X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=inline;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2Fgame%2FGameRenderer.java;h=3ffc0aed78dda0c7914330a13d91c098cffc9037;hb=c217099d21a0703347236f2d83e4d20c266f9be1;hp=a1a4c66bd93cd9a6489f0a545929d8fce1fab475;hpb=792296717939ac50df33865ae3acbb010e812ad1;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java index a1a4c66..3ffc0ae 100644 --- a/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java +++ b/core/src/ru/deadsoftware/cavecraft/game/GameRenderer.java @@ -2,15 +2,14 @@ package ru.deadsoftware.cavecraft.game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.GL20; -import com.badlogic.gdx.graphics.OrthographicCamera; -import com.badlogic.gdx.graphics.g2d.SpriteBatch; -import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector2; -import ru.deadsoftware.cavecraft.*; +import ru.deadsoftware.cavecraft.CaveGame; import ru.deadsoftware.cavecraft.game.mobs.Mob; import ru.deadsoftware.cavecraft.game.objects.Player; +import ru.deadsoftware.cavecraft.misc.Assets; +import ru.deadsoftware.cavecraft.misc.Renderer; -public class GameRenderer extends Renderer{ +public class GameRenderer extends Renderer { private GameProc gameProc; @@ -116,10 +115,13 @@ public class GameRenderer extends Renderer{ float x = camera.viewportWidth/2-Assets.creativeInv.getRegionWidth()/2; float y = camera.viewportHeight/2-Assets.creativeInv.getRegionHeight()/2; spriteBatch.draw(Assets.creativeInv, x, y); - spriteBatch.draw(Assets.creativeScroll, x+156, y+18); - for (int i=1; i0 && i0) @@ -184,14 +186,6 @@ public class GameRenderer extends Renderer{ if (CaveGame.TOUCH) drawTouchGui(); - setFontColor(255,255,255); - drawString("CaveCraft "+CaveGame.VERSION, 0, 0); - drawString("FPS: "+GameScreen.FPS, 0, 12); - drawString("X: "+(int)(gameProc.player.position.x/16), 0, 24); - drawString("Y: "+(gameProc.world.getHeight()-(int)(gameProc.player.position.y/16)), 0, 36); - drawString("Seed: "+WorldGen.getSeed(), 0, 48); - drawString("Mobs: "+gameProc.mobs.size, 0, 60); - spriteBatch.end(); }