X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=d359fe92030420e7baa1abf591848bf946143b4e;hb=8acb72a54d755c4df279244ca986d244e2700a08;hp=accd1e59cc6ffd25fac1a3f47ae4fd8170e74eca;hpb=792296717939ac50df33865ae3acbb010e812ad1;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index accd1e5..d359fe9 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -3,7 +3,10 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import ru.deadsoftware.cavecraft.game.GameProc; +import ru.deadsoftware.cavecraft.game.GameSaver; +import ru.deadsoftware.cavecraft.game.Items; import ru.deadsoftware.cavecraft.menu.MenuRenderer; +import ru.deadsoftware.cavecraft.misc.*; public class GameScreen implements Screen { @@ -16,7 +19,6 @@ public class GameScreen implements Screen { public GameScreen() { Assets.load(); Items.load(); - gameProc = new GameProc(); menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); @@ -39,7 +41,6 @@ public class GameScreen implements Screen { @Override public void show() { - } @Override @@ -54,17 +55,29 @@ public class GameScreen implements Screen { menu(); break; - case RESTART: + case NEW_GAME: gameProc = new GameProc(); renderer = gameProc.renderer; Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); - CaveGame.STATE = GameState.GAME_PLAY; + CaveGame.STATE = AppState.GAME_PLAY; + break; + + case LOAD_GAME: + gameProc = GameSaver.load(); + renderer = gameProc.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + CaveGame.STATE = AppState.GAME_PLAY; + break; + + case SAVE_GAME: + GameSaver.save(gameProc); + CaveGame.STATE = AppState.MENU_MAIN; break; case GOTO_MENU: + menuRenderer = new MenuRenderer(CaveGame.TOUCH?320:480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); - CaveGame.STATE = GameState.MENU_MAIN; break; } renderer.render();