP.player.flyMode) { + GP.player.mov.y = -GamePhysics.PL_SPEED; } break; case Input.Keys.CONTROL_LEFT: - gameProc.player.move.y = GamePhysics.PL_SPEED; + GP.player.mov.y = GamePhysics.PL_SPEED; break; case Input.Keys.E: - if (CaveGame.STATE == AppState.GAME_PLAY) CaveGame.STATE = AppState.GAME_CREATIVE_INV; + if (CaveGame.STATE == AppState.GAME_PLAY) switch (GP.player.gameMode) { + case 0: + //TODO survival inv + break; + case 1: + CaveGame.STATE = AppState.GAME_CREATIVE_INV; + break; + } else CaveGame.STATE = AppState.GAME_PLAY; break; case Input.Keys.G: - gameProc.mobs.add(new Pig(gameProc.cursorX * 16, gameProc.cursorY * 16)); + GP.mobs.add(new Pig(GP.curX * 16, GP.curY * 16)); + break; + + case Input.Keys.Q: + GP.world.placeToForeground(GP.curX, GP.curY, 8); break; case Input.Keys.ESCAPE: @@ -109,78 +122,68 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: - gameProc.player.move.x = 0; - if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; + GP.player.mov.x = 0; + if (CaveGame.TOUCH && GP.player.swim) GP.player.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: - if (gameProc.player.flyMode) gameProc.player.move.y = 0; - if (gameProc.swim) gameProc.swim = false; + if (GP.player.flyMode) GP.player.mov.y = 0; + if (GP.player.swim) GP.player.swim = false; break; } } - public void mouseMoved(int screenX, int screenY) { - } - public void touchDown(int screenX, int screenY, int button) { - gameProc.touchDownTime = TimeUtils.millis(); - gameProc.isTouchDown = true; - gameProc.touchDownButton = button; - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; + GP.touchDownTime = TimeUtils.millis(); + GP.isTouchDown = true; + GP.touchDownBtn = button; + GP.touchDownX = screenX; + GP.touchDownY = screenY; } public void touchUp(int screenX, int screenY, int button) { - if (CaveGame.TOUCH && gameProc.isKeyDown) { - keyUp(gameProc.keyDownCode); - gameProc.isKeyDown = false; + if (CaveGame.TOUCH && GP.isKeyDown) { + keyUp(GP.keyDownCode); + GP.isKeyDown = false; } - if (gameProc.isTouchDown) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && - screenX > gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 && - screenX < gameProc.renderer.camera.viewportWidth / 2 + Assets.creativeInv.getRegionWidth() / 2 && - screenY > gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 && - screenY < gameProc.renderer.camera.viewportHeight / 2 + Assets.creativeInv.getRegionHeight() / 2) { - int ix = (int) (screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; - int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; - int item = gameProc.creativeScroll * 8 + (ix + iy * 8); + if (GP.isTouchDown) { + if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && insideCreativeInv(screenX, screenY)) { + int ix = (int) (screenX - (GP.renderer.getWidth() / 2 - Assets.creativeInv.getRegionWidth() / 2 + 8)) / 18; + int iy = (int) (screenY - (GP.renderer.getHeight() / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; + int item = GP.creativeScroll * 8 + (ix + iy * 8); if (ix >= 8 || ix < 0 || iy < 0 || iy >= 5) item = -1; - if (item >= 0 && item < Items.ITEMS.size()) { + if (item >= 0 && item < GameItems.getItemsSize()) { for (int i = 8; i > 0; i--) { - gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; + GP.player.inv[i] = GP.player.inv[i - 1]; } - gameProc.player.inventory[0] = item; + GP.player.inv[0] = item; } } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { CaveGame.STATE = AppState.GAME_PLAY; } else if (screenY < Assets.invBar.getRegionHeight() && - screenX > gameProc.renderer.camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2 && - screenX < gameProc.renderer.camera.viewportWidth / 2 + Assets.invBar.getRegionWidth() / 2) { - gameProc.invSlot = (int) ((screenX - (gameProc.renderer.camera.viewportWidth / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); + screenX > GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2 && + screenX < GP.renderer.getWidth() / 2 + Assets.invBar.getRegionWidth() / 2) { + GP.player.invSlot = (int) ((screenX - (GP.renderer.getWidth() / 2 - Assets.invBar.getRegionWidth() / 2)) / 20); } else if (button == Input.Buttons.RIGHT) { - gameProc.useItem(gameProc.cursorX, gameProc.cursorY, - gameProc.player.inventory[gameProc.invSlot], false); + GP.useItem(GP.curX, GP.curY, + GP.player.inv[GP.player.invSlot], false); } else if (button == Input.Buttons.LEFT) { - gameProc.blockDmg = 0; + GP.blockDmg = 0; } } - gameProc.isTouchDown = false; + GP.isTouchDown = false; } public void touchDragged(int screenX, int screenY) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - gameProc.touchDownY) > 16) { - if (screenX > gameProc.renderer.camera.viewportWidth / 2 - Assets.creativeInv.getRegionWidth() / 2 && - screenX < gameProc.renderer.camera.viewportWidth / 2 + Assets.creativeInv.getRegionWidth() / 2 && - screenY > gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 && - screenY < gameProc.renderer.camera.viewportHeight / 2 + Assets.creativeInv.getRegionHeight() / 2) { - gameProc.creativeScroll -= (screenY - gameProc.touchDownY) / 16; - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; - if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0; - if (gameProc.creativeScroll > gameProc.maxCreativeScroll) - gameProc.creativeScroll = gameProc.maxCreativeScroll; + if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY - GP.touchDownY) > 16) { + if (insideCreativeInv(screenX, screenY)) { + GP.creativeScroll -= (screenY - GP.touchDownY) / 16; + GP.touchDownX = screenX; + GP.touchDownY = screenY; + if (GP.creativeScroll < 0) GP.creativeScroll = 0; + if (GP.creativeScroll > GP.maxCreativeScroll) + GP.creativeScroll = GP.maxCreativeScroll; } } } @@ -188,15 +191,15 @@ public class GameInput { public void scrolled(int amount) { switch (CaveGame.STATE) { case GAME_PLAY: - gameProc.invSlot += amount; - if (gameProc.invSlot < 0) gameProc.invSlot = 8; - if (gameProc.invSlot > 8) gameProc.invSlot = 0; + GP.player.invSlot += amount; + if (GP.player.invSlot < 0) GP.player.invSlot = 8; + if (GP.player.invSlot > 8) GP.player.invSlot = 0; break; case GAME_CREATIVE_INV: - gameProc.creativeScroll += amount; - if (gameProc.creativeScroll < 0) gameProc.creativeScroll = 0; - if (gameProc.creativeScroll > gameProc.maxCreativeScroll) - gameProc.creativeScroll = gameProc.maxCreativeScroll; + GP.creativeScroll += amount; + if (GP.creativeScroll < 0) GP.creativeScroll = 0; + if (GP.creativeScroll > GP.maxCreativeScroll) + GP.creativeScroll = GP.maxCreativeScroll; break; } }