X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fitems.h;h=18c1bbfc72ac3f8b5d99d05e94f7cffbfc3b83c5;hb=ef16dea09f87b15fc6d58fae0aa0832e0648c00e;hp=bf3bb8a1f6c5e6df034701a6bd68ad5d47c023e4;hpb=2bb81ea2565c3627c954b5c37326db89b0048472;p=flatwaifu.git
diff --git a/src/items.h b/src/items.h
index bf3bb8a..18c1bbf 100644
--- a/src/items.h
+++ b/src/items.h
@@ -1,29 +1,24 @@
-/*
- Copyright (C) Prikol Software 1996-1997
- Copyright (C) Aleksey Volynskov 1996-1997
-
- This file is part of the Doom2D:Rembo project.
-
- Doom2D:Rembo is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License version 2 as
- published by the Free Software Foundation.
-
- Doom2D:Rembo is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, see or
- write to the Free Software Foundation, Inc.,
- 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+/* Copyright (C) 1996-1997 Aleksey Volynskov
+ * Copyright (C) 2011 Rambo
+ * Copyright (C) 2020 SovietPony
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License ONLY.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
#ifndef ITEMS_H_INCLUDED
#define ITEMS_H_INCLUDED
#include "view.h" // obj_t
-#include // FILE
#define MAXITEM 300
@@ -34,22 +29,17 @@ enum {
I_RTORCH, I_GTORCH, I_BTORCH, I_GOR1, I_FCAN, I_GUN2
};
-#pragma pack(1)
typedef struct {
obj_t o;
int t;
int s;
} item_t;
-#pragma pack()
extern item_t it[MAXITEM];
extern int itm_rtime;
-void IT_savegame (FILE *h);
-void IT_loadgame (FILE *h);
void IT_alloc (void);
void IT_init (void);
-int IT_load (FILE *h);
void IT_act (void);
void IT_spawn (int x, int y, int t);
void IT_drop_ammo (int t, int n, int x, int y);