X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=inline;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=59557a2b9418ceebdcc5fc1f229d05ba512aceb0;hb=50082e8304a80c41dd8b1c1d80142e7c91a2d924;hp=3c6d7b38b7aa26b3ee4ec750220c0c1862867b9c;hpb=2d94431f674b2b604e03f32c9de4cf91c7fa715b;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index 3c6d7b3..59557a2 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -6,10 +6,13 @@ import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Color; +import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.math.Vector3; import ru.deadsoftware.cavecraft.Assets; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.Items; import ru.deadsoftware.cavecraft.GameScreen; +import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; public class GameRenderer { @@ -37,20 +40,6 @@ public class GameRenderer { spriteBatch.setProjectionMatrix(camera.combined); } - private void setColor(int r, int g, int b) { - shapeRenderer.setColor(r/255f, g/255f, b/255f, 1f); - } - - private void fillRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Filled); - shapeRenderer.rect(x,y,w,h); - } - - private void drawRect(float x, float y, float w, float h) { - shapeRenderer.set(ShapeRenderer.ShapeType.Line); - shapeRenderer.rect(x,y,w,h); - } - private void drawWorld() { int minX = (int) (camera.position.x/16); int minY = (int) (camera.position.y/16); @@ -77,40 +66,96 @@ public class GameRenderer { } } + private void drawMob(Mob mob) { + mob.draw(spriteBatch, + mob.position.x-camera.position.x, mob.position.y-camera.position.y); + } + private void drawPlayer(Player pl) { - Assets.playerSprite[pl.dir].setPosition(pl.position.x - camera.position.x, + if (!pl.moveX.equals(Vector2.Zero)) { + Assets.playerSkin[0][2].rotate(Mob.ANIM_SPEED); + Assets.playerSkin[1][2].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[0][3].rotate(-Mob.ANIM_SPEED); + Assets.playerSkin[1][3].rotate(Mob.ANIM_SPEED); + } else { + Assets.playerSkin[0][2].setRotation(0); + Assets.playerSkin[1][2].setRotation(0); + Assets.playerSkin[0][3].setRotation(0); + Assets.playerSkin[1][3].setRotation(0); + } + if (Assets.playerSkin[0][2].getRotation()>=60 || Assets.playerSkin[0][2].getRotation()<=-60) + Mob.ANIM_SPEED = -Mob.ANIM_SPEED; + Assets.playerSkin[1][2].setPosition( + pl.position.x - camera.position.x - 6, pl.position.y - camera.position.y); - Assets.playerSprite[pl.dir].draw(spriteBatch); + Assets.playerSkin[1][2].draw(spriteBatch); + Assets.playerSkin[1][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[1][3].draw(spriteBatch); + Assets.playerSkin[0][3].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y + 10); + Assets.playerSkin[0][3].draw(spriteBatch); + + spriteBatch.draw(Assets.playerSkin[pl.dir][0], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y - 2); + spriteBatch.draw(Assets.playerSkin[pl.dir][1], + pl.position.x - camera.position.x - 2, pl.position.y - camera.position.y + 8); + + Assets.playerSkin[0][2].setPosition( + pl.position.x - camera.position.x - 6, + pl.position.y - camera.position.y); + Assets.playerSkin[0][2].draw(spriteBatch); } private void drawGUI() { - spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, - camera.viewportHeight - Assets.invBar.getRegionHeight()); + spriteBatch.draw(Assets.invBar, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2, 0); for (int i=0; i<8; i++) { if (gameProc.player.inventory[i]>0) { spriteBatch.draw(Items.BLOCKS.getValueAt(gameProc.player.inventory[i]).getTexture(), camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2+3+i*20, - camera.viewportHeight-19); + 3); } } spriteBatch.draw(Assets.invCur, camera.viewportWidth/2 - Assets.invBar.getRegionWidth()/2 - 1 + 20*gameProc.invSlot, - camera.viewportHeight - Assets.invBar.getRegionHeight() - 2); + -1); + + if (CaveGame.TOUCH) { + spriteBatch.draw(Assets.touchArrows[0],26,camera.viewportHeight-52); + spriteBatch.draw(Assets.touchArrows[1],0,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[2],26,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchArrows[3],52,camera.viewportHeight-26); + spriteBatch.draw(Assets.touchSpace, camera.viewportWidth/2-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchLMB, camera.viewportWidth-52, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchRMB, camera.viewportWidth-26, camera.viewportHeight-26); + spriteBatch.draw(Assets.touchToggleMode, 78, camera.viewportHeight-26); + if (gameProc.ctrlMode==1) { + Assets.shade.setPosition(83, camera.viewportHeight-21); + Assets.shade.draw(spriteBatch); + } + } } public void render() { Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); + spriteBatch.begin(); drawWorld(); + for (Mob mob : gameProc.mobs) drawMob(mob); drawPlayer(gameProc.player); drawGUI(); spriteBatch.end(); - shapeRenderer.begin(ShapeRenderer.ShapeType.Line); - shapeRenderer.setColor(Color.ORANGE); - drawRect(gameProc.cursorX*16-camera.position.x, - gameProc.cursorY*16-camera.position.y,16,16); - shapeRenderer.end(); + if (gameProc.ctrlMode==1) { + shapeRenderer.begin(ShapeRenderer.ShapeType.Line); + shapeRenderer.setColor(Color.ORANGE); + shapeRenderer.set(ShapeRenderer.ShapeType.Line); + shapeRenderer.rect(gameProc.cursorX * 16 - camera.position.x, + gameProc.cursorY * 16 - camera.position.y, 16, 16); + shapeRenderer.end(); + } } }