X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=sidebyside;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameInputHandler.java;h=dc19afdb0f42a6bd207fe3fc04956f274e85fb54;hb=94cf380b63371b09f2e5c52875e5497dfc314328;hp=61b52e41cce84814fe03b5e859707abaacb10f2f;hpb=103459785743a8485af69863d65ad1b1a2410ab0;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java index 61b52e4..dc19afd 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameInputHandler.java @@ -13,9 +13,9 @@ public class GameInputHandler { this.gameProc = gameProc; } - private void wasdPressed(int keyCode) { - if (gameProc.ctrlMode==0) { - switch (keyCode) { + private void wasdPressed(int keycode) { + if (gameProc.ctrlMode==0 || !CaveGame.TOUCH) { + switch (keycode) { case Input.Keys.A: gameProc.player.moveX.x = -GamePhysics.PL_SPEED; gameProc.player.dir = 0; @@ -25,8 +25,8 @@ public class GameInputHandler { gameProc.player.dir = 1; break; } - } else { - switch (keyCode) { + } else if (CaveGame.TOUCH){ + switch (keycode) { case Input.Keys.A: gameProc.cursorX--; break; @@ -40,21 +40,21 @@ public class GameInputHandler { gameProc.cursorY++; break; } - if (gameProc.cursorX<(gameProc.player.position.x+gameProc.player.texWidth/2)/16) - gameProc.player.dir=0; - if (gameProc.cursorX>(gameProc.player.position.x+gameProc.player.texWidth/2)/16) - gameProc.player.dir=1; } } - public void keyDown(int keyCode) { - if (keyCode == Input.Keys.W || keyCode == Input.Keys.A || - keyCode == Input.Keys.S || keyCode == Input.Keys.D) { - wasdPressed(keyCode); - } else switch (keyCode) { + public void keyDown(int keycode) { + gameProc.isKeyDown = true; + gameProc.keyDownCode = keycode; + if (keycode == Input.Keys.W || keycode == Input.Keys.A || + keycode == Input.Keys.S || keycode == Input.Keys.D) { + wasdPressed(keycode); + } else switch (keycode) { case Input.Keys.ALT_LEFT: - gameProc.ctrlMode++; - if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + if (CaveGame.TOUCH) { + gameProc.ctrlMode++; + if (gameProc.ctrlMode > 1) gameProc.ctrlMode = 0; + } break; case Input.Keys.SPACE: @@ -76,11 +76,14 @@ public class GameInputHandler { if (CaveGame.STATE == GameState.GAME_PLAY) CaveGame.STATE = GameState.GAME_CREATIVE_INV; else CaveGame.STATE = GameState.GAME_PLAY; break; + + case Input.Keys.N: + CaveGame.STATE = GameState.RESTART; } } - public void keyUp(int keyCode) { - switch (keyCode) { + public void keyUp(int keycode) { + switch (keycode) { case Input.Keys.A: case Input.Keys.D: gameProc.player.moveX.x = 0; break; @@ -100,23 +103,17 @@ public class GameInputHandler { screenXgameProc.renderer.camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2 && screenY= 0 && item < Items.BLOCKS.size) { for (int i = 8; i > 0; i--) { gameProc.player.inventory[i] = gameProc.player.inventory[i - 1]; } - if (item >= 0 && item < Items.BLOCKS.size) gameProc.player.inventory[0] = item; - } catch (Exception e) { - Gdx.app.error("GameInputHandler", e.toString()); + gameProc.player.inventory[0] = item; } } else if (CaveGame.STATE == GameState.GAME_CREATIVE_INV) { CaveGame.STATE = GameState.GAME_PLAY; - } else if (button == Input.Buttons.RIGHT && - !gameProc.player.canJump && !gameProc.player.flyMode) { - gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY, - gameProc.player.inventory[gameProc.invSlot]); } else { gameProc.touchDownX = screenX; gameProc.touchDownY = screenY; @@ -127,6 +124,10 @@ public class GameInputHandler { } public void touchUp(int screenX, int screenY, int button) { + if (gameProc.isKeyDown) { + keyUp(gameProc.keyDownCode); + gameProc.isKeyDown = false; + } if (gameProc.isTouchDown) { if (button == Input.Buttons.RIGHT){ gameProc.world.placeToForeground(gameProc.cursorX, gameProc.cursorY,