X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=dc7bb60c9cb746795b3ce40245dde99c6705252c;hb=d5e611f9fb8deb93a9403b41f17dc000b9fa63ce;hp=6daa039bdb5043143300029941094c1b18a10ff5;hpb=4140ddda97930af75b0d50b821ed9eb6337273e2;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 6daa039..dc7bb60 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -3,21 +3,26 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import ru.deadsoftware.cavecraft.game.GameProc; +import ru.deadsoftware.cavecraft.game.GameSaver; +import ru.deadsoftware.cavecraft.game.Items; import ru.deadsoftware.cavecraft.menu.MenuRenderer; +import ru.deadsoftware.cavecraft.misc.*; public class GameScreen implements Screen { public static int FPS; + public static boolean SHOW_DEBUG = false; private GameProc gameProc; private Renderer renderer; + private MenuRenderer menuRenderer; public GameScreen() { Assets.load(); Items.load(); - gameProc = new GameProc(); - renderer = new MenuRenderer(); - Gdx.input.setInputProcessor(new InputHandlerMenu()); + menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + renderer = menuRenderer; + Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); } public static int getWidth() { @@ -37,7 +42,6 @@ public class GameScreen implements Screen { @Override public void show() { - } @Override @@ -52,10 +56,29 @@ public class GameScreen implements Screen { menu(); break; - case RESTART: + case NEW_GAME: gameProc = new GameProc(); + renderer = gameProc.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + CaveGame.STATE = AppState.GAME_PLAY; + break; + + case LOAD_GAME: + gameProc = GameSaver.load(); + renderer = gameProc.renderer; Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); - CaveGame.STATE = GameState.GAME_PLAY; + CaveGame.STATE = AppState.GAME_PLAY; + break; + + case SAVE_GAME: + GameSaver.save(gameProc); + CaveGame.STATE = AppState.MENU_MAIN; + break; + + case GOTO_MENU: + menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + renderer = menuRenderer; + Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); break; } renderer.render(); @@ -65,10 +88,12 @@ public class GameScreen implements Screen { public void resize(int width, int height) { switch (CaveGame.STATE) { case MENU_MAIN: - renderer = new MenuRenderer(); + menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); + renderer = menuRenderer; break; case GAME_PLAY: case GAME_CREATIVE_INV: gameProc.resetRenderer(); + renderer = gameProc.renderer; break; } }