X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInput.java;h=0f6c399c2ff60668c412fb0bdd1062964537b1e4;hb=0b8922bfbb2bbec067b532ecb7912f6afe02c4ef;hp=d151ec6b3279ffae07fc3e1e279e72cf3bb3e0be;hpb=75e8bbe4c9dceaabd8bb7e7976ad9052cfb0a968;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java index d151ec6..0f6c399 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInput.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInput.java @@ -17,16 +17,23 @@ public class GameInput { this.gameProc = gameProc; } + private boolean checkSwim() { + return (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16, + (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16))); + } + private void wasdPressed(int keycode) { if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { switch (keycode) { case Input.Keys.A: gameProc.player.moveX.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; + if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; case Input.Keys.D: gameProc.player.moveX.x = GamePhysics.PL_SPEED; gameProc.player.dir = 1; + if (CaveGame.TOUCH && checkSwim()) gameProc.swim = true; break; } } else if (CaveGame.TOUCH){ @@ -44,6 +51,7 @@ public class GameInput { gameProc.cursorY++; break; } + gameProc.blockDmg = 0; } } @@ -62,8 +70,7 @@ public class GameInput { break; case Input.Keys.SPACE: - if (Items.isFluid(gameProc.world.getForeMap((int)(gameProc.player.position.x+gameProc.player.width/2)/16, - (int)(gameProc.player.position.y+gameProc.player.height/4*3)/16))) { + if (checkSwim()) { gameProc.swim = true; } else if (gameProc.player.canJump) { gameProc.player.moveY.add(0, -7); @@ -102,11 +109,12 @@ public class GameInput { switch (keycode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.moveX.x = 0; + if (CaveGame.TOUCH && gameProc.swim) gameProc.swim = false; break; case Input.Keys.SPACE: case Input.Keys.CONTROL_LEFT: if (gameProc.player.flyMode) gameProc.player.moveY.setZero(); - gameProc.swim = false; + if (gameProc.swim) gameProc.swim = false; break; } } @@ -137,7 +145,7 @@ public class GameInput { int iy = (int) (screenY - (gameProc.renderer.camera.viewportHeight / 2 - Assets.creativeInv.getRegionHeight() / 2 + 18)) / 18; int item = gameProc.creativeScroll*8+(ix + iy * 8); if (ix>=8 || ix<0 || iy<0 || iy>=5) item=-1; - if (item >= 0 && item < Items.BLOCKS.size) { + if (item >= 0 && item < Items.ITEMS.size()) { for (int i = 8; i > 0; i--) { gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; } @@ -150,15 +158,10 @@ public class GameInput { screenX 0) { - gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, 0); - } else if (gameProc.world.getBackMap(gameProc.cursorX, gameProc.cursorY) > 0) { - gameProc.world.placeToBackground(gameProc.cursorX, gameProc.cursorY, 0); - } - + gameProc.blockDmg = 0; } } gameProc.isTouchDown = false;