X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=0bbd9966f6a95af78c0f23313ede6657b053b102;hb=22eccb137bf9642700f762dd39cf02ea144bdca3;hp=541bc8eafab4f50c7e2963f4d5db22d4c8ba9bb6;hpb=feb58daa2c3e8126871e9d4f26e978d2fc1fb01c;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 541bc8e..0bbd996 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -2,9 +2,9 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; +import ru.deadsoftware.cavecraft.game.GameItems; import ru.deadsoftware.cavecraft.game.GameProc; import ru.deadsoftware.cavecraft.game.GameSaver; -import ru.deadsoftware.cavecraft.game.Items; import ru.deadsoftware.cavecraft.menu.MenuRenderer; import ru.deadsoftware.cavecraft.misc.*; @@ -12,14 +12,16 @@ public class GameScreen implements Screen { public static int FPS; public static boolean SHOW_DEBUG = false; + public static int NEW_GAME_MODE = 0; + + public static GameProc GP; - private GameProc gp; private Renderer renderer; private MenuRenderer menuRenderer; public GameScreen() { Assets.load(); - Items.load(); + GameItems.load(); menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); @@ -34,7 +36,7 @@ public class GameScreen implements Screen { } private void game(float delta) { - gp.update(delta); + GP.update(delta); } private void menu() { @@ -58,21 +60,22 @@ public class GameScreen implements Screen { break; case NEW_GAME: - gp = new GameProc(); - renderer = gp.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gp)); + GP = new GameProc(); + GP.initGame(NEW_GAME_MODE); + renderer = GP.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame()); CaveGame.STATE = AppState.GAME_PLAY; break; case LOAD_GAME: - gp = GameSaver.load(); - renderer = gp.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gp)); + GP = GameSaver.load(); + renderer = GP.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame()); CaveGame.STATE = AppState.GAME_PLAY; break; case SAVE_GAME: - GameSaver.save(gp); + GameSaver.save(GP); CaveGame.STATE = AppState.MENU_MAIN; break; @@ -89,13 +92,14 @@ public class GameScreen implements Screen { public void resize(int width, int height) { switch (CaveGame.STATE) { case MENU_MAIN: + menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; break; case GAME_PLAY: case GAME_CREATIVE_INV: - gp.resetRenderer(); - renderer = gp.renderer; + GP.resetRenderer(); + renderer = GP.renderer; break; } }