X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_menu.pas;h=80989a887ad4a2d8d46a91a3afc4e992fd4c0559;hb=e1664ed8cea6e3970b892b9b50b60a1fb0c4b017;hp=ed4e25dc7b89ab84452ae47b199b02164aa80384;hpb=94590b18ecb2eeb8b0527d1eee20c7f85ada60b7;p=d2df-sdl.git diff --git a/src/game/g_menu.pas b/src/game/g_menu.pas index ed4e25d..80989a8 100644 --- a/src/game/g_menu.pas +++ b/src/game/g_menu.pas @@ -735,14 +735,14 @@ begin gsTimeLimit := StrToIntDef(TGUIEdit(GetControl('edTimeLimit')).Text, 0); gsScoreLimit := StrToIntDef(TGUIEdit(GetControl('edScoreLimit')).Text, 0); gsMaxLives := StrToIntDef(TGUIEdit(GetControl('edMaxLives')).Text, 0); - gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0); - gsRulezTimeMultiplier := StrToIntDef(TGUIEdit(GetControl('edRulezTimeMultiplier')).Text, 0); gsPlayers := TGUISwitch(GetControl('swPlayers')).ItemIndex; gsMap := Map; gsGameFlags := 0; if TGUISwitch(GetControl('swTeamDamage')).ItemIndex = 0 then gsGameFlags := gsGameFlags or GAME_OPTION_TEAMDAMAGE; + if TGUISwitch(GetControl('swTeamAbsorbDamage')).ItemIndex = 0 then + gsGameFlags := gsGameFlags or GAME_OPTION_TEAMABSORBDAMAGE; if TGUISwitch(GetControl('swDeathmatchKeys')).ItemIndex = 0 then gsGameFlags := gsGameFlags or GAME_OPTION_DMKEYS; if TGUISwitch(GetControl('swEnableExits')).ItemIndex = 0 then @@ -751,8 +751,6 @@ begin gsGameFlags := gsGameFlags or GAME_OPTION_WEAPONSTAY; if TGUISwitch(GetControl('swMonsters')).ItemIndex = 0 then gsGameFlags := gsGameFlags or GAME_OPTION_MONSTERS; - if TGUISwitch(GetControl('swRulezRandom')).ItemIndex = 0 then - gsGameFlags := gsGameFlags or GAME_OPTION_RULEZRANDOM; case TGUISwitch(GetControl('swTeamHit')).ItemIndex of 1: gsGameFlags := gsGameFlags or GAME_OPTION_TEAMHITTRACE; @@ -773,11 +771,37 @@ begin end; // TODO: get this crap out of here - gGameSettings.ItemRespawnTime := gsItemRespawnTime; - gGameSettings.RulezTimeMultiplier := gsRulezTimeMultiplier; gGameSettings.WarmupTime := gsWarmupTime; gGameSettings.SpawnInvul := gsSpawnInvul; end; + + // HACK: We keep the variables for the items in a different menu + with TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu')) do + begin + gsItemRespawnTime := StrToIntDef(TGUIEdit(GetControl('edItemRespawnTime')).Text, 0); + gsItemRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edItemRespawnRandom')).Text, 0); + gsRulezRespawnTime := StrToIntDef(TGUIEdit(GetControl('edRulezRespawnTime')).Text, 0); + gsRulezRespawnRandom := StrToIntDef(TGUIEdit(GetControl('edRulezRespawnRandom')).Text, 0); + + if TGUISwitch(GetControl('swRulezRandom')).ItemIndex = 0 then + gsGameFlags := gsGameFlags or GAME_OPTION_RULEZRANDOM; + + case TGUISwitch(GetControl('swItemsRandom')).ItemIndex of + 1: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM; + 2: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM; + 3: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMWEAPONRANDOM; + 4: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM; + 5: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM; + 6: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM; + 0: gsGameFlags := gsGameFlags or GAME_OPTION_ITEMALLRANDOM; + end; + + // TODO: get this crap out of here + gGameSettings.ItemRespawnTime := gsItemRespawnTime; + gGameSettings.ItemRespawnRandom := gsItemRespawnRandom; + gGameSettings.RulezRespawnTime := gsRulezRespawnTime; + gGameSettings.RulezRespawnRandom := gsRulezRespawnRandom; + end; end; procedure ProcStartCustomGame(); @@ -1736,6 +1760,15 @@ begin end; end; +procedure ProcItemsRespawnMenu(); +var + menu: TGUIMenu; +begin + menu := TGUIMenu(g_GUI_GetWindow('ItemsRespawnMenu').GetControl('mItemsRespawnMenu')); + + g_GUI_ShowWindow('ItemsRespawnMenu'); +end; + procedure ReadGameSettings(); var menu: TGUIMenu; @@ -2320,24 +2353,13 @@ begin if gsMaxLives > 0 then Text := IntToStr(gsMaxLives); end; - with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do - begin - Name := 'edItemRespawnTime'; - OnlyDigits := True; - Width := 4; - MaxLength := 5; - if gsItemRespawnTime > 0 then - Text := IntToStr(gsItemRespawnTime); - end; - with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_MULTIPLIER]) do + with AddLabel(_lc[I_MENU_SELECT_ITEM_RESPAWN]) do begin - Name := 'edRulezTimeMultiplier'; - OnlyDigits := True; - Width := 4; - MaxLength := 5; - if gsRulezTimeMultiplier > 0 then - Text := IntToStr(gsRulezTimeMultiplier); + Name := 'lbItemsRespawn'; + FixedLength := 16; + OnClick := @ProcItemsRespawnMenu; end; + AddSpace(); with AddSwitch(_lc[I_MENU_PLAYERS]) do begin Name := 'swPlayers'; @@ -2372,6 +2394,16 @@ begin else ItemIndex := 3; end; + with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do + begin + Name := 'swTeamAbsorbDamage'; + AddItem(_lc[I_MENU_YES]); + AddItem(_lc[I_MENU_NO]); + if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then + ItemIndex := 0 + else + ItemIndex := 1; + end; with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do begin Name := 'swDeathmatchKeys'; @@ -2412,16 +2444,6 @@ begin else ItemIndex := 1; end; - with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do - begin - Name := 'swRulezRandom'; - AddItem(_lc[I_MENU_NO]); - AddItem(_lc[I_MENU_YES]); - if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then - ItemIndex := 0 - else - ItemIndex := 1; - end; with AddSwitch(_lc[I_MENU_BOTS_VS]) do begin Name := 'swBotsVS'; @@ -2587,24 +2609,13 @@ begin if gsMaxLives > 0 then Text := IntToStr(gsMaxLives); end; - with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do - begin - Name := 'edItemRespawnTime'; - OnlyDigits := True; - Width := 4; - MaxLength := 5; - if gsItemRespawnTime > 0 then - Text := IntToStr(gsItemRespawnTime); - end; - with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_MULTIPLIER]) do + with AddLabel(_lc[I_MENU_SELECT_ITEM_RESPAWN]) do begin - Name := 'edRulezTimeMultiplier'; - OnlyDigits := True; - Width := 4; - MaxLength := 5; - if gsRulezTimeMultiplier > 0 then - Text := IntToStr(gsRulezTimeMultiplier); + Name := 'lbItemsRespawn'; + FixedLength := 16; + OnClick := @ProcItemsRespawnMenu; end; + AddSpace(); with AddSwitch(_lc[I_MENU_PLAYERS]) do begin Name := 'swPlayers'; @@ -2639,6 +2650,16 @@ begin else ItemIndex := 3; end; + with AddSwitch(_lc[I_MENU_ENABLE_TEAM_DAMAGE_ABSOBR]) do + begin + Name := 'swTeamAbsorbDamage'; + AddItem(_lc[I_MENU_YES]); + AddItem(_lc[I_MENU_NO]); + if LongBool(gsGameFlags and GAME_OPTION_TEAMABSORBDAMAGE) then + ItemIndex := 0 + else + ItemIndex := 1; + end; with AddSwitch(_lc[I_MENU_DEATHMATCH_KEYS]) do begin Name := 'swDeathmatchKeys'; @@ -2679,16 +2700,6 @@ begin else ItemIndex := 1; end; - with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do - begin - Name := 'swRulezRandom'; - AddItem(_lc[I_MENU_NO]); - AddItem(_lc[I_MENU_YES]); - if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then - ItemIndex := 0 - else - ItemIndex := 1; - end; with AddSwitch(_lc[I_MENU_BOTS_VS]) do begin Name := 'swBotsVS'; @@ -2853,6 +2864,93 @@ begin Menu.DefControl := 'mSelectMapMenu'; g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('ItemsRespawnMenu'); + with TGUIMenu(Menu.AddChild(TGUIMenu.Create(gMenuFont, gMenuSmallFont, _lc[I_MENU_ITEM_RESPAWN]))) do + begin + Name := 'mItemsRespawnMenu'; + + // Switches separate from the time entry fields + with AddSwitch(_lc[I_MENU_ENABLE_RULEZ_RANDOM]) do + begin + Name := 'swRulezRandom'; + AddItem(_lc[I_MENU_YES]); + AddItem(_lc[I_MENU_NO]); + if LongBool(gsGameFlags and GAME_OPTION_RULEZRANDOM) then + ItemIndex := 0 + else + ItemIndex := 1; + end; + with AddSwitch(_lc[I_MENU_ENABLE_ITEM_RANDOM]) do + begin + Name := 'swItemsRandom'; + AddItem(_lc[I_MENU_ITEM_RANDOM_ALL]); + AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_ONLY]); + AddItem(_lc[I_MENU_ITEM_RANDOM_AMMO_ONLY]); + AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_ONLY]); + AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_AMMO]); + AddItem(_lc[I_MENU_ITEM_RANDOM_HELP_WEAPON]); + AddItem(_lc[I_MENU_ITEM_RANDOM_WEAPON_AMMO]); + AddItem(_lc[I_MENU_ITEM_RANDOM_NOTHING]); + if LongBool(gsGameFlags and GAME_OPTION_ITEMALLRANDOM) then + ItemIndex := 0 + else if LongBool(gsGameFlags and GAME_OPTION_ITEMHELPRANDOM) then + ItemIndex := 1 + else if LongBool(gsGameFlags and GAME_OPTION_ITEMAMMORANDOM) then + ItemIndex := 2 + else if LongBool(gsGameFlags and GAME_OPTION_ITEMWEAPONRANDOM) then + ItemIndex := 3 + else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMAMMORANDOM) then + ItemIndex := 4 + else if (gsGameFlags and (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMHELPRANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then + ItemIndex := 5 + else if (gsGameFlags and (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM)) = (GAME_OPTION_ITEMAMMORANDOM or GAME_OPTION_ITEMWEAPONRANDOM) then + ItemIndex := 6 + else + ItemIndex := 7; + end; + AddSpace();// Items Respawn block + with AddEdit(_lc[I_MENU_ITEM_RESPAWN_TIME]) do + begin + Name := 'edItemRespawnTime'; + OnlyDigits := True; + Width := 4; + MaxLength := 5; + if gsItemRespawnTime > 0 then + Text := IntToStr(gsItemRespawnTime); + end; + with AddEdit(_lc[I_MENU_ITEM_RESPAWN_RANDOM]) do + begin + Name := 'edItemRespawnRandom'; + OnlyDigits := True; + Width := 4; + MaxLength := 5; + if gsItemRespawnTime > 0 then + Text := IntToStr(gsItemRespawnRandom); + end; + // Rulez Respawn block + with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_TIME]) do + begin + Name := 'edRulezRespawnTime'; + OnlyDigits := True; + Width := 4; + MaxLength := 5; + if gsRulezRespawnTime > 0 then + Text := IntToStr(gsRulezRespawnTime); + end; + with AddEdit(_lc[I_MENU_RULEZ_RESPAWN_RANDOM]) do + begin + Name := 'edRulezRespawnRandom'; + OnlyDigits := True; + Width := 4; + MaxLength := 5; + if gsRulezRespawnRandom > 0 then + Text := IntToStr(gsRulezRespawnRandom); + end; + AddSpace(); + end; + Menu.DefControl := 'mItemsRespawnMenu'; + g_GUI_AddWindow(Menu); + Menu := TGUIWindow.Create('OptionsMenu'); with TGUIMainMenu(Menu.AddChild(TGUIMainMenu.Create(gMenuFont, '', _lc[I_MENU_OPTIONS]))) do begin