X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=3301805e5854acafb14a33263b1e32ec447167b6;hb=48de33432d9615967da21b22b950bd526b330572;hp=30382a83cf63183f947658bd251f5fce656fc9a0;hpb=472a7548653e0660f3f9ff1d47b03f81ccc97ccd;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 30382a8..3301805 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -1,6 +1,7 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; +import com.badlogic.gdx.Input; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.Screen; import ru.deadsoftware.cavecraft.game.GameInputHandler; @@ -86,7 +87,38 @@ public class GameScreen implements Screen { public boolean touchDown(int screenX, int screenY, int pointer, int button) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchDown(screenX, screenY, button); + if (CaveGame.TOUCH) { + if (screenX > 26 && screenX < 52 && + screenY > gameProc.renderer.camera.viewportHeight - 52 && + screenY < gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.W); + } else if (screenX > 0 && screenX < 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.A); + } else if (screenX > 26 && screenX < 52 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.S); + } else if (screenX > 52 && screenX < 78 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.D); + } else if (screenX > 78 && screenX < 104 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.ALT_LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 && + screenX < gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchDown(screenX, screenY, Input.Buttons.LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchDown(screenX, screenY, Input.Buttons.RIGHT); + } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 && + screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyDown(Input.Keys.SPACE); + } + } else { + gameInput.touchDown(screenX, screenY, button); + } return false; } @@ -94,7 +126,38 @@ public class GameScreen implements Screen { public boolean touchUp(int screenX, int screenY, int pointer, int button) { screenX *= gameProc.renderer.camera.viewportWidth/getWidth(); screenY *= gameProc.renderer.camera.viewportHeight/getHeight(); - gameInput.touchUp(screenX, screenY, button); + if (CaveGame.TOUCH) { + if (screenX>26 && screenX<52 && + screenY>gameProc.renderer.camera.viewportHeight-52 && + screenY0 && screenX<26 && + screenY>gameProc.renderer.camera.viewportHeight-26) { + gameInput.keyUp(Input.Keys.A); + } else if (screenX>26 && screenX<52 && + screenY>gameProc.renderer.camera.viewportHeight-26) { + gameInput.keyUp(Input.Keys.S); + } else if (screenX>52 && screenX<78 && + screenY>gameProc.renderer.camera.viewportHeight-26) { + gameInput.keyUp(Input.Keys.D); + } else if (screenX > 78 && screenX < 104 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyUp(Input.Keys.ALT_LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 52 && + screenX < gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchUp(screenX, screenY, Input.Buttons.LEFT); + } else if (screenX > gameProc.renderer.camera.viewportWidth - 26 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.touchUp(screenX, screenY, Input.Buttons.RIGHT); + } else if (screenX > gameProc.renderer.camera.viewportWidth / 2 - 52 && + screenX < gameProc.renderer.camera.viewportWidth / 2 + 52 && + screenY > gameProc.renderer.camera.viewportHeight - 26) { + gameInput.keyUp(Input.Keys.SPACE); + } + } else { + gameInput.touchUp(screenX, screenY, button); + } return false; }