X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=f9f42ea6969a3b19ca3dd912126f671771fa09ed;hb=503cd1720db3f53b7cbf7e3819968044de29a465;hp=9ad88f6eb4517c61f7c437ce202a6e5c49158d9c;hpb=7895e461428b3cd6db4c606373081f063a9e0a2b;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 9ad88f6..f9f42ea 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -1,19 +1,22 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import ru.deadsoftware.cavecraft.game.GameInputHandler; import ru.deadsoftware.cavecraft.game.GameProc; -import ru.deadsoftware.cavecraft.game.GameRenderer; public class GameScreen implements Screen { + public static int FPS; + private GameProc gameProc; private GameInputHandler gameInput; public GameScreen() { Assets.load(); + Items.load(); gameProc = new GameProc(); gameInput = new GameInputHandler(gameProc); Gdx.input.setInputProcessor(new InputHandler()); @@ -34,6 +37,7 @@ public class GameScreen implements Screen { @Override public void render(float delta) { + FPS = (int)(1/delta); gameProc.update(delta); gameProc.renderer.render(); } @@ -86,7 +90,38 @@ public class GameScreen implements Screen { public boolean touchDown(int screenX, int screenY, int pointer, int button) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchDown(screenX, screenY, button); + if (CaveGame.TOUCH) { + if (screenX > 26 && screenX < 52 && + screenY > gameProc.renderer.camera.viewportHeight - 52 && + screenY < gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.W); + } else if (screenX > 0 && screenX < 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.A); + } else if (screenX > 26 && screenX < 52 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.S); + } else if (screenX > 52 && screenX < 78 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.D); + } else if (screenX > 78 && screenX < 104 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.ALT_LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 && + screenX < gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT); + } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 && + screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.SPACE); + } + } else { + gameInput.touchDown(screenX, screenY, button); + } return false; } @@ -94,7 +129,38 @@ public class GameScreen implements Screen { public boolean touchUp(int screenX, int screenY, int pointer, int button) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchUp(screenX, screenY, button); + if (CaveGame.TOUCH) { + if (screenX>26 && screenX<52 && + screenY>gameProc.renderer.camera.viewportHeight-52 && + screenY0 && screenX<26 && + screenY>gameProc.renderer.camera.viewportHeight-26) { + gameInput.keyUp(Input.Keys.A); + } else if (screenX>26 && screenX<52 && + screenY>gameProc.renderer.camera.viewportHeight-26) { + gameInput.keyUp(Input.Keys.S); + } else if (screenX>52 && screenX<78 && + screenY>gameProc.renderer.camera.viewportHeight-26) { + gameInput.keyUp(Input.Keys.D); + } else if (screenX > 78 && screenX < 104 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyUp(Input.Keys.ALT_LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 && + screenX < gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT); + } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 && + screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyUp(Input.Keys.SPACE); + } + } else { + gameInput.touchUp(screenX, screenY, button); + } return false; } @@ -116,6 +182,7 @@ public class GameScreen implements Screen { @Override public boolean scrolled(int amount) { + gameInput.scrolled(amount); return false; } }