X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FAssets.java;h=6a992ef067cd5eaf1f2c95e0dc13acc22bb00bb3;hb=10722882ff25a56c5c3d292b4069463ed8eb8e76;hp=b24356fb6686593613a39f17e2d532b1a0cdd3f7;hpb=50082e8304a80c41dd8b1c1d80142e7c91a2d924;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/Assets.java b/core/src/ru/deadsoftware/cavecraft/Assets.java index b24356f..6a992ef 100644 --- a/core/src/ru/deadsoftware/cavecraft/Assets.java +++ b/core/src/ru/deadsoftware/cavecraft/Assets.java @@ -2,16 +2,29 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Texture; -import com.badlogic.gdx.graphics.g2d.Animation; +import com.badlogic.gdx.graphics.g2d.BitmapFont; +import com.badlogic.gdx.graphics.g2d.GlyphLayout; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.TextureRegion; public class Assets { - public static final int BLOCK_TEXTURES = 3; + public static final int BLOCK_TEXTURES = 18; - public static Texture charTexture; - public static Sprite[][] playerSkin = new Sprite[2][4]; + private static GlyphLayout layout; + + public static BitmapFont minecraftFont; + + public static Sprite gameLogo; + + public static Texture menuButtonTexture; + public static TextureRegion[] menuButton = new TextureRegion[3]; + + public static Texture playerTexture; + public static Sprite[][] playerSprite = new Sprite[2][4]; + + public static Texture pigTexture; + public static Sprite[][] pigSprite = new Sprite[2][2]; public static Sprite shade; @@ -20,7 +33,12 @@ public class Assets { public static Texture gui; public static TextureRegion invBar; - public static TextureRegion invCur; + public static TextureRegion invBarCur; + public static TextureRegion guiCur; + + public static Texture creativeTexture; + public static TextureRegion creativeInv; + public static TextureRegion creativeScroll; public static Texture touchGui; public static TextureRegion[] touchArrows = new TextureRegion[4]; @@ -28,55 +46,94 @@ public class Assets { public static TextureRegion touchToggleMode; public static TextureRegion touchSpace; - public static void load() { - charTexture = new Texture(Gdx.files.internal("mobs/char.png")); + private static void loadPlayer() { + playerTexture = new Texture(Gdx.files.internal("mobs/char.png")); //LOOK TO LEFT //head - playerSkin[0][0] = new Sprite(new TextureRegion(charTexture, 0,0,12,12)); - playerSkin[0][0].flip(false,true); + playerSprite[0][0] = new Sprite(new TextureRegion(playerTexture, 0,0,12,12)); + playerSprite[0][0].flip(false,true); //body - playerSkin[0][1] = new Sprite(new TextureRegion(charTexture, 0,13,12,12)); - playerSkin[0][1].flip(false,true); + playerSprite[0][1] = new Sprite(new TextureRegion(playerTexture, 0,13,12,12)); + playerSprite[0][1].flip(false,true); //hand - playerSkin[0][2] = new Sprite(new TextureRegion(charTexture, 25,5,20,20)); - playerSkin[0][2].flip(false,true); + playerSprite[0][2] = new Sprite(new TextureRegion(playerTexture, 25,5,20,20)); + playerSprite[0][2].flip(false,true); //leg - playerSkin[0][3] = new Sprite(new TextureRegion(charTexture, 25,27,20,20)); - playerSkin[0][3].flip(false,true); + playerSprite[0][3] = new Sprite(new TextureRegion(playerTexture, 25,27,20,20)); + playerSprite[0][3].flip(false,true); //LOOK TO RIGHT //head - playerSkin[1][0] = new Sprite(new TextureRegion(charTexture, 13,0,12,12)); - playerSkin[1][0].flip(false,true); + playerSprite[1][0] = new Sprite(new TextureRegion(playerTexture, 13,0,12,12)); + playerSprite[1][0].flip(false,true); //body - playerSkin[1][1] = new Sprite(new TextureRegion(charTexture, 13,13,12,12)); - playerSkin[1][1].flip(false,true); + playerSprite[1][1] = new Sprite(new TextureRegion(playerTexture, 13,13,12,12)); + playerSprite[1][1].flip(false,true); //hand - playerSkin[1][2] = new Sprite(new TextureRegion(charTexture, 37,5,20,20)); - playerSkin[1][2].flip(false,true); + playerSprite[1][2] = new Sprite(new TextureRegion(playerTexture, 37,5,20,20)); + playerSprite[1][2].flip(false,true); //leg - playerSkin[1][3] = new Sprite(new TextureRegion(charTexture, 37,27,20,20)); - playerSkin[1][3].flip(false,true); + playerSprite[1][3] = new Sprite(new TextureRegion(playerTexture, 37,27,20,20)); + playerSprite[1][3].flip(false,true); + } + private static void loadPig() { + pigTexture = new Texture(Gdx.files.internal("mobs/pig.png")); + pigSprite[0][0] = new Sprite(new TextureRegion(pigTexture, 0, 0, 25, 12)); + pigSprite[0][0].flip(false,true); + pigSprite[1][0] = new Sprite(new TextureRegion(pigTexture, 0, 12, 25, 12)); + pigSprite[1][0].flip(false,true); + pigSprite[0][1] = new Sprite(new TextureRegion(pigTexture, 4, 26, 12, 12)); + pigSprite[0][1].flip(false,true); + pigSprite[1][1] = new Sprite(new TextureRegion(pigTexture, 16, 26, 12, 12)); + pigSprite[1][1].flip(false,true); + } + + public static void load() { + minecraftFont = new BitmapFont(Gdx.files.internal("font.fnt"), true); + minecraftFont.getData().setScale(.375f); + + layout = new GlyphLayout(); + + gameLogo = new Sprite(new Texture(Gdx.files.internal("gamelogo.png"))); + gameLogo.flip(false, true); + + menuButtonTexture = new Texture(Gdx.files.internal("buttons.png")); + for (int i=0; i<3; i++) { + menuButton[i] = new TextureRegion(menuButtonTexture, 0, 20*i, 200, 20); + menuButton[i].flip(false, true); + } + + loadPlayer(); + loadPig(); shade = new Sprite(new Texture(Gdx.files.internal("shade.png"))); gui = new Texture(Gdx.files.internal("gui.png")); - invBar = new TextureRegion(gui,0,0,182,22); - invCur = new TextureRegion(gui,0,22,24,24); + guiCur = new TextureRegion(gui,0,0,16,16); + invBar = new TextureRegion(gui,0,16,182,22); + invBarCur = new TextureRegion(gui,0,38,24,24); - touchGui = new Texture(Gdx.files.internal("touch_gui.png")); - for (int i=0; i<4; i++) { - touchArrows[i] = new TextureRegion(touchGui, i*26, 0, 26,26); - touchArrows[i].flip(false, true); + creativeTexture = new Texture(Gdx.files.internal("allitems.png")); + creativeInv = new TextureRegion(creativeTexture, 0, 0, 176, 136); + creativeInv.flip(false,true); + creativeScroll = new TextureRegion(creativeTexture, 3, 137, 12, 15); + creativeScroll.flip(false, true); + + if (CaveGame.TOUCH) { + touchGui = new Texture(Gdx.files.internal("touch_gui.png")); + for (int i = 0; i < 4; i++) { + touchArrows[i] = new TextureRegion(touchGui, i * 26, 0, 26, 26); + touchArrows[i].flip(false, true); + } + touchLMB = new TextureRegion(touchGui, 0, 26, 26, 26); + touchLMB.flip(false, true); + touchRMB = new TextureRegion(touchGui, 52, 26, 26, 26); + touchRMB.flip(false, true); + touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26); + touchToggleMode.flip(false, true); + touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26); + touchSpace.flip(false, true); } - touchLMB = new TextureRegion(touchGui, 0, 26, 26,26); - touchLMB.flip(false, true); - touchRMB = new TextureRegion(touchGui, 52, 26, 26,26); - touchRMB.flip(false, true); - touchToggleMode = new TextureRegion(touchGui, 26, 26, 26, 26); - touchToggleMode.flip(false, true); - touchSpace = new TextureRegion(touchGui, 0, 52, 104, 26); - touchSpace.flip(false, true); terrain = new Texture(Gdx.files.internal("terrain.png")); for (int i=0; i