X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=src%2Fgame%2Fg_gfx.pas;h=6a994723c44807e0f329321e8c95daf5c820e8a8;hb=d25ad51560a2159ff524fa9ef4ca37a81dcb528f;hp=e74ddcc9068093eaf900b17ff7fed59c53d083d8;hpb=a892de2ecf5c04acbb4c5356f29cacbd07d11c3e;p=d2df-sdl.git diff --git a/src/game/g_gfx.pas b/src/game/g_gfx.pas index e74ddcc..6a99472 100644 --- a/src/game/g_gfx.pas +++ b/src/game/g_gfx.pas @@ -25,8 +25,10 @@ uses const BLOOD_NORMAL = 0; BLOOD_SPARKS = 1; + ONCEANIM_NONE = 0; ONCEANIM_SMOKE = 1; + MARK_FREE = 0; MARK_WALL = 1; MARK_WATER = 2; @@ -36,28 +38,30 @@ const MARK_DOOR = 32; MARK_LIFTLEFT = 64; MARK_LIFTRIGHT = 128; - MARK_BLOCKED = MARK_WALL + MARK_DOOR; - MARK_LIQUID = MARK_WATER + MARK_ACID; - MARK_LIFT = MARK_LIFTDOWN + MARK_LIFTUP + MARK_LIFTLEFT + MARK_LIFTRIGHT; + MARK_BLOCKED = MARK_WALL or MARK_DOOR; + MARK_LIQUID = MARK_WATER or MARK_ACID; + MARK_LIFT = MARK_LIFTDOWN or MARK_LIFTUP or MARK_LIFTLEFT or MARK_LIFTRIGHT; -procedure g_GFX_Init(); -procedure g_GFX_Free(); -procedure g_GFX_Blood(fX, fY: Integer; Count: Word; vx, vy: Integer; +procedure g_GFX_Init (); +procedure g_GFX_Free (); + +procedure g_GFX_Blood (fX, fY: Integer; Count: Word; vx, vy: Integer; DevX, DevY: Word; CR, CG, CB: Byte; Kind: Byte = BLOOD_NORMAL); -procedure g_GFX_Spark(fX, fY: Integer; Count: Word; Angle: SmallInt; DevX, DevY: Byte); -procedure g_GFX_Water(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DevX, DevY, Color: Byte); -procedure g_GFX_SimpleWater(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DefColor, CR, CG, CB: Byte); -procedure g_GFX_Bubbles(fX, fY: Integer; Count: Word; DevX, DevY: Byte); -procedure g_GFX_SetMax(Count: Integer); -function g_GFX_GetMax(): Integer; +procedure g_GFX_Spark (fX, fY: Integer; Count: Word; Angle: SmallInt; DevX, DevY: Byte); +procedure g_GFX_Water (fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DevX, DevY, Color: Byte); +procedure g_GFX_SimpleWater (fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DefColor, CR, CG, CB: Byte); +procedure g_GFX_Bubbles (fX, fY: Integer; Count: Word; DevX, DevY: Byte); -procedure g_GFX_OnceAnim(X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); +procedure g_GFX_SetMax (Count: Integer); +function g_GFX_GetMax (): Integer; -procedure g_Mark(x, y, Width, Height: Integer; t: Byte; st: Boolean); +procedure g_GFX_OnceAnim (X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); -procedure g_GFX_Update(); -procedure g_GFX_Draw(); +procedure g_Mark (x, y, Width, Height: Integer; t: Byte; st: Boolean=true); + +procedure g_GFX_Update (); +procedure g_GFX_Draw (); var @@ -70,33 +74,58 @@ implementation uses g_map, g_panel, g_basic, Math, e_graphics, GL, GLExt, g_options, g_console, SysUtils, g_triggers, MAPDEF, - g_game, g_language, g_net; + g_game, g_language, g_net, xprofiler; + + +const + Unknown = Integer($7fffffff); + type - PParticle = ^TParticle; + TPartType = (Blood, Spark, Bubbles, Water); + TPartState = (Free, Normal, Stuck, Sleeping); + TFloorType = (Wall, LiquidIn, LiquidOut); + // Wall: floorY is just before floor + // LiquidIn: floorY is liquid *start* (i.e. just in a liquid) + // LiquidOut: floorY is liquid *end* (i.e. just out of a liquid) + PParticle = ^TParticle; TParticle = record - X, Y: Integer; - VelX, VelY: Single; - AccelX, AccelY: Single; - Red, Green, Blue: Byte; - Alpha: Byte; - Time, LiveTime: Word; - State: Byte; - ParticleType: Byte; - offsetX, offsetY: ShortInt; + x, y: Integer; + velX, velY: Single; + accelX, accelY: Single; + red, green, blue: Byte; + alpha: Byte; + time, liveTime: Word; + state: TPartState; + particleType: TPartType; + offsetX, offsetY: ShortInt; // for bubbles liquidTopY: Integer; // don't float higher than this // for water - stickDX: Integer; + stickDX: Integer; // STATE_STICK: -1,1: stuck to a wall; 0: stuck to ceiling + justSticked: Boolean; // not used + floorY: Integer; // actually, floor-1; `Unknown`: unknown + floorType: TFloorType; + ceilingY: Integer; // actually, ceiling+1; `Unknown`: unknown + wallEndY: Integer; // if we stuck to a wall, this is where wall ends; will never be > floorY + // for all + onGround: Boolean; + awaken: Boolean; + stickEY: Integer; //k8: sorry, i have to emulate virtual methods this way, 'cause i haet `Object` - procedure thinkerBlood (); procedure thinkerSpark (); procedure thinkerBubble (); procedure thinkerWater (); + procedure findFloor (force: Boolean=false); // this updates `floorY` if forced or Unknown + procedure findCeiling (force: Boolean=false); // this updates `ceilingY` if forced or Unknown + + function isSleeping (): Boolean; inline; + procedure awake (); inline; + function alive (): Boolean; inline; procedure die (); inline; procedure think (); inline; @@ -104,37 +133,192 @@ type TOnceAnim = record AnimType: Byte; - X, Y: Integer; + x, y: Integer; Animation: TAnimation; end; -const - PARTICLE_BLOOD = 0; - PARTICLE_SPARK = 1; - PARTICLE_BUBBLES = 2; - PARTICLE_WATER = 3; - STATE_FREE = 0; - STATE_NORMAL = 1; - STATE_STICK = 2; var - Particles: array of TParticle; - OnceAnims: array of TOnceAnim; - MaxParticles: Integer; - CurrentParticle: Integer; + Particles: array of TParticle = nil; + OnceAnims: array of TOnceAnim = nil; + MaxParticles: Integer = 0; + CurrentParticle: Integer = 0; + // awakeMap has one bit for each map grid cell; on g_Mark, + // corresponding bits will be set, and in `think()` all particles + // in marked cells will be awaken + awakeMap: packed array of LongWord = nil; + awakeMapH: Integer = -1; + awakeMapW: Integer = -1; + awakeMinX, awakeMinY: Integer; + + +// ////////////////////////////////////////////////////////////////////////// // +// HACK! using mapgrid +procedure awmClear (); inline; +begin + if (awakeMapW > 0) then FillDWord(awakeMap[0], Length(awakeMap), 0); +end; + + +procedure awmSetup (); +begin + assert(mapGrid <> nil); + awakeMapW := (mapGrid.gridWidth+mapGrid.tileSize-1) div mapGrid.tileSize; + awakeMapW := (awakeMapW+31) div 32; // LongWord has 32 bits ;-) + awakeMapH := (mapGrid.gridHeight+mapGrid.tileSize-1) div mapGrid.tileSize; + awakeMinX := mapGrid.gridX0; + awakeMinY := mapGrid.gridY0; + SetLength(awakeMap, awakeMapW*awakeMapH); + {$IF DEFINED(D2F_DEBUG)} + e_LogWritefln('particle awake map: %sx%s (for grid of size %sx%s)', [awakeMapW, awakeMapH, mapGrid.gridWidth, mapGrid.gridHeight]); + {$ENDIF} + awmClear(); +end; + + +function awmIsSet (x, y: Integer): Boolean; inline; +begin + x := (x-awakeMinX) div mapGrid.tileSize; + y := (y-awakeMinY) div mapGrid.tileSize; + if (x >= 0) and (y >= 0) and (x div 32 < awakeMapW) and (y < awakeMapH) then + begin + {$IF DEFINED(D2F_DEBUG)} + assert(y*awakeMapW+x div 32 < Length(awakeMap)); + {$ENDIF} + result := ((awakeMap[y*awakeMapW+x div 32] and (LongWord(1) shl (x mod 32))) <> 0); + end + else + begin + result := false; + end; +end; + + +procedure awmSet (x, y: Integer); inline; +var + v: PLongWord; +begin + x := (x-awakeMinX) div mapGrid.tileSize; + y := (y-awakeMinY) div mapGrid.tileSize; + if (x >= 0) and (y >= 0) and (x div 32 < awakeMapW) and (y < awakeMapH) then + begin + {$IF DEFINED(D2F_DEBUG)} + assert(y*awakeMapW+x div 32 < Length(awakeMap)); + {$ENDIF} + v := @awakeMap[y*awakeMapW+x div 32]; + v^ := v^ or (LongWord(1) shl (x mod 32)); + end; +end; // ////////////////////////////////////////////////////////////////////////// // -function TParticle.alive (): Boolean; inline; begin result := (State <> STATE_FREE); end; -procedure TParticle.die (); inline; begin State := STATE_FREE; end; +function TParticle.alive (): Boolean; inline; begin result := (state <> TPartState.Free); end; +procedure TParticle.die (); inline; begin state := TPartState.Free; end; + +function TParticle.isSleeping (): Boolean; inline; +begin + result := alive and (onGround or (not justSticked and (state = TPartState.Stuck))); +end; + +procedure TParticle.awake (); inline; +begin + if {alive and} (onGround or (not justSticked and (state = TPartState.Stuck))) then + begin + // wakeup this particle + { + if (part.ParticleType = PARTICLE_SPARK) then + begin + e_LogWritefln('waking up particle of type %s; justSticked=%s; onGround=%s; VelY=%s; AccelY=%s', [part.ParticleType, part.justSticked, part.onGround, part.VelY, part.AccelY]); + end; + } + justSticked := true; // so sticked state will be re-evaluated + if onGround then + begin + if (velY = 0) then velY := 0.1; + if (accelY = 0) then accelY := 0.5; + end; + onGround := false; // so onground state will be re-evaluated + awaken := true; + end; +end; + + +procedure TParticle.findFloor (force: Boolean=false); +var + ex: Integer; + pan: TPanel; +begin + if (not force) and (floorY <> Unknown) then exit; + // are we in a liquid? + pan := g_Map_PanelAtPoint(x, y, (GridTagObstacle or GridTagLiquid)); + if (pan <> nil) then + begin + // either in a wall, or in a liquid + if ((pan.tag and GridTagObstacle) <> 0) then + begin + // we are in the wall, wtf?! + floorY := y; + floorType := TFloorType.Wall; + state := TPartState.Sleeping; // anyway + exit; + end; + // we are in liquid, trace to liquid end + floorType := TFloorType.LiquidOut; // exiting liquid + //e_LogWritefln('tracing out of a liquid; floorY=%s; y=%s', [floorY, y]); + mapGrid.traceOrthoRayWhileIn(ex, floorY, x, y, x, g_Map_MaxY, GridTagLiquid); + floorY += 1; // so `floorY` is just out of a liquid + //e_LogWritefln(' traced out of a liquid; floorY=%s; y=%s', [floorY, y]); + end + else + begin + // not in a wall + pan := g_Map_traceToNearest(x, y, x, g_Map_MaxY, (GridTagObstacle or GridTagLiquid), @ex, @floorY); + if (pan <> nil) then + begin + // wall or liquid + if ((pan.tag and GridTagObstacle) <> 0) then + begin + // wall + floorType := TFloorType.Wall; + end + else + begin + // liquid + floorType := TFloorType.LiquidIn; // entering liquid + floorY += 1; // so `floorY` is just in a liquid + end; + end + else + begin + // out of the level; assume wall, but it doesn't really matter + floorType := TFloorType.Wall; + floorY := g_Map_MaxY+2; + end; + end; +end; + + +procedure TParticle.findCeiling (force: Boolean=false); +var + ex: Integer; +begin + if (not force) and (ceilingY <> Unknown) then exit; + if (nil = g_Map_traceToNearest(x, y, x, g_Map_MinY, GridTagObstacle, @ex, @ceilingY)) then + begin + ceilingY := g_Map_MinY-2; + end; +end; + procedure TParticle.think (); inline; begin - case ParticleType of - PARTICLE_BLOOD: thinkerBlood(); - PARTICLE_SPARK: thinkerSpark(); - PARTICLE_BUBBLES: thinkerBubble(); - PARTICLE_WATER: thinkerWater(); + // awake sleeping particle, if necessary + if (state = TPartState.Sleeping) and awmIsSet(x, y) then state := TPartState.Normal; + case particleType of + TPartType.Blood: thinkerBlood(); + //TPartType.Spark: thinkerSpark(); + //TPartType.Bubbles: thinkerBubble(); + //TPartType.Water: thinkerWater(); end; end; @@ -143,7 +327,7 @@ end; function isBlockedAt (x, y: Integer): Boolean; inline; begin if not gpart_dbg_phys_enabled then begin result := false; exit; end; - result := g_Map_HasAnyPanelAtPoint(x, y, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + result := g_Map_HasAnyPanelAtPoint(x, y, (PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR or PANEL_STEP)); end; // ??? @@ -190,136 +374,44 @@ begin end; -procedure g_Mark(x, y, Width, Height: Integer; t: Byte; st: Boolean); -{$IF not DEFINED(HAS_COLLIDE_BITMAP)} -begin -end; -{$ELSE} +// ////////////////////////////////////////////////////////////////////////// // +// st: set mark +// t: mark type +// currently unused +procedure g_Mark(x, y, Width, Height: Integer; t: Byte; st: Boolean=true); var - yy, y2, xx, x2: Integer; + cx, ex, ey: Integer; + ts: Integer; begin - if x < 0 then + if (Width < 1) or (Height < 1) then exit; + // make some border, so we'll hit particles lying around the panel + x -= 1; Width += 2; + y -= 1; Height += 2; + ex := x+Width; + ey := y+Height; + ts := mapGrid.tileSize; + while (y < ey) do begin - Width := Width + x; - x := 0; - end; - - if Width < 0 then - Exit; - - if y < 0 then - begin - Height := Height + y; - y := 0; - end; - - if Height < 0 then - Exit; - - if x > gMapInfo.Width then - Exit; - if y > gMapInfo.Height then - Exit; - - y2 := y + Height - 1; - if y2 > gMapInfo.Height then - y2 := gMapInfo.Height; - - x2 := x + Width - 1; - if x2 > gMapInfo.Width then - x2 := gMapInfo.Width; - - if st then - begin // Óñòàíîâèòü ïðèçíàê - for yy := y to y2 do - for xx := x to x2 do - gCollideMap[yy][xx] := gCollideMap[yy][xx] or t; - end - else - begin // Óáðàòü ïðèçíàê - t := not t; - for yy := y to y2 do - for xx := x to x2 do - gCollideMap[yy][xx] := gCollideMap[yy][xx] and t; + cx := x; + while (cx < ex) do + begin + awmSet(cx, y); + Inc(cx, ts); end; + Inc(y, ts); + end; end; -{$ENDIF} +// ////////////////////////////////////////////////////////////////////////// // {$IF DEFINED(HAS_COLLIDE_BITMAP)} procedure CreateCollideMap(); var a: Integer; begin - g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 1/6', 0, False); - SetLength(gCollideMap, gMapInfo.Height+1); - for a := 0 to High(gCollideMap) do - SetLength(gCollideMap[a], gMapInfo.Width+1); - - if gWater <> nil then - begin - g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 2/6', 0, True); - for a := 0 to High(gWater) do - with gWater[a] do - g_Mark(X, Y, Width, Height, MARK_WATER, True); - end; - - if gAcid1 <> nil then - begin - g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 3/6', 0, True); - for a := 0 to High(gAcid1) do - with gAcid1[a] do - g_Mark(X, Y, Width, Height, MARK_ACID, True); - end; - - if gAcid2 <> nil then - begin - g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 4/6', 0, True); - for a := 0 to High(gAcid2) do - with gAcid2[a] do - g_Mark(X, Y, Width, Height, MARK_ACID, True); - end; - - if gLifts <> nil then - begin - g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 5/6', 0, True); - for a := 0 to High(gLifts) do - with gLifts[a] do - begin - g_Mark(X, Y, Width, Height, MARK_LIFT, False); - - if LiftType = 0 then - g_Mark(X, Y, Width, Height, MARK_LIFTUP, True) - else if LiftType = 1 then - g_Mark(X, Y, Width, Height, MARK_LIFTDOWN, True) - else if LiftType = 2 then - g_Mark(X, Y, Width, Height, MARK_LIFTLEFT, True) - else if LiftType = 3 then - g_Mark(X, Y, Width, Height, MARK_LIFTRIGHT, True) - end; - end; - - if gWalls <> nil then - begin - g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 6/6', 0, True); - for a := 0 to High(gWalls) do - begin - if gWalls[a].Door then - begin - // Çàêðûòàÿ äâåðü: - if gWalls[a].Enabled then - with gWalls[a] do - g_Mark(X, Y, Width, Height, MARK_DOOR, True) - else // Îòêðûòàÿ äâåðü: - if gWalls[a].Enabled then - with gWalls[a] do - g_Mark(X, Y, Width, Height, MARK_DOOR, False); - end - else // Ñòåíà - with gWalls[a] do - g_Mark(X, Y, Width, Height, MARK_WALL, True); - end; - end; + //g_Game_SetLoadingText(_lc[I_LOAD_COLLIDE_MAP]+' 1/6', 0, False); + //SetLength(gCollideMap, gMapInfo.Height+1); + //for a := 0 to High(gCollideMap) do SetLength(gCollideMap[a], gMapInfo.Width+1); end; {$ENDIF} @@ -327,6 +419,10 @@ end; procedure g_GFX_Init(); begin //CreateCollideMap(); + awmSetup(); +{$IFDEF HEADLESS} + gpart_dbg_enabled := False; +{$ENDIF} end; @@ -339,276 +435,462 @@ begin for a := 0 to High(Particles) do Particles[a].die(); CurrentParticle := 0; - if OnceAnims <> nil then + if (OnceAnims <> nil) then begin - for a := 0 to High(OnceAnims) do - OnceAnims[a].Animation.Free(); - + for a := 0 to High(OnceAnims) do OnceAnims[a].Animation.Free(); OnceAnims := nil; end; -end; - -{ -procedure CorrectOffsets(id: Integer); inline; -var - part: PParticle; -begin - part := @Particles[id]; - part.offsetX := 0; - part.offsetY := 0; - // check for upper wall - if isBlockedAt(part.X, part.Y-1) then part.offsetY := 1; - // check for left wall - if isBlockedAt(part.X-1, part.Y) then part.offsetX := 1; + awakeMap := nil; + // why not? + awakeMapH := -1; + awakeMapW := -1; end; -} // ////////////////////////////////////////////////////////////////////////// // procedure TParticle.thinkerBlood (); -var - w, h: Integer; - dX, dY: SmallInt; - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - b: Integer; - s: ShortInt; - {$ELSE} - pan: TPanel; - ex, ey: Integer; - {$ENDIF} -begin - w := gMapInfo.Width; - h := gMapInfo.Height; + procedure stickToCeiling (); + begin + state := TPartState.Stuck; + stickDX := 0; + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + ceilingY := y; // yep + end; - if gAdvBlood then + procedure stickToWall (dx: Integer); + var + ex: Integer; begin - if (State = STATE_STICK) then - begin - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - { - if (not ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)) and - (not ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)) - then - } - if (not isBlockedAt(X, Y-1)) and - (not isBlockedAt(X, Y+1)) and - (not isBlockedAt(X-1, Y)) and - (not isBlockedAt(X+1, Y)) - {$ELSE} - if not g_Map_CollidePanel(X-1, Y-1, 3, 3, (PANEL_STEP or PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) - {$ENDIF} - then - begin // Îòëèïëà - êàïàåò - VelY := 0.5; - AccelY := 0.15; - State := STATE_NORMAL; - end - else if (Random(200) = 100) then - begin // Ïðèëåïëåíà - íî âîçìîæíî ñòåêàåò - VelY := 0.5; - AccelY := 0.15; - exit; - end; - end; + state := TPartState.Stuck; + if (dX > 0) then stickDX := 1 else stickDX := -1; + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + // find next floor transition + findFloor(); + // find `wallEndY` + mapGrid.traceOrthoRayWhileIn(ex, wallEndY, x+stickDX, y, x+stickDX, floorY+1, (GridTagWall or GridTagDoor or GridTagStep)); + //if (wallEndY > floorY) then wallEndY := floorY; // just in case + end; - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then - begin - if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then - begin // Ëèôò ââåðõ - if (VelY > -4-Random(3)) then VelY -= 0.8; - if (abs(VelX) > 0.1) then VelX -= VelX/10.0; - VelX += (Random-Random)*0.2; - AccelY := 0.15; - end; - if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then - begin // Ïîòîê âëåâî - if (VelX > -8-Random(3)) then VelX -= 0.8; - AccelY := 0.15; - end; - if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then - begin // Ïîòîê âïðàâî - if (VelX < 8+Random(3)) then VelX += 0.8; - AccelY := 0.15; - end; - end; - {$ELSE} - pan := g_Map_PanelAtPoint(X, Y, GridTagLift); - if (pan <> nil) then + procedure hitAFloor (); + begin + state := TPartState.Sleeping; // we aren't moving anymore + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + floorY := y; // yep + floorType := TFloorType.Wall; // yep + end; + + // `true`: didn't, get outa thinker + function drip (): Boolean; + begin + result := (Random(200) = 100); + if result then begin velY := 0.5; accelY := 0.15; end; + end; + + // `true`: affected by air stream + function checkAirStreams (): Boolean; + var + pan: TPanel; + begin + pan := g_Map_PanelAtPoint(x, y, GridTagLift); + result := (pan <> nil); + if result then begin if ((pan.PanelType and PANEL_LIFTUP) <> 0) then begin - if (VelY > -4-Random(3)) then VelY -= 0.8; - if (abs(VelX) > 0.1) then VelX -= VelX/10.0; - VelX += (Random-Random)*0.2; - AccelY := 0.15; - end; - if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then + if (velY > -4-Random(3)) then velY -= 0.8; + if (abs(velX) > 0.1) then velX -= velX/10.0; + velX += (Random-Random)*0.2; + accelY := 0.15; + end + else if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then begin - if (VelX > -8-Random(3)) then VelX -= 0.8; - AccelY := 0.15; - end; - if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then + if (velX > -8-Random(3)) then velX -= 0.8; + accelY := 0.15; + end + else if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then begin - if (VelX < 8+Random(3)) then VelX += 0.8; - AccelY := 0.15; + if (velX < 8+Random(3)) then velX += 0.8; + accelY := 0.15; + end + else + begin + result := false; end; + // awake + if result and (state = TPartState.Sleeping) then state := TPartState.Normal; end; - {$ENDIF} + end; + + // switch to sleep mode + procedure sleep (); + begin + state := TPartState.Sleeping; + // stop right there, you criminal scum! + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + end; - dX := Round(VelX); - dY := Round(VelY); + // switch to freefall mode + procedure freefall (); + begin + state := TPartState.Normal; + velY := 0.5; + accelY := 0.15; + end; - {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + procedure applyGravity (inLiquid: Boolean); + begin + state := TPartState.Normal; + if (inLiquid) then begin - if (State <> STATE_STICK) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then - begin // Âèñèò â âîçäóõå - êàïàåò - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; - end; - end; - {$ELSE} - if (State <> STATE_STICK) and (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + velY := 0.5; + accelY := 0.15; + end + else begin - // Âèñèò â âîçäóõå - êàïàåò - if (nil = g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then - begin - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; - end; + velY := 0.8; + accelY := 0.5; end; - {$ENDIF} + end; - {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - // horizontal - if (dX <> 0) then +label + _done; +var + pan: TPanel; + dX, dY: SmallInt; + ex, ey: Integer; +begin + if gAdvBlood then + begin + // still check for air streams when sleeping + if (state = TPartState.Sleeping) and not checkAirStreams() then exit; + + // process stuck particles + if (state = TPartState.Stuck) then begin - pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); - X := ex; - // free to ride? - if (pan <> nil) then + // stuck to a ceiling? + if (stickDX = 0) then begin - // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; - if (dX > 0) then stickDX := 1 else stickDX := -1; - end; - if (X < 0) or (X >= w) then begin die(); exit; end; - end; - // vertical - if (dY <> 0) then - begin - pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); - Y := ey; - // free to ride? - if (pan <> nil) then + assert(ceilingY <> Unknown); + // dropped from a ceiling? + if (y > ceilingY) then + begin + // yep + velY := 0.5; + accelY := 0.15; + state := TPartState.Normal; + end + else + begin + // otherwise, try to drip + if drip() then goto _done; + end; + end + else begin - // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (dY > 0) and (State <> STATE_STICK) then + // stuck to a wall + assert(wallEndY <> Unknown); + // floor transition? + if (y = floorY) then begin - State := STATE_NORMAL; + case floorType of + TFloorType.Wall: // hit the ground + begin + sleep(); + goto _done; // nothing to do anymore + end; + TFloorType.LiquidIn: // entering the liquid + begin + // rescan, so we'll know when we'll exit the liquid + findFloor(true); // force rescan + end; + TFloorType.LiquidOut: // exiting the liquid + begin + // rescan, so we'll know when we'll enter something interesting + findFloor(true); // force rescan + if (floorType = TFloorType.Wall) and (floorY = y) then begin sleep(); goto _done; end; + end; + end; + end; + // wall transition? + if (y = wallEndY) then + begin + // just unstuck from the wall, switch to freefall mode + freefall(); end else begin - State := STATE_STICK; - if (g_Map_PanelAtPoint(X-1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 - else if (g_Map_PanelAtPoint(X+1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 - else stickDX := 0; + // otherwise, try to drip + if drip() then goto _done; end; end; - if (Y < 0) or (Y >= h) then begin die(); exit; end; + // nope, process as usual end; - {$ELSE} - // horizontal - if (dX <> 0) then + + // it is important to have it here + dX := round(velX); + dY := round(velY); + + // gravity, if not stuck + if (state <> TPartState.Stuck) and (abs(velX) < 0.1) and (abs(velY) < 0.1) then begin - if (dX > 0) then s := 1 else s := -1; - dX := Abs(dX); - for b := 1 to dX do + if (floorY = Unknown) then findFloor(); + // floor transition? + if (y = floorY) then begin - if (X+s >= w) or (X+s <= 0) then begin die(); break; end; - //c := gCollideMap[Y, X+s]; - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; - break; + case floorType of + TFloorType.Wall: // hit the ground + begin + // nothing to do + end; + TFloorType.LiquidIn: // entering the liquid + begin + // rescan, so we'll know when we'll exit the liquid + findFloor(true); // force rescan + applyGravity(true); + end; + TFloorType.LiquidOut: // exiting the liquid + begin + // rescan, so we'll know when we'll enter something interesting + findFloor(true); // force rescan + if (floorType <> TFloorType.Wall) or (floorY <> y) then applyGravity(floorType = TFloorType.LiquidIn); + end; end; - X := X+s; + end + else + begin + // looks like we're in the air + applyGravity(false); end; end; - // vertical - if (dY <> 0) then + + // horizontal movement + if (dX <> 0) then + begin + pan := g_Map_traceToNearest(x, y, x+dX, y, (GridTagWall or GridTagDoor or GridTagStep), @ex, @ey); + if (x <> ex) then begin floorY := Unknown; ceilingY := Unknown; end; // dunno yet + x := ex; + if (x < g_Map_MinX) or (x > g_Map_MaxX) then begin die(); exit; end; + if (pan <> nil) then stickToWall(dX); // nope, we stuck + end; + + // vertical movement + if (dY < 0) then begin - if (dY > 0) then s := 1 else s := -1; - dY := Abs(dY); - for b := 1 to dY do + // flying up + if (ceilingY = Unknown) then findCeiling(); // need to do this anyway + y += dY; + if (y <= ceilingY) then begin y := ceilingY; stickToCeiling(); end; // oops, hit a ceiling + end + else + begin + while (dY > 0) do begin - if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; - //c := gCollideMap[Y+s, X]; - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (s > 0) and (State <> STATE_STICK) then State := STATE_NORMAL else State := STATE_STICK; - break; + // falling down + if (floorY = Unknown) then findFloor(); // need to do this anyway + y += dY; + //e_LogWritefln('floorY=%s; newy=%s; dY=%s; floorType=%s', [floorY, y, dY, floorType]); + if (y >= floorY) then + begin + // floor transition + dY := y-floorY; + y := floorY; + //e_LogWritefln(' HIT FLOORY: floorY=%s; newy=%s; dY=%s; floorType=%s', [floorY, y, dY, floorType]); + case floorType of + TFloorType.Wall: // hit the ground + begin + hitAFloor(); + break; // done with vertical movement + end; + TFloorType.LiquidIn: // entering the liquid + begin + // rescan, so we'll know when we'll exit the liquid + findFloor(true); // force rescan + end; + TFloorType.LiquidOut: // exiting the liquid + begin + // rescan, so we'll know when we'll enter something interesting + findFloor(true); // force rescan + if (floorType = TFloorType.Wall) and (floorY = y) then + begin + hitAFloor(); + break; // done with vertical movement + end; + end; + end; + end + else + begin + break; // done with vertical movement end; - Y := Y+s; end; end; - {$ENDIF} + if (y < g_Map_MinY) or (y > g_Map_MaxY) then begin die(); exit; end; end // if gAdvBlood else begin - dX := Round(VelX); - dY := Round(VelY); - if (X+dX >= w) or (Y+dY >= h) or (X+dX <= 0) or (Y+dY <= 0) or isBlockedAt(X+dX, Y+dY) {ByteBool(gCollideMap[Y+dY, X+dX] and MARK_BLOCKED)} then - begin // Ñòåíà/äâåðü/ãðàíèöà + // simple blood + dX := Round(velX); + dY := Round(velY); + if (x+dX > g_Map_MaxX) or (y+dY > g_Map_MaxY) or (x+dX < g_Map_MinX) or (y+dY < g_Map_MinY) or isBlockedAt(x+dX, y+dY) then + begin + // Ñòåíà/äâåðü/ãðàíèöà die(); exit; - //VelX := 0; - //VelY := 0; end else begin - Y += dY; - X += dX; + y += dY; + x += dX; end; end; - VelX += AccelX; - VelY += AccelY; +_done: + velX += accelX; + velY += accelY; - // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè: - if isLiquidAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then + // blood will dissolve in other liquids + if (floorType = TFloorType.LiquidOut) then + begin + time += 1; + alpha := 255-trunc((255.0*time)/liveTime); + end; + (* + // Êðîâü ðàñòâîðÿåòñÿ â æèäêîñòè + if isLiquidAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIQUID)} then begin - Time += 1; - Alpha := 255-trunc((255.0*Time)/LiveTime); + time += 1; + alpha := 255-trunc((255.0*time)/liveTime); end; + *) end; +procedure g_GFX_SparkVel (fX, fY: Integer; Count: Word; VX, VY: Integer; DevX, DevY: Byte); forward; + +procedure g_GFX_Blood (fX, fY: Integer; Count: Word; vx, vy: Integer; + DevX, DevY: Word; CR, CG, CB: Byte; Kind: Byte = BLOOD_NORMAL); +var + a: Integer; + DevX1, DevX2, DevY1, DevY2: Word; + l: Integer; + CRnd: Byte; + CC: SmallInt; +begin + if not gpart_dbg_enabled then Exit; + + if (Kind = BLOOD_SPARKS) then + begin + g_GFX_SparkVel(fX, fY, 2+Random(2), -VX div 2, -VY div 2, DevX, DevY); + exit; + end; + + l := Length(Particles); + if (l = 0) then exit; + if (Count > l) then Count := l; + + DevX1 := DevX div 2; + DevX2 := DevX+1; + DevY1 := DevY div 2; + DevY2 := DevY+1; + + for a := 1 to Count do + begin + with Particles[CurrentParticle] do + begin + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); + + { + if (X < 0) or (X > gMapInfo.Width-1) or + (Y < 0) or (Y > gMapInfo.Height-1) or + ByteBool(gCollideMap[Y, X] and MARK_WALL) then + Continue; + } + if isWallAt(x, y) then continue; + + velX := vx+(Random-Random)*3; + velY := vy+(Random-Random)*3; + + if (velY > -4) then + begin + if (velY-4 < -4) then velY := -4 else velY := velY-4; + end; + + accelX := -sign(velX)*Random/100; + accelY := 0.8; + + CRnd := 20*Random(6); + if (CR > 0) then + begin + CC := CR+CRnd-50; + if (CC < 0) then CC := 0 + else if (CC > 255) then CC := 255; + red := CC; + end + else + begin + red := 0; + end; + if CG > 0 then + begin + CC := CG+CRnd-50; + if (CC < 0) then CC := 0 + else if (CC > 255) then CC := 255; + green := CC; + end + else + begin + green := 0; + end; + if (CB > 0) then + begin + CC := CB+CRnd-50; + if (CC < 0) then CC := 0 + else if (CC > 255) then CC := 255; + blue := CC; + end + else + begin + blue := 0; + end; + + alpha := 255; + + state := TPartState.Normal; + time := 0; + liveTime := 120+Random(40); + particleType := TPartType.Blood; + //justSticked := false; + //onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + //awaken := false; + //stickEY := 0; + floorY := Unknown; + ceilingY := Unknown; + end; + + if CurrentParticle >= MaxParticles-1 then + CurrentParticle := 0 + else + CurrentParticle := CurrentParticle+1; + end; +end; + // ////////////////////////////////////////////////////////////////////////// // procedure TParticle.thinkerWater (); @@ -629,103 +911,126 @@ begin {$ENDIF} //TODO: trace wall end when water becomes stick - if (State = STATE_STICK) and (Random(30) = 15) then + if (state = TPartState.Stuck) and (Random(30) = 15) then begin // Ñòåêàåò/îòëèïàåò - VelY := 0.5; - AccelY := 0.15; + velY := 0.5; + accelY := 0.15; {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if (not isBlockedAt(X-1, Y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and - (not isBlockedAt(X+1, Y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then - State := STATE_NORMAL; + if (not isBlockedAt(x-1, y) {ByteBool(gCollideMap[Y, X-1] and MARK_BLOCKED)}) and + (not isBlockedAt(x+1, y) {ByteBool(gCollideMap[Y, X+1] and MARK_BLOCKED)}) then + state := TPartState.Normal; {$ELSE} if (stickDX = 0) then begin // no walls around, drop - State := STATE_NORMAL; + state := TPartState.Normal; end else begin - if (g_Map_PanelAtPoint(X+stickDX, Y, (GridTagWall or GridTagDoor or GridTagStep)) = nil) then State := STATE_NORMAL; + if justSticked then + begin + if not mapGrid.traceOrthoRayWhileIn(ex, ey, x+stickDX, y, x+stickDX, mapGrid.gridY0+mapGrid.gridHeight, GridTagWall or GridTagDoor or GridTagStep) then + begin + // îòëèïëà + state := TPartState.Normal; + //e_LogWritefln('juststicked unsticked: X=%s; X+stickDX=%s; stickDX=%s; Y=%s', [X, X+stickDX, stickDX, Y]); + end + else + begin + stickEY := ey+1; + justSticked := false; + if (nil <> g_Map_traceToNearest(x, y, x, stickEY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then + begin + if (ey > stickEY) then stickEY := ey-1; + end; + //e_LogWritefln('juststicked: X=%s; X+stickDX=%s; stickDX=%s; Y=%s; stickEY=%s', [X, X+stickDX, stickDX, Y, stickEY]); + end; + end + else + begin + if (y >= stickEY) then state := TPartState.Normal; + end; + //if not g_Map_CollidePanel(X-1, Y-1, 3, 3, (PANEL_STEP or PANEL_WALL or PANEL_OPENDOOR or PANEL_CLOSEDOOR)) end; {$ENDIF} exit; end; {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then + if not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)} then begin - if isLiftUpAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then + if isLiftUpAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTUP)} then begin // Ëèôò ââåðõ - if VelY > -4-Random(3) then - VelY := VelY - 0.8; - if Abs(VelX) > 0.1 then - VelX := VelX - VelX/10.0; - VelX := VelX + (Random-Random)*0.2; - AccelY := 0.15; + if velY > -4-Random(3) then + velY := velY - 0.8; + if Abs(velX) > 0.1 then + velX := velX - velX/10.0; + velX := velX + (Random-Random)*0.2; + accelY := 0.15; end; - if isLiftLeftAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then + if isLiftLeftAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTLEFT)} then begin // Ïîòîê âëåâî - if VelX > -8-Random(3) then - VelX := VelX - 0.8; - AccelY := 0.15; + if velX > -8-Random(3) then + velX := velX - 0.8; + accelY := 0.15; end; - if isLiftRightAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then + if isLiftRightAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_LIFTRIGHT)} then begin // Ïîòîê âïðàâî - if VelX < 8+Random(3) then - VelX := VelX + 0.8; - AccelY := 0.15; + if velX < 8+Random(3) then + velX := velX + 0.8; + accelY := 0.15; end; end; {$ELSE} - pan := g_Map_PanelAtPoint(X, Y, (GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagLift)); + pan := g_Map_PanelAtPoint(x, y, (GridTagAcid1 or GridTagAcid2 or GridTagWater or GridTagLift)); if (pan <> nil) then begin if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; if ((pan.PanelType and PANEL_LIFTUP) <> 0) then begin - if (VelY > -4-Random(3)) then VelY -= 0.8; - if (Abs(VelX) > 0.1) then VelX -= VelX/10.0; - VelX += (Random-Random)*0.2; - AccelY := 0.15; + if (velY > -4-Random(3)) then velY -= 0.8; + if (Abs(velX) > 0.1) then velX -= velX/10.0; + velX += (Random-Random)*0.2; + accelY := 0.15; end; if ((pan.PanelType and PANEL_LIFTLEFT) <> 0) then begin - if (VelX > -8-Random(3)) then VelX -= 0.8; - AccelY := 0.15; + if (velX > -8-Random(3)) then velX -= 0.8; + accelY := 0.15; end; if ((pan.PanelType and PANEL_LIFTRIGHT) <> 0) then begin - if (VelX < 8+Random(3)) then VelX += 0.8; - AccelY := 0.15; + if (velX < 8+Random(3)) then velX += 0.8; + accelY := 0.15; end; end; {$ENDIF} - dX := Round(VelX); - dY := Round(VelY); + dX := Round(velX); + dY := Round(velY); {$IF not DEFINED(D2F_NEW_SPARK_THINKER)} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then begin - if (State <> STATE_STICK) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + if (state <> TPartState.Stuck) and + (not isBlockedAt(x, y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then begin // Âèñèò â âîçäóõå - êàïàåò - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; + velY := 0.8; + accelY := 0.5; + state := TPartState.Normal; end; end; {$ELSE} - if (State <> STATE_STICK) and (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + if (state <> TPartState.Stuck) and (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then begin // Âèñèò â âîçäóõå - êàïàåò - if (nil = g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then + if (nil = g_Map_traceToNearest(x, y-1, x, y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey)) then begin - VelY := 0.8; - AccelY := 0.5; - State := STATE_NORMAL; + velY := 0.8; + accelY := 0.5; + state := TPartState.Normal; end; end; {$ENDIF} @@ -734,8 +1039,9 @@ begin // horizontal if (dX <> 0) then begin - pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); - X := ex; + pan := g_Map_traceToNearest(x, y, x+dX, y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + if (x <> ex) then onGround := false; + x := ex; // free to ride? if (pan <> nil) then begin @@ -744,47 +1050,53 @@ begin // Ñòåíà/äâåðü? if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then begin - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + state := TPartState.Stuck; + justSticked := true; if (dX > 0) then stickDX := 1 else stickDX := -1; end; end; - if (X < 0) or (X >= gMapInfo.Width) then begin die(); exit; end; + if (x < 0) or (x >= gMapInfo.Width) then begin die(); exit; end; end; // vertical if (dY <> 0) then begin - pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); - Y := ey; - // free to ride? - if (pan <> nil) then + if (dY < 0) or not onGround then begin - // nope - if (dY > 0) and ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; - // Ñòåíà/äâåðü? - if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then + pan := g_Map_traceToNearest(x, y, x, y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + y := ey; + // free to ride? + if (pan <> nil) then begin - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (dY > 0) and (State <> STATE_STICK) then - begin - State := STATE_NORMAL; - end - else + // nope + if (dY > 0) and ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + // Ñòåíà/äâåðü? + if ((pan.tag and (GridTagWall or GridTagDoor or GridTagStep)) <> 0) then begin - State := STATE_STICK; - if (g_Map_PanelAtPoint(X-1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 - else if (g_Map_PanelAtPoint(X+1, Y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 - else stickDX := 0; + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + if (dY > 0) and (state <> TPartState.Stuck) then + begin + state := TPartState.Normal; + end + else + begin + state := TPartState.Stuck; + if (g_Map_PanelAtPoint(x-1, y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := -1 + else if (g_Map_PanelAtPoint(x+1, y, (GridTagWall or GridTagDoor or GridTagStep)) <> nil) then stickDX := 1 + else stickDX := 0; + justSticked := true; + end; end; end; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); end; - if (Y < 0) or (Y >= gMapInfo.Height) then begin die(); exit; end; + if (y < 0) or (y >= gMapInfo.Height) then begin die(); exit; end; end; {$ELSE} // horizontal @@ -794,20 +1106,21 @@ begin for b := 1 to Abs(dX) do begin // Ñáîêó ãðàíèöà? - if (X+s >= w) or (X+s <= 0) then begin die(); break;end; + if (x+s >= w) or (x+s <= 0) then begin die(); break;end; //c := gCollideMap[Y, X+s]; // Ñáîêó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò? - if isLiquidAt(X+s, Y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + if isLiquidAt(x+s, y) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; + if isBlockedAt(x+s, y) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - State := STATE_STICK; + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + state := TPartState.Stuck; + justSticked := true; Break; end; - X := X+s; + x := x+s; end; end; // vertical @@ -817,28 +1130,29 @@ begin for b := 1 to Abs(dY) do begin // Ñíèçó/ñâåðõó ãðàíèöà - if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + if (y+s >= h) or (y+s <= 0) then begin die(); break; end; //c := gCollideMap[Y+s, X]; // Ñíèçó æèäêîñòü, à ÷àñòèöà óæå ïàäàåò - if isLiquidAt(X, Y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + if isLiquidAt(x, y+s) {ByteBool(c and MARK_LIQUID)} and (dY > 0) then begin die(); break; end; + if isBlockedAt(x, y+s) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - VelX := 0; - VelY := 0; - AccelX := 0; - AccelY := 0; - if (s > 0) and (State <> STATE_STICK) then State := STATE_NORMAL else State := STATE_STICK; + velX := 0; + velY := 0; + accelX := 0; + accelY := 0; + if (s > 0) and (state <> TPartState.Stuck) then state := TPartState.Normal else state := TPartState.Stuck; + justSticked := (state = TPartState.Stuck); break; end; - Y := Y+s; + y := y+s; end; end; {$ENDIF} - VelX += AccelX; - VelY += AccelY; + velX += accelX; + velY += accelY; - Time += 1; + time += 1; end; @@ -854,56 +1168,57 @@ var ex, ey: Integer; {$ENDIF} begin - dX := Round(VelX); - dY := Round(VelY); + dX := Round(velX); + dY := Round(velY); {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) then + if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) then begin - pan := g_Map_traceToNearest(X, Y-1, X, Y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + pan := g_Map_traceToNearest(x, y-1, x, y+1, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); end; {$ELSE} - if (Abs(VelX) < 0.1) and (Abs(VelY) < 0.1) and - (not isBlockedAt(X, Y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and - (not isBlockedAt(X, Y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then + if (Abs(velX) < 0.1) and (Abs(velY) < 0.1) and + (not isBlockedAt(x, y-1) {ByteBool(gCollideMap[Y-1, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y) {ByteBool(gCollideMap[Y, X] and MARK_BLOCKED)}) and + (not isBlockedAt(x, y+1) {ByteBool(gCollideMap[Y+1, X] and MARK_BLOCKED)}) then begin // Âèñèò â âîçäóõå - VelY := 0.8; - AccelY := 0.5; + velY := 0.8; + accelY := 0.5; end; {$ENDIF} if (dX <> 0) then begin {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - pan := g_Map_traceToNearest(X, Y, X+dX, Y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + pan := g_Map_traceToNearest(x, y, x+dX, y, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); //e_WriteLog(Format('spark h-trace: (%d,%d)-(%d,%d); dx=%d; end=(%d,%d); hit=%d', [X, Y, X+dX, Y, dX, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); - X := ex; + if (x <> ex) then onGround := false; + x := ex; // free to ride? if (pan <> nil) then begin // nope if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; - VelX := 0; - AccelX := 0; + velX := 0; + accelX := 0; end; - if (X < 0) or (X >= gMapInfo.Width) then begin die(); exit; end; + if (x < 0) or (x >= gMapInfo.Width) then begin die(); exit; end; {$ELSE} if (dX > 0) then s := 1 else s := -1; dX := Abs(dX); for b := 1 to dX do begin - if (X+s >= gMapInfo.Width) or (X+s <= 0) then begin die(); break; end; + if (x+s >= gMapInfo.Width) or (x+s <= 0) then begin die(); break; end; //c := gCollideMap[Y, X+s]; - if isBlockedAt(X+s, Y) {ByteBool(c and MARK_BLOCKED)} then + if isBlockedAt(x+s, y) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî - VelX := 0; - AccelX := 0; + velX := 0; + accelX := 0; Break; end else // Ïóñòî: - if not isAnythingAt(X+s, Y) {c = MARK_FREE} then - X := X + s + if not isAnythingAt(x+s, y) {c = MARK_FREE} then + x := x + s else // Îñòàëüíîå: begin die(); @@ -916,66 +1231,65 @@ begin if (dY <> 0) then begin {$IF DEFINED(D2F_NEW_SPARK_THINKER)} - pan := g_Map_traceToNearest(X, Y, X, Y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); - //e_WriteLog(Format('spark y-trace: (%d,%d)-(%d,%d); dy=%d; end=(%d,%d); hit=%d', [X, Y, X, Y+dY, dY, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); - (* - if (pan <> nil) then + if (dY < 0) or not onGround then begin - e_WriteLog(Format('spark y-trace: %08x (%d,%d)-(%d,%d); dy=%d; end=(%d,%d); hittag=%04x', [LongWord(@self), X, Y, X, Y+dY, dY, ex, ey, pan.tag]), MSG_NOTIFY); - end - else - begin - e_WriteLog(Format('spark y-trace: %08x (%d,%d)-(%d,%d); dy=%d; end=(%d,%d); hit=%d', [LongWord(@self), X, Y, X, Y+dY, dY, ex, ey, Integer(pan <> nil)]), MSG_NOTIFY); - end; - *) - Y := ey; - // free to ride? - if (pan <> nil) then - begin - //die(); exit; - // nope - if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; - if (dY < 0) then + pan := g_Map_traceToNearest(x, y, x, y+dY, (GridTagWall or GridTagDoor or GridTagStep or GridTagAcid1 or GridTagAcid2 or GridTagWater), @ex, @ey); + y := ey; + { + if awaken then begin - VelY := -VelY; - AccelY := abs(AccelY); - end - else + awaken := false; + e_LogWritefln('AWAKEN particle of type %s; justSticked=%s; onGround=%s; VelY=%s; AccelY=%s; Y=%s; ey=%s', [ParticleType, justSticked, onGround, VelY, AccelY, Y, ey]); + end; + } + // free to ride? + if (pan <> nil) then begin - VelX := 0; - AccelX := 0; - VelY := 0; - AccelY := 0.8; + // nope + if ((pan.tag and (GridTagAcid1 or GridTagAcid2 or GridTagWater)) <> 0) then begin die(); exit; end; + if (dY < 0) then + begin + velY := -velY; + accelY := abs(accelY); + end + else + begin + velX := 0; + accelX := 0; + velY := 0; + accelY := 0.8; + end; end; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); end; - if (Y < 0) or (Y >= gMapInfo.Height) then begin die(); exit; end; + if (y < 0) or (y >= gMapInfo.Height) then begin die(); exit; end; {$ELSE} if (dY > 0) then s := 1 else s := -1; dY := Abs(dY); for b := 1 to dY do begin - if (Y+s >= gMapInfo.Height) or (Y+s <= 0) then begin die(); break; end; + if (y+s >= gMapInfo.Height) or (y+s <= 0) then begin die(); break; end; //c := gCollideMap[Y+s, X]; - if isBlockedAt(X, Y+s) {ByteBool(c and MARK_BLOCKED)} then + if isBlockedAt(x, y+s) {ByteBool(c and MARK_BLOCKED)} then begin // Ñòåíà/äâåðü - ïàäàåò âåðòèêàëüíî if s < 0 then begin - VelY := -VelY; - AccelY := Abs(AccelY); + velY := -velY; + accelY := Abs(accelY); end else // Èëè íå ïàäàåò begin - VelX := 0; - AccelX := 0; - VelY := 0; - AccelY := 0.8; + velX := 0; + accelX := 0; + velY := 0; + accelY := 0.8; end; Break; end else // Ïóñòî: - if not isAnythingAt(X, Y+s) {c = MARK_FREE} then - Y := Y + s + if not isAnythingAt(x, y+s) {c = MARK_FREE} then + y := y + s else // Îñàëüíîå: begin die(); @@ -985,15 +1299,15 @@ begin {$ENDIF} end; - if (VelX <> 0.0) then VelX += AccelX; + if (velX <> 0.0) then velX += accelX; - if (VelY <> 0.0) then + if (velY <> 0.0) then begin - if (AccelY < 10) then AccelY += 0.08; - VelY += AccelY; + if (accelY < 10) then accelY += 0.08; + velY += accelY; end; - Time += 1; + time += 1; end; // ////////////////////////////////////////////////////////////////////////// // @@ -1006,7 +1320,7 @@ var begin h := gMapInfo.Height; - dY := Round(VelY); + dY := Round(velY); if dY <> 0 then begin @@ -1017,7 +1331,7 @@ begin for b := 1 to Abs(dY) do begin - if (Y+s >= h) or (Y+s <= 0) then begin die(); break; end; + if (y+s >= h) or (y+s <= 0) then begin die(); break; end; (* if not isLiquidAt(X, Y+s) {ByteBool(gCollideMap[Y+s, X] and MARK_LIQUID)} then @@ -1027,16 +1341,16 @@ begin end; *) // we traced liquid before, so don't bother checking - if (Y+s <= liquidTopY) then begin die(); break; end; + if (y+s <= liquidTopY) then begin die(); break; end; - Y := Y+s; + y := y+s; end; end; - if VelY > -4 then - VelY := VelY + AccelY; + if velY > -4 then + velY := velY + accelY; - Time := Time + 1; + time := time + 1; end; @@ -1048,6 +1362,8 @@ var DevY1, DevY2: Byte; l: Integer; begin + exit; + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then exit; if Count > l then Count := l; @@ -1061,32 +1377,33 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); - VelX := VX + (Random-Random)*3; - VelY := VY + (Random-Random)*3; + velX := VX + (Random-Random)*3; + velY := VY + (Random-Random)*3; - if VelY > -4 then - if VelY-4 < -4 then - VelY := -4 + if velY > -4 then + if velY-4 < -4 then + velY := -4 else - VelY := VelY-4; - - AccelX := -Sign(VelX)*Random/100; - AccelY := 0.8; - - Red := 255; - Green := 100+Random(155); - Blue := 64; - Alpha := 255; - - State := STATE_NORMAL; - Time := 0; - LiveTime := 30+Random(60); - ParticleType := PARTICLE_SPARK; - - {CorrectOffsets(CurrentParticle);} + velY := velY-4; + + accelX := -Sign(velX)*Random/100; + accelY := 0.8; + + red := 255; + green := 100+Random(155); + blue := 64; + alpha := 255; + + state := TPartState.Normal; + time := 0; + liveTime := 30+Random(60); + particleType := TPartType.Spark; + justSticked := false; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + awaken := false; end; if CurrentParticle+2 > MaxParticles then @@ -1097,103 +1414,6 @@ begin end; -procedure g_GFX_Blood(fX, fY: Integer; Count: Word; vx, vy: Integer; - DevX, DevY: Word; CR, CG, CB: Byte; Kind: Byte = BLOOD_NORMAL); -var - a: Integer; - DevX1, DevX2, - DevY1, DevY2: Word; - l: Integer; - CRnd: Byte; - CC: SmallInt; -begin - if Kind = BLOOD_SPARKS then - begin - g_GFX_SparkVel(fX, fY, 2 + Random(2), -VX div 2, -VY div 2, DevX, DevY); - Exit; - end; - l := Length(Particles); - if l = 0 then - Exit; - if Count > l then - Count := l; - - DevX1 := DevX div 2; - DevX2 := DevX + 1; - DevY1 := DevY div 2; - DevY2 := DevY + 1; - - for a := 1 to Count do - begin - with Particles[CurrentParticle] do - begin - X := fX - DevX1 + Random(DevX2); - Y := fY - DevY1 + Random(DevY2); - - { - if (X < 0) or (X > gMapInfo.Width-1) or - (Y < 0) or (Y > gMapInfo.Height-1) or - ByteBool(gCollideMap[Y, X] and MARK_WALL) then - Continue; - } - if isWallAt(X, Y) then continue; - - VelX := vx + (Random-Random)*3; - VelY := vy + (Random-Random)*3; - - if VelY > -4 then - if VelY-4 < -4 then - VelY := -4 - else - VelY := VelY-4; - - AccelX := -Sign(VelX)*Random/100; - AccelY := 0.8; - - CRnd := 20*Random(6); - if CR > 0 then - begin - CC := CR + CRnd - 50; - if CC < 0 then CC := 0; - if CC > 255 then CC := 255; - Red := CC; - end else - Red := 0; - if CG > 0 then - begin - CC := CG + CRnd - 50; - if CC < 0 then CC := 0; - if CC > 255 then CC := 255; - Green := CC; - end else - Green := 0; - if CB > 0 then - begin - CC := CB + CRnd - 50; - if CC < 0 then CC := 0; - if CC > 255 then CC := 255; - Blue := CC; - end else - Blue := 0; - - Alpha := 255; - - State := STATE_NORMAL; - Time := 0; - LiveTime := 120+Random(40); - ParticleType := PARTICLE_BLOOD; - - {CorrectOffsets(CurrentParticle);} - end; - - if CurrentParticle >= MaxParticles-1 then - CurrentParticle := 0 - else - CurrentParticle := CurrentParticle+1; - end; -end; - - procedure g_GFX_Spark(fX, fY: Integer; Count: Word; Angle: SmallInt; DevX, DevY: Byte); var a: Integer; @@ -1203,6 +1423,8 @@ var BaseVelX, BaseVelY: Single; l: Integer; begin + exit; + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -1227,25 +1449,26 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); - - VelX := BaseVelX*Random; - VelY := BaseVelY-Random; - AccelX := VelX/3.0; - AccelY := VelY/5.0; - - Red := 255; - Green := 100+Random(155); - Blue := 64; - Alpha := 255; - - State := STATE_NORMAL; - Time := 0; - LiveTime := 30+Random(60); - ParticleType := PARTICLE_SPARK; - - {CorrectOffsets(CurrentParticle);} + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); + + velX := BaseVelX*Random; + velY := BaseVelY-Random; + accelX := velX/3.0; + accelY := velY/5.0; + + red := 255; + green := 100+Random(155); + blue := 64; + alpha := 255; + + state := TPartState.Normal; + time := 0; + liveTime := 30+Random(60); + particleType := TPartType.Spark; + justSticked := false; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + awaken := false; end; if CurrentParticle+2 > MaxParticles then @@ -1255,6 +1478,7 @@ begin end; end; + procedure g_GFX_Water(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DevX, DevY, Color: Byte); var a: Integer; @@ -1262,6 +1486,8 @@ var DevY1, DevY2: Byte; l: Integer; begin + exit; + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -1280,54 +1506,55 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); if Abs(fVelX) < 0.5 then - VelX := 1.0 - 2.0*Random + velX := 1.0 - 2.0*Random else - VelX := fVelX*Random; + velX := fVelX*Random; if Random(10) < 7 then - VelX := -VelX; - VelY := fVelY*Random; - AccelX := 0.0; - AccelY := 0.8; + velX := -velX; + velY := fVelY*Random; + accelX := 0.0; + accelY := 0.8; case Color of 1: // Êðàñíûé begin - Red := 155 + Random(9)*10; - Green := Trunc(150*Random); - Blue := Green; + red := 155 + Random(9)*10; + green := Trunc(150*Random); + blue := green; end; 2: // Çåëåíûé begin - Red := Trunc(150*Random); - Green := 175 + Random(9)*10; - Blue := Red; + red := Trunc(150*Random); + green := 175 + Random(9)*10; + blue := red; end; 3: // Ñèíèé begin - Red := Trunc(200*Random); - Green := Red; - Blue := 175 + Random(9)*10; + red := Trunc(200*Random); + green := red; + blue := 175 + Random(9)*10; end; else // Ñåðûé begin - Red := 90 + Random(12)*10; - Green := Red; - Blue := Red; + red := 90 + Random(12)*10; + green := red; + blue := red; end; end; - Alpha := 255; + alpha := 255; - State := STATE_NORMAL; - Time := 0; - LiveTime := 60+Random(60); - ParticleType := PARTICLE_WATER; - - {CorrectOffsets(CurrentParticle);} + state := TPartState.Normal; + time := 0; + liveTime := 60+Random(60); + particleType := TPartType.Water; + justSticked := false; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + awaken := false; end; if CurrentParticle+2 > MaxParticles then @@ -1337,11 +1564,14 @@ begin end; end; + procedure g_GFX_SimpleWater(fX, fY: Integer; Count: Word; fVelX, fVelY: Single; DefColor, CR, CG, CB: Byte); var a: Integer; l: Integer; begin + exit; + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -1352,67 +1582,68 @@ begin begin with Particles[CurrentParticle] do begin - X := fX; - Y := fY; + x := fX; + y := fY; - VelX := fVelX; - VelY := fVelY; - AccelX := 0.0; - AccelY := 0.8; + velX := fVelX; + velY := fVelY; + accelX := 0.0; + accelY := 0.8; case DefColor of 1: // Êðàñíûé begin - Red := 155 + Random(9)*10; - Green := Trunc(150*Random); - Blue := Green; + red := 155 + Random(9)*10; + green := Trunc(150*Random); + blue := green; end; 2: // Çåëåíûé begin - Red := Trunc(150*Random); - Green := 175 + Random(9)*10; - Blue := Red; + red := Trunc(150*Random); + green := 175 + Random(9)*10; + blue := red; end; 3: // Ñèíèé begin - Red := Trunc(200*Random); - Green := Red; - Blue := 175 + Random(9)*10; + red := Trunc(200*Random); + green := red; + blue := 175 + Random(9)*10; end; 4: // Ñâîé öâåò, ñâåòëåå begin - Red := 20 + Random(19)*10; - Green := Red; - Blue := Red; - Red := Min(Red + CR, 255); - Green := Min(Green + CG, 255); - Blue := Min(Blue + CB, 255); + red := 20 + Random(19)*10; + green := red; + blue := red; + red := Min(red + CR, 255); + green := Min(green + CG, 255); + blue := Min(blue + CB, 255); end; 5: // Ñâîé öâåò, òåìíåå begin - Red := 20 + Random(19)*10; - Green := Red; - Blue := Red; - Red := Max(CR - Red, 0); - Green := Max(CG - Green, 0); - Blue := Max(CB - Blue, 0); + red := 20 + Random(19)*10; + green := red; + blue := red; + red := Max(CR - red, 0); + green := Max(CG - green, 0); + blue := Max(CB - blue, 0); end; else // Ñåðûé begin - Red := 90 + Random(12)*10; - Green := Red; - Blue := Red; + red := 90 + Random(12)*10; + green := red; + blue := red; end; end; - Alpha := 255; + alpha := 255; - State := STATE_NORMAL; - Time := 0; - LiveTime := 60+Random(60); - ParticleType := PARTICLE_WATER; - - {CorrectOffsets(CurrentParticle);} + state := TPartState.Normal; + time := 0; + liveTime := 60+Random(60); + particleType := TPartType.Water; + justSticked := false; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + awaken := false; end; if CurrentParticle+2 > MaxParticles then @@ -1423,13 +1654,20 @@ begin end; +{.$DEFINE D2F_DEBUG_BUBBLES} procedure g_GFX_Bubbles(fX, fY: Integer; Count: Word; DevX, DevY: Byte); var a: Integer; DevX1, DevX2, DevY1, DevY2: Byte; l, liquidx: Integer; + {$IF DEFINED(D2F_DEBUG_BUBBLES)} + stt: UInt64; + nptr, ptr: Boolean; + {$ENDIF} begin + exit; + if not gpart_dbg_enabled then Exit; l := Length(Particles); if l = 0 then Exit; @@ -1445,11 +1683,11 @@ begin begin with Particles[CurrentParticle] do begin - X := fX-DevX1+Random(DevX2); - Y := fY-DevY1+Random(DevY2); + x := fX-DevX1+Random(DevX2); + y := fY-DevY1+Random(DevY2); - if (X >= gMapInfo.Width) or (X <= 0) or - (Y >= gMapInfo.Height) or (Y <= 0) then + if (x >= gMapInfo.Width) or (x <= 0) or + (y >= gMapInfo.Height) or (y <= 0) then Continue; (* @@ -1460,24 +1698,39 @@ begin // trace liquid, so we'll know where it ends; do it in 8px steps for speed // tracer will return `false` if we started outside of the liquid - if not g_Map_TraceLiquidNonPrecise(X, Y, 0, -8, liquidx, liquidTopY) then continue; - - VelX := 0; - VelY := -1-Random; - AccelX := 0; - AccelY := VelY/10; - Red := 255; - Green := 255; - Blue := 255; - Alpha := 255; - - State := STATE_NORMAL; - Time := 0; - LiveTime := 65535; - ParticleType := PARTICLE_BUBBLES; + {$IF DEFINED(D2F_DEBUG_BUBBLES)} + stt := curTimeMicro(); + ptr := mapGrid.traceOrthoRayWhileIn(liquidx, liquidTopY, x, y, x, 0, GridTagWater or GridTagAcid1 or GridTagAcid2); + stt := curTimeMicro()-stt; + e_LogWritefln('traceOrthoRayWhileIn: time=%s (%s); liquidTopY=%s', [Integer(stt), ptr, liquidTopY]); + // + stt := curTimeMicro(); + nptr := g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY); + stt := curTimeMicro()-stt; + e_LogWritefln('g_Map_TraceLiquidNonPrecise: time=%s (%s); liquidTopY=%s', [Integer(stt), nptr, liquidTopY]); + if not nptr then continue; + {$ELSE} + if not g_Map_TraceLiquidNonPrecise(x, y, 0, -8, liquidx, liquidTopY) then continue; + {$ENDIF} - {CorrectOffsets(CurrentParticle);} + velX := 0; + velY := -1-Random; + accelX := 0; + accelY := velY/10; + + red := 255; + green := 255; + blue := 255; + alpha := 255; + + state := TPartState.Normal; + time := 0; + liveTime := 65535; + particleType := TPartType.Bubbles; + justSticked := false; + onGround := (velY >= 0) and g_Map_HasAnyPanelAtPoint(x, y+1, (PANEL_WALL or PANEL_CLOSEDOOR or PANEL_STEP)); + awaken := false; end; if CurrentParticle+2 > MaxParticles then @@ -1487,6 +1740,8 @@ begin end; end; + +// ////////////////////////////////////////////////////////////////////////// // procedure g_GFX_SetMax(Count: Integer); var a: Integer; @@ -1501,12 +1756,14 @@ begin CurrentParticle := 0; end; + function g_GFX_GetMax(): Integer; begin Result := MaxParticles; end; -function FindOnceAnim: DWORD; + +function FindOnceAnim (): DWORD; var i: Integer; begin @@ -1530,10 +1787,12 @@ begin end; end; -procedure g_GFX_OnceAnim(X, Y: Integer; Anim: TAnimation; AnimType: Byte = 0); + +procedure g_GFX_OnceAnim (x, y: Integer; Anim: TAnimation; AnimType: Byte = 0); var find_id: DWORD; begin + if not gpart_dbg_enabled then Exit; if Anim = nil then Exit; @@ -1542,19 +1801,21 @@ begin OnceAnims[find_id].AnimType := AnimType; OnceAnims[find_id].Animation := TAnimation.Create(Anim.FramesID, Anim.Loop, Anim.Speed); OnceAnims[find_id].Animation.Blending := Anim.Blending; - OnceAnims[find_id].Animation.Alpha := Anim.Alpha; - OnceAnims[find_id].X := X; - OnceAnims[find_id].Y := Y; + OnceAnims[find_id].Animation.alpha := Anim.alpha; + OnceAnims[find_id].x := x; + OnceAnims[find_id].y := y; end; -procedure g_GFX_Update(); + +procedure g_GFX_Update (); var a: Integer; w, h: Integer; len: Integer; begin if not gpart_dbg_enabled then exit; - if Particles <> nil then + + if (Particles <> nil) then begin w := gMapInfo.Width; h := gMapInfo.Height; @@ -1567,17 +1828,19 @@ begin begin with Particles[a] do begin - if (Time = LiveTime) then begin die(); continue; end; - if (X+1 >= w) or (Y+1 >= h) or (X <= 0) or (Y <= 0) then begin die(); end; + if (time = liveTime) then begin die(); continue; end; + if (x+1 >= w) or (y+1 >= h) or (x <= 0) or (y <= 0) then begin die(); end; //if not alive then Continue; //e_WriteLog(Format('particle #%d: %d', [State, ParticleType]), MSG_NOTIFY); think(); - {CorrectOffsets(a);} end; // with end; // if end; // for end; // Particles <> nil + // clear awake map + awmClear(); + if OnceAnims <> nil then begin for a := 0 to High(OnceAnims) do @@ -1587,9 +1850,9 @@ begin ONCEANIM_SMOKE: begin if Random(3) = 0 then - OnceAnims[a].X := OnceAnims[a].X-1+Random(3); + OnceAnims[a].x := OnceAnims[a].x-1+Random(3); if Random(2) = 0 then - OnceAnims[a].Y := OnceAnims[a].Y-Random(2); + OnceAnims[a].y := OnceAnims[a].y-Random(2); end; end; @@ -1604,7 +1867,8 @@ begin end; end; -procedure g_GFX_Draw(); + +procedure g_GFX_Draw (); var a, len: Integer; begin @@ -1622,10 +1886,10 @@ begin for a := 0 to len do with Particles[a] do - if alive and (X >= sX) and (Y >= sY) and (X <= sX+sWidth) and (sY <= sY+sHeight) then + if alive and (x >= sX) and (y >= sY) and (x <= sX+sWidth) and (sY <= sY+sHeight) then begin - glColor4ub(Red, Green, Blue, Alpha); - glVertex2i(X + offsetX, Y + offsetY); + glColor4ub(red, green, blue, alpha); + glVertex2i(x + offsetX, y + offsetY); end; glEnd(); @@ -1637,7 +1901,8 @@ begin for a := 0 to High(OnceAnims) do if OnceAnims[a].Animation <> nil then with OnceAnims[a] do - Animation.Draw(X, Y, M_NONE); + Animation.Draw(x, y, M_NONE); end; + end.