X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=7a66d9949b223771e0fb321f87c220fe981dafe8;hb=7f1f702250f9cd05c1d7f5492e09ba16a56270ae;hp=c0fc292329e7af3909ed7ea52a9d9c5d38ce1854;hpb=01f293d956e7ad17163c67b8f2a2ebfd8f64ac6d;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index c0fc292..7a66d99 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -2,10 +2,12 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Input; import com.badlogic.gdx.utils.TimeUtils; +import ru.deadsoftware.cavecraft.CaveGame; +import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.FallingSand; import ru.deadsoftware.cavecraft.game.mobs.Pig; import ru.deadsoftware.cavecraft.misc.AppState; import ru.deadsoftware.cavecraft.misc.Assets; -import ru.deadsoftware.cavecraft.CaveGame; public class GameInput { @@ -15,16 +17,23 @@ public class GameInput { this.gameProc = gameProc; } + private boolean checkSwim() { + return (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16, + (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16))); + } + private void wasdPressed(int keycode) { if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gameProc.player.moveX.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; + if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; case Input.Keys.D: gameProc.player.moveX.x = GamePhysics.PL_SPEED; gameProc.player.dir = 1; + if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; } } else if (CaveGame.TOUCH){ @@ -60,7 +69,9 @@ public class GameInput { break; case Input.Keys.SPACE: - if (gameProc.player.canJump) { + if (checkSwim()) { + gameProc.swim = true; + } else if (gameProc.player.canJump) { gameProc.player.moveY.add(0, -7); } else if (!gameProc.player.flyMode) { gameProc.player.flyMode = true; @@ -86,6 +97,10 @@ public class GameInput { case Input.Keys.ESCAPE: case Input.Keys.BACK: CaveGame.STATE = AppState.GOTO_MENU; break; + + case Input.Keys.F1: + GameScreen.SHOW_DEBUG = !GameScreen.SHOW_DEBUG; + break; } } @@ -93,10 +108,12 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.moveX.x = 0; + if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); + if (gameProc.swim) gameProc.swim = false; break; } } @@ -105,46 +122,45 @@ public class GameInput { } public void touchDown(int screenX, int screenY, int button) { - if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && - screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && - screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && - screenY= 0 && item < Items.BLOCKS.size) { - for (int i = 8; i > 0; i--) { - gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; - } - gameProc.player.inventory[0] = item; - } - } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { - CaveGame.STATE = AppState.GAME_PLAY; - } else { - gameProc.touchDownX = screenX; - gameProc.touchDownY = screenY; - gameProc.touchDownTime = TimeUtils.millis(); - gameProc.isTouchDown = true; - gameProc.touchDownButton = button; - } + gameProc.touchDownTime = TimeUtils.millis(); + gameProc.isTouchDown = true; + gameProc.touchDownButton = button; + gameProc.touchDownX = screenX; + gameProc.touchDownY = screenY; } public void touchUp(int screenX, int screenY, int button) { - if (gameProc.isKeyDown) { + if (CaveGame.TOUCH && gameProc.isKeyDown) { keyUp(gameProc.keyDownCode); gameProc.isKeyDown = false; } if (gameProc.isTouchDown) { - if (button == Input.Buttons.RIGHT){ + if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && + screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY=8 || ix<0 || iy<0 || iy>=5) item=-1; + if (item >= 0 && item < Items.BLOCKS.size) { + for (int i = 8; i > 0; i--) { + gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; + } + gameProc.player.inventory[0] = item; + } + } else if (CaveGame.STATE == AppState.GAME_CREATIVE_INV) { + CaveGame.STATE = AppState.GAME_PLAY; + } else if (screenYgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportWidth/2-Assets.invBar.getRegionWidth()/2 && - screenX 0) { + if (gameProc.world.getForeMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); @@ -156,12 +172,35 @@ public class GameInput { } public void touchDragged(int screenX, int screenY) { + if (CaveGame.STATE == AppState.GAME_CREATIVE_INV && Math.abs(screenY-gameProc.touchDownY)>16) { + if (screenX>gameProc.renderer.camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2 && + screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && + screenY gameProc.maxCreativeScroll) + gameProc.creativeScroll = gameProc.maxCreativeScroll; + } + } } public void scrolled(int amount) { - gameProc.invSlot += amount; - if (gameProc.invSlot < 0) gameProc.invSlot = 8; - if (gameProc.invSlot > 8) gameProc.invSlot = 0; + switch (CaveGame.STATE) { + case GAME_PLAY: + gameProc.invSlot += amount; + if (gameProc.invSlot < 0) gameProc.invSlot = 8; + if (gameProc.invSlot > 8) gameProc.invSlot = 0; + break; + case GAME_CREATIVE_INV: + gameProc.creativeScroll+=amount; + if (gameProc.creativeScroll<0) gameProc.creativeScroll=0; + if (gameProc.creativeScroll>gameProc.maxCreativeScroll) + gameProc.creativeScroll=gameProc.maxCreativeScroll; + break; + } } }