X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=6daa039bdb5043143300029941094c1b18a10ff5;hb=4140ddda97930af75b0d50b821ed9eb6337273e2;hp=02d07e212a615d3314ea4cfe283e6fc78e70106c;hpb=f988ac987aae5e7dd99721ca4cf044d061153e89;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 02d07e2..6daa039 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -1,23 +1,23 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; -import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; -import ru.deadsoftware.cavecraft.game.GameInputHandler; import ru.deadsoftware.cavecraft.game.GameProc; -import ru.deadsoftware.cavecraft.game.GameRenderer; +import ru.deadsoftware.cavecraft.menu.MenuRenderer; public class GameScreen implements Screen { + public static int FPS; + private GameProc gameProc; - private GameInputHandler gameInput; + private Renderer renderer; public GameScreen() { Assets.load(); - BlocksLoader.load(); + Items.load(); gameProc = new GameProc(); - gameInput = new GameInputHandler(gameProc); - Gdx.input.setInputProcessor(new InputHandler()); + renderer = new MenuRenderer(); + Gdx.input.setInputProcessor(new InputHandlerMenu()); } public static int getWidth() { @@ -28,6 +28,13 @@ public class GameScreen implements Screen { return Gdx.graphics.getHeight(); } + private void game(float delta) { + gameProc.update(delta); + } + + private void menu() { + } + @Override public void show() { @@ -35,13 +42,35 @@ public class GameScreen implements Screen { @Override public void render(float delta) { - gameProc.update(delta); - gameProc.renderer.render(); + FPS = (int)(1/delta); + switch (CaveGame.STATE) { + case GAME_PLAY: case GAME_CREATIVE_INV: + game(delta); + break; + + case MENU_MAIN: + menu(); + break; + + case RESTART: + gameProc = new GameProc(); + Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + CaveGame.STATE = GameState.GAME_PLAY; + break; + } + renderer.render(); } @Override public void resize(int width, int height) { - gameProc.resetRenderer(); + switch (CaveGame.STATE) { + case MENU_MAIN: + renderer = new MenuRenderer(); + break; + case GAME_PLAY: case GAME_CREATIVE_INV: + gameProc.resetRenderer(); + break; + } } @Override @@ -64,60 +93,4 @@ public class GameScreen implements Screen { } - private class InputHandler implements InputProcessor { - - @Override - public boolean keyDown(int keycode) { - gameInput.keyDown(keycode); - return false; - } - - @Override - public boolean keyUp(int keycode) { - gameInput.keyUp(keycode); - return false; - } - - @Override - public boolean keyTyped(char character) { - return false; - } - - @Override - public boolean touchDown(int screenX, int screenY, int pointer, int button) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchDown(screenX, screenY, button); - return false; - } - - @Override - public boolean touchUp(int screenX, int screenY, int pointer, int button) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchUp(screenX, screenY, button); - return false; - } - - @Override - public boolean touchDragged(int screenX, int screenY, int pointer) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchDragged(screenX, screenY); - return false; - } - - @Override - public boolean mouseMoved(int screenX, int screenY) { - screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); - screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.mouseMoved(screenX,screenY); - return false; - } - - @Override - public boolean scrolled(int amount) { - return false; - } - } }