X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=d151ec6b3279ffae07fc3e1e279e72cf3bb3e0be;hb=75e8bbe4c9dceaabd8bb7e7976ad9052cfb0a968;hp=08f6e368f0fbb067a821b962f68594412be56aa5;hpb=d4b230bcff9be349af3d450cf5fea0bf0ebf33b8;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index 08f6e36..d151ec6 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -3,6 +3,8 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.FallingSand; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; @@ -60,7 +62,10 @@ public class GameInput { break; case Input.Keys.SPACE: - if (gameProc.player.canJump) { + if (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16, + (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16))) { + gameProc.swim = true; + } else if (gameProc.player.canJump) { gameProc.player.moveY.add(0, -7); } else if (!gameProc.player.flyMode) { gameProc.player.flyMode = true; @@ -86,6 +91,10 @@ public class GameInput { case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.STATE = AppState.GOTO_MENU; break; + + case Input.Keys.F1: + GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; + break; } } @@ -97,6 +106,7 @@ public class GameInput { case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + gameProc.swim = false; break; } } @@ -113,7 +123,7 @@ public class GameInput { } public void touchUp(int screenX, int screenY, int button) { - if (gameProc.isKeyDown) { + if (CaveGame.TOUCH && gameProc.isKeyDown) { keyUp(gameProc.keyDownCode); gameProc.isKeyDown = false; } @@ -125,7 +135,7 @@ public class GameInput { screenY=8 || ix<0 || iy<0 || iy>=5) item=-1; if (item >= 0 && item < Items.BLOCKS.size) { for (int i = 8; i > 0; i--) { @@ -160,9 +170,7 @@ public class GameInput { screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && screenY