X-Git-Url: https://deadsoftware.ru/gitweb?a=blobdiff_plain;ds=inline;f=core%2Fsrc%2Fru%2Fdeadsoftware%2Fcavecraft%2FGameScreen.java;h=545ee3f74f0f500f13481286b2f6a5f284be8006;hb=5fd3c5a7647fbf36de84ff184f58fad5e0e30644;hp=2704dbc4e68277ffb5eb44db0cb57b01baa22786;hpb=bea2a3c5b967bcd90ccd83e08e833d58449e963a;p=cavedroid.git diff --git a/core/src/ru/deadsoftware/cavecraft/GameScreen.java b/core/src/ru/deadsoftware/cavecraft/GameScreen.java index 2704dbc..545ee3f 100644 --- a/core/src/ru/deadsoftware/cavecraft/GameScreen.java +++ b/core/src/ru/deadsoftware/cavecraft/GameScreen.java @@ -2,9 +2,9 @@ package ru.deadsoftware.cavecraft; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; +import ru.deadsoftware.cavecraft.game.GameItems; import ru.deadsoftware.cavecraft.game.GameProc; import ru.deadsoftware.cavecraft.game.GameSaver; -import ru.deadsoftware.cavecraft.game.Items; import ru.deadsoftware.cavecraft.menu.MenuRenderer; import ru.deadsoftware.cavecraft.misc.*; @@ -13,13 +13,13 @@ public class GameScreen implements Screen { public static int FPS; public static boolean SHOW_DEBUG = false; - private GameProc gameProc; + private GameProc gp; private Renderer renderer; private MenuRenderer menuRenderer; public GameScreen() { Assets.load(); - Items.load(); + GameItems.load(); menuRenderer = new MenuRenderer(CaveGame.TOUCH ? 320 : 480); renderer = menuRenderer; Gdx.input.setInputProcessor(new InputHandlerMenu(menuRenderer)); @@ -34,7 +34,7 @@ public class GameScreen implements Screen { } private void game(float delta) { - gameProc.update(delta); + gp.update(delta); } private void menu() { @@ -58,21 +58,21 @@ public class GameScreen implements Screen { break; case NEW_GAME: - gameProc = new GameProc(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + gp = new GameProc(); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); CaveGame.STATE = AppState.GAME_PLAY; break; case LOAD_GAME: - gameProc = GameSaver.load(); - renderer = gameProc.renderer; - Gdx.input.setInputProcessor(new InputHandlerGame(gameProc)); + gp = GameSaver.load(); + renderer = gp.renderer; + Gdx.input.setInputProcessor(new InputHandlerGame(gp)); CaveGame.STATE = AppState.GAME_PLAY; break; case SAVE_GAME: - GameSaver.save(gameProc); + GameSaver.save(gp); CaveGame.STATE = AppState.MENU_MAIN; break; @@ -94,8 +94,8 @@ public class GameScreen implements Screen { break; case GAME_PLAY: case GAME_CREATIVE_INV: - gameProc.resetRenderer(); - renderer = gameProc.renderer; + gp.resetRenderer(); + renderer = gp.renderer; break; } }