X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInputHandler.java;h=dc19afdb0f42a6bd207fe3fc04956f274e85fb54;hb=fe86b2fc3788c58fb134415780b312b4c7ef5c97;hp=89fba691a916219a10b8c353fdf8122f5dfc90c4;hpb=20c99e213303aee769c1bf6320881badb524384f;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java index 89fba69..dc19afd 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java @@ -13,9 +13,9 @@ public class GameInputHandler { this.gameProc = gameProc; } - private void wasdPressed(int keyCode) { + private void wasdPressed(int keycode) { if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { - switch (keyCode) { + switch (keycode) { case Input.Keys.A: gameProc.player.moveX.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; @@ -26,7 +26,7 @@ public class GameInputHandler { break; } } else if (CaveGame.TOUCH){ - switch (keyCode) { + switch (keycode) { case Input.Keys.A: gameProc.cursorX--; break; @@ -43,11 +43,13 @@ public class GameInputHandler { } } - public void keyDown(int keyCode) { - if (keyCode == Input.Keys.W || keyCode == Input.Keys.A || - keyCode == Input.Keys.S || keyCode == Input.Keys.D) { - wasdPressed(keyCode); - } else switch (keyCode) { + public void keyDown(int keycode) { + gameProc.isKeyDown = true; + gameProc.keyDownCode = keycode; + if (keycode == Input.Keys.W || keycode == Input.Keys.A || + keycode == Input.Keys.S || keycode == Input.Keys.D) { + wasdPressed(keycode); + } else switch (keycode) { case Input.Keys.ALT_LEFT: if (CaveGame.TOUCH) { gameProc.ctrlMode++; @@ -74,11 +76,14 @@ public class GameInputHandler { if (CaveGame.STATE == GameState.GAME_PLAY) CaveGame.STATE = GameState.GAME_CREATIVE_INV; else CaveGame.STATE = GameState.GAME_PLAY; break; + + case Input.Keys.N: + CaveGame.STATE = GameState.RESTART; } } - public void keyUp(int keyCode) { - switch (keyCode) { + public void keyUp(int keycode) { + switch (keycode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.moveX.x = 0; break; @@ -98,16 +103,14 @@ public class GameInputHandler { screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && screenY= 0 && item < Items.BLOCKS.size) { for (int i = 8; i > 0; i--) { gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; } - if (item >= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item; - } catch (Exception e) { - Gdx.app.error("GameInputHandler", e.toString()); + gameProc.player.inventory[0] = item; } } else if (CaveGame.STATE == GameState.GAME_CREATIVE_INV) { CaveGame.STATE = GameState.GAME_PLAY; @@ -121,6 +124,10 @@ public class GameInputHandler { } public void touchUp(int screenX, int screenY, int button) { + if (gameProc.isKeyDown) { + keyUp(gameProc.keyDownCode); + gameProc.isKeyDown = false; + } if (gameProc.isTouchDown) { if (button == Input.Buttons.RIGHT){ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,