X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_panel.pas;h=685c245ffe075590491851c94d6e95699296e8c1;hb=679461cd7908bd408cf384840ef1c7af78e5c597;hp=ab996040406168f29ced2f9c131f576d080b86fd;hpb=10658b989ac4e02b2cb4264351675d8da6d8311b;p=d2df-sdl.git diff --git a/src/game/g_panel.pas b/src/game/g_panel.pas index ab99604..685c245 100644 --- a/src/game/g_panel.pas +++ b/src/game/g_panel.pas @@ -14,12 +14,13 @@ * along with this program. If not, see . *) {$INCLUDE ../shared/a_modes.inc} +{$M+} unit g_panel; interface uses - MAPSTRUCT, BinEditor, g_textures; + MAPDEF, BinEditor, g_textures, xdynrec; type TAddTextureArray = Array of @@ -41,6 +42,11 @@ type True: (AnTex: TAnimation); end; + mMovingSpeed: TDFPoint; + mMovingStart: TDFPoint; + mMovingEnd: TDFPoint; + mMovingActive: Boolean; + private function getx1 (): Integer; inline; function gety1 (): Integer; inline; @@ -50,19 +56,20 @@ type FCurTexture: Integer; // Íîìåð òåêóùåé òåêñòóðû FCurFrame: Integer; FCurFrameCount: Byte; - X, Y: Integer; - Width, Height: Word; - PanelType: Word; - SaveIt: Boolean; // Ñîõðàíÿòü ïðè SaveState? - Enabled: Boolean; - Door: Boolean; - Moved: Boolean; - LiftType: Byte; - LastAnimLoop: Byte; - ArrIdx: Integer; // index in one of internal arrays; sorry + FX, FY: Integer; + FWidth, FHeight: Word; + FPanelType: Word; + FSaveIt: Boolean; // Ñîõðàíÿòü ïðè SaveState? + FEnabled: Boolean; + FDoor: Boolean; + FMoved: Boolean; + FLiftType: Byte; + FLastAnimLoop: Byte; + arrIdx: Integer; // index in one of internal arrays; sorry tag: Integer; // used in coldets and such; sorry + proxyId: Integer; // proxy id in map grid (DO NOT USE!) - constructor Create(PanelRec: TPanelRec_1; + constructor Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; var Textures: TLevelTextureArray); @@ -80,28 +87,48 @@ type procedure SaveState(var Mem: TBinMemoryWriter); procedure LoadState(var Mem: TBinMemoryReader); - property x0: Integer read X; - property y0: Integer read Y; + public + property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive + + published + property x0: Integer read FX; + property y0: Integer read FY; property x1: Integer read getx1; // inclusive! property y1: Integer read gety1; // inclusive! - property visvalid: Boolean read getvisvalid; // panel is "visvalid" when it's width and height are positive + property x: Integer read FX write FX; + property y: Integer read FY write FY; + property width: Word read FWidth write FWidth; + property height: Word read FHeight write FHeight; + property panelType: Word read FPanelType write FPanelType; + property saveIt: Boolean read FSaveIt write FSaveIt; // Ñîõðàíÿòü ïðè SaveState? + property enabled: Boolean read FEnabled write FEnabled; // Ñîõðàíÿòü ïðè SaveState? + property door: Boolean read FDoor write FDoor; // Ñîõðàíÿòü ïðè SaveState? + property moved: Boolean read FMoved write FMoved; // Ñîõðàíÿòü ïðè SaveState? + property liftType: Byte read FLiftType write FLiftType; // Ñîõðàíÿòü ïðè SaveState? + property lastAnimLoop: Byte read FLastAnimLoop write FLastAnimLoop; // Ñîõðàíÿòü ïðè SaveState? + + property movingActive: Boolean read mMovingActive write mMovingActive; + + public + property movingSpeed: TDFPoint read mMovingSpeed write mMovingSpeed; + property movingStart: TDFPoint read mMovingStart write mMovingStart; + property movingEnd: TDFPoint read mMovingEnd write mMovingEnd; end; - PPanel = ^TPanel; TPanelArray = Array of TPanel; implementation uses - SysUtils, g_basic, g_map, MAPDEF, g_game, e_graphics, - g_console, g_language, e_log, GL; + SysUtils, g_basic, g_map, g_game, g_gfx, e_graphics, + g_console, g_language, g_monsters, g_player, e_log, GL; const PANEL_SIGNATURE = $4C4E4150; // 'PANL' { T P a n e l : } -constructor TPanel.Create(PanelRec: TPanelRec_1; +constructor TPanel.Create(PanelRec: TDynRecord; AddTextures: TAddTextureArray; CurTex: Integer; var Textures: TLevelTextureArray); @@ -119,6 +146,11 @@ begin LastAnimLoop := 0; Moved := False; + mMovingSpeed := PanelRec.moveSpeed; + mMovingStart := PanelRec.moveStart; + mMovingEnd := PanelRec.moveEnd; + mMovingActive := PanelRec['move_active'].varvalue; + // Òèï ïàíåëè: PanelType := PanelRec.PanelType; Enabled := True; @@ -186,11 +218,11 @@ begin case PanelRec.PanelType of PANEL_WATER: - FTextureIDs[0].Tex := TEXTURE_SPECIAL_WATER; + FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_WATER); PANEL_ACID1: - FTextureIDs[0].Tex := TEXTURE_SPECIAL_ACID1; + FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID1); PANEL_ACID2: - FTextureIDs[0].Tex := TEXTURE_SPECIAL_ACID2; + FTextureIDs[0].Tex := LongWord(TEXTURE_SPECIAL_ACID2); end; FCurTexture := 0; @@ -269,10 +301,9 @@ var NoTextureID: DWORD; NW, NH: Word; begin - if Enabled and (FCurTexture >= 0) and + if {Enabled and} (FCurTexture >= 0) and (Width > 0) and (Height > 0) and (FAlpha < 255) and - g_Collide(X, Y, Width, Height, - sX, sY, sWidth, sHeight) then + (g_dbg_scale_05 or g_Collide(X, Y, Width, Height, sX, sY, sWidth, sHeight)) then begin if FTextureIDs[FCurTexture].Anim then begin // Àíèìèðîâàííàÿ òåêñòóðà @@ -288,16 +319,16 @@ begin else begin // Îáû÷íàÿ òåêñòóðà case FTextureIDs[FCurTexture].Tex of - TEXTURE_SPECIAL_WATER: + LongWord(TEXTURE_SPECIAL_WATER): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 0, 255, 0, B_FILTER); - TEXTURE_SPECIAL_ACID1: + LongWord(TEXTURE_SPECIAL_ACID1): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 0, 128, 0, 0, B_FILTER); - TEXTURE_SPECIAL_ACID2: + LongWord(TEXTURE_SPECIAL_ACID2): e_DrawFillQuad(X, Y, X+Width-1, Y+Height-1, 128, 0, 0, 0, B_FILTER); - TEXTURE_NONE: + LongWord(TEXTURE_NONE): if g_Texture_Get('NOTEXTURE', NoTextureID) then begin e_GetTextureSize(NoTextureID, @NW, @NH); @@ -353,10 +384,10 @@ begin if not FTextureIDs[FCurTexture].Anim then begin case FTextureIDs[FCurTexture].Tex of - TEXTURE_SPECIAL_WATER: exit; - TEXTURE_SPECIAL_ACID1: exit; - TEXTURE_SPECIAL_ACID2: exit; - TEXTURE_NONE: exit; + LongWord(TEXTURE_SPECIAL_WATER): exit; + LongWord(TEXTURE_SPECIAL_ACID1): exit; + LongWord(TEXTURE_SPECIAL_ACID2): exit; + LongWord(TEXTURE_NONE): exit; end; end; if (X+Width < lightX-radius) then exit; @@ -374,7 +405,86 @@ begin end; end; + +var + monMoveList: array of TMonster = nil; + monMoveListUsed: Integer = 0; + procedure TPanel.Update(); +var + nx, ny: Integer; + f: Integer; + + function doPush (px, py, pw, ph: Integer; out dx, dy: Integer): Boolean; + begin + result := g_Collide(px, py, pw, ph, nx, ny, Width, Height); + if result then + begin + // need to push + if (mMovingSpeed.X < 0) then dx := nx-(px+pw) + else if (mMovingSpeed.X > 0) then dx := (nx+Width)-px + else dx := 0; + if (mMovingSpeed.Y < 0) then dy := ny-(py+ph) + else if (mMovingSpeed.Y > 0) then dy := (ny+Height)-py + else dy := 0; + end + else + begin + dx := 0; + dy := 0; + end; + end; + + function monMove (mon: TMonster): Boolean; + begin + result := false; // don't stop + mon.GameX := mon.GameX+mMovingSpeed.X; + mon.GameY := mon.GameY+mMovingSpeed.Y; + if (monMoveListUsed >= Length(monMoveList)) then SetLength(monMoveList, monMoveListUsed+64); + monMoveList[monMoveListUsed] := mon; + Inc(monMoveListUsed); + end; + + function monPush (mon: TMonster): Boolean; + var + px, py, pw, ph, dx, dy: Integer; + begin + result := false; // don't stop + mon.getMapBox(px, py, pw, ph); + if doPush(px, py, pw, ph, dx, dy) then + begin + mon.GameX := mon.GameX+dx; + mon.GameY := mon.GameY+dy; + if (monMoveListUsed >= Length(monMoveList)) then SetLength(monMoveList, monMoveListUsed+64); + monMoveList[monMoveListUsed] := mon; + Inc(monMoveListUsed); + end; + end; + + procedure plrMove (plr: TPlayer); + var + px, py, pw, ph, dx, dy: Integer; + begin + if (plr = nil) then exit; + plr.getMapBox(px, py, pw, ph); + if (py+ph <> Y) then + begin + // push player + if doPush(px, py, pw, ph, dx, dy) then + begin + plr.GameX := plr.GameX+dx; + plr.GameY := plr.GameY+dy; + plr.positionChanged(); + end; + exit; + end; + if (px+pw <= X) then exit; + if (px >= X+Width) then exit; + plr.GameX := plr.GameX+mMovingSpeed.X; + plr.GameY := plr.GameY+mMovingSpeed.Y; + plr.positionChanged(); + end; + begin if Enabled and (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) and @@ -385,6 +495,33 @@ begin FCurFrame := FTextureIDs[FCurTexture].AnTex.CurrentFrame; FCurFrameCount := FTextureIDs[FCurTexture].AnTex.CurrentCounter; end; + + if mMovingActive and (not mMovingSpeed.isZero) then + begin + monMoveListUsed := 0; + nx := X+mMovingSpeed.X; + ny := Y+mMovingSpeed.Y; + // move monsters on lifts + g_Mons_ForEachAt(X, Y-1, Width, 1, monMove); + // push monsters + g_Mons_ForEachAt(nx, ny, Width, Height, monPush); + // move and push players + for f := 0 to High(gPlayers) do plrMove(gPlayers[f]); + // reverse moving direction, if necessary + if (mMovingSpeed.X < 0) and (nx <= mMovingStart.X) then mMovingSpeed.X := -mMovingSpeed.X + else if (mMovingSpeed.X > 0) and (nx >= mMovingEnd.X) then mMovingSpeed.X := -mMovingSpeed.X; + if (mMovingSpeed.Y < 0) and (ny <= mMovingStart.Y) then mMovingSpeed.Y := -mMovingSpeed.Y + else if (mMovingSpeed.Y > 0) and (ny >= mMovingEnd.Y) then mMovingSpeed.Y := -mMovingSpeed.Y; + // awake particles + g_Mark(X, Y, Width, Height, MARK_WALL, false); + X := nx; + Y := ny; + g_Mark(nx, ny, Width, Height, MARK_WALL); + // fix grid + if (proxyId >= 0) then mapGrid.moveBody(proxyId, nx, ny); + // notify moved monsters about their movement + for f := 0 to monMoveListUsed-1 do monMoveList[f].positionChanged(); + end; end; procedure TPanel.SetFrame(Frame: Integer; Count: Byte); @@ -497,7 +634,7 @@ end; function TPanel.GetTextureID(): DWORD; begin - Result := TEXTURE_NONE; + Result := LongWord(TEXTURE_NONE); if (FCurTexture >= 0) then begin @@ -523,21 +660,21 @@ var sig: DWORD; anim: Boolean; begin - if (not SaveIt) or (Mem = nil) then - Exit; + if (Mem = nil) then exit; + //if not SaveIt then exit; // Ñèãíàòóðà ïàíåëè: sig := PANEL_SIGNATURE; // 'PANL' Mem.WriteDWORD(sig); // Îòêðûòà/çàêðûòà, åñëè äâåðü: - Mem.WriteBoolean(Enabled); + Mem.WriteBoolean(FEnabled); // Íàïðàâëåíèå ëèôòà, åñëè ëèôò: - Mem.WriteByte(LiftType); + Mem.WriteByte(FLiftType); // Íîìåð òåêóùåé òåêñòóðû: Mem.WriteInt(FCurTexture); // Êîîðäû - Mem.WriteInt(X); - Mem.WriteInt(Y); + Mem.WriteInt(FX); + Mem.WriteInt(FY); // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà: if (FCurTexture >= 0) and (FTextureIDs[FCurTexture].Anim) then begin @@ -551,15 +688,24 @@ begin // Åñëè äà - ñîõðàíÿåì àíèìàöèþ: if anim then FTextureIDs[FCurTexture].AnTex.SaveState(Mem); + // moving platform state + Mem.WriteInt(mMovingSpeed.X); + Mem.WriteInt(mMovingSpeed.Y); + Mem.WriteInt(mMovingStart.X); + Mem.WriteInt(mMovingStart.Y); + Mem.WriteInt(mMovingEnd.X); + Mem.WriteInt(mMovingEnd.Y); + Mem.WriteBoolean(mMovingActive); end; procedure TPanel.LoadState(var Mem: TBinMemoryReader); var sig: DWORD; anim: Boolean; + //ox, oy: Integer; begin - if (not SaveIt) or (Mem = nil) then - Exit; + if (Mem = nil) then exit; + //if not SaveIt then exit; // Ñèãíàòóðà ïàíåëè: Mem.ReadDWORD(sig); @@ -568,14 +714,17 @@ begin raise EBinSizeError.Create('TPanel.LoadState: Wrong Panel Signature'); end; // Îòêðûòà/çàêðûòà, åñëè äâåðü: - Mem.ReadBoolean(Enabled); + Mem.ReadBoolean(FEnabled); // Íàïðàâëåíèå ëèôòà, åñëè ëèôò: - Mem.ReadByte(LiftType); + Mem.ReadByte(FLiftType); // Íîìåð òåêóùåé òåêñòóðû: Mem.ReadInt(FCurTexture); // Êîîðäû - Mem.ReadInt(X); - Mem.ReadInt(Y); + //ox := FX; + //oy := FY; + Mem.ReadInt(FX); + Mem.ReadInt(FY); + //e_LogWritefln('panel %s(%s): old=(%s,%s); new=(%s,%s); delta=(%s,%s)', [arrIdx, proxyId, ox, oy, FX, FY, FX-ox, FY-oy]); // Àíèìèðîâàííàÿ ëè òåêóùàÿ òåêñòóðà: Mem.ReadBoolean(anim); // Åñëè äà - çàãðóæàåì àíèìàöèþ: @@ -587,6 +736,16 @@ begin 'TPanel.LoadState: No animation object'); FTextureIDs[FCurTexture].AnTex.LoadState(Mem); end; + // moving platform state + Mem.ReadInt(mMovingSpeed.X); + Mem.ReadInt(mMovingSpeed.Y); + Mem.ReadInt(mMovingStart.X); + Mem.ReadInt(mMovingStart.Y); + Mem.ReadInt(mMovingEnd.X); + Mem.ReadInt(mMovingEnd.Y); + Mem.ReadBoolean(mMovingActive); + + if (proxyId >= 0) then mapGrid.moveBody(proxyId, X, Y); end; end.