diff --git a/src/game/g_options.pas b/src/game/g_options.pas
index a80d682cc3fdfcc5764377011b4a3d9c2821afe7..ace71914663e7a139ae5f705149984909cec83cc 100644 (file)
--- a/src/game/g_options.pas
+++ b/src/game/g_options.pas
interface
uses
- g_language, g_weapons;
+ g_language, g_weapons, utils;
function GenPlayerName (n: Integer): String;
-procedure g_Options_SetDefault();
-procedure g_Options_Read(FileName: String);
-procedure g_Options_Write(FileName: String);
-procedure g_Options_Write_Language(FileName: String);
-procedure g_Options_Write_Video(FileName: String);
-procedure g_Options_Write_Gameplay_Custom(FileName: String);
-procedure g_Options_Write_Gameplay_Net(FileName: String);
-procedure g_Options_Write_Net_Server(FileName: String);
-procedure g_Options_Write_Net_Client(FileName: String);
+procedure g_Options_SetDefault;
+procedure g_Options_SetDefaultVideo;
+procedure g_Options_ApplyGameSettings;
const DF_Default_Megawad_Start = 'megawads/DOOM2D.WAD:\MAP01';
var
-// gGameControls: TControls;
- gScreenWidth: Word;
- gScreenHeight: Word;
- gWinRealPosX: Integer;
- gWinRealPosY: Integer;
- gBPP: Byte;
+ gBPP: Integer;
gFreq: Byte;
gFullscreen: Boolean;
+ gWinSizeX, gWinSizeY: Integer;
gWinMaximized: Boolean;
gVSync: Boolean;
glLegacyNPOT: Boolean;
+ glRenderToFBO: Boolean = True;
gTextureFilter: Boolean;
+ gLerpActors: Boolean = True;
+ gFrameTime: Integer = 5;
+ gMaxFPS: Integer = 200;
gNoSound: Boolean;
- gSoundLevel: Byte;
- gMusicLevel: Byte;
- gMaxSimSounds: Byte;
+ gSoundLevel: Integer;
+ gMusicLevel: Integer;
+ gMaxSimSounds: Integer;
gMuteWhenInactive: Boolean;
gAdvCorpses: Boolean;
gAdvBlood: Boolean;
gAdvGibs: Boolean;
gGibsCount: Integer;
- gBloodCount: Byte;
- gFlash: Byte;
+ gBloodCount: Integer;
+ gFlash: Integer;
gDrawBackGround: Boolean;
gShowMessages: Boolean;
gRevertPlayers: Boolean;
gLanguage: String;
gAskLanguage: Boolean;
- gcMap: String;
- gcGameMode: String;
- gcTimeLimit: Word;
- gcGoalLimit: Word;
- gcMaxLives: Byte;
- gcPlayers: Byte;
- gcTeamDamage: Boolean;
- gcAllowExit: Boolean;
- gcWeaponStay: Boolean;
- gcMonsters: Boolean;
- gcBotsVS: String;
- gnMap: String;
- gnGameMode: String;
- gnTimeLimit: Word;
- gnGoalLimit: Word;
- gnMaxLives: Byte;
- gnPlayers: Byte;
- gnTeamDamage: Boolean;
- gnAllowExit: Boolean;
- gnWeaponStay: Boolean;
- gnMonsters: Boolean;
- gnBotsVS: String;
+ gSaveStats: Boolean = False;
+ gScreenshotStats: Boolean = False;
gsSDLSampleRate: Integer;
gsSDLBufferSize: Integer;
- gSFSDebug: Boolean;
- gSFSFastMode: Boolean;
gDefaultMegawadStart: AnsiString;
- gBerserkAutoswitch: Boolean;
+ glNPOTOverride: Boolean = false;
+
+ (* Latched game settings *)
+ gsMap: String;
+ gsGameMode: String;
+ gsTimeLimit: Word;
+ gsScoreLimit: Word;
+ gsMaxLives: Byte;
+ gsPlayers: Byte;
+ gsGameFlags: LongWord;
+ gsSpawnInvul: Integer = 0;
+ gsItemRespawnTime: Word = 60;
+ gsWarmupTime: Word = 30;
implementation
{$ENDIF}
e_log, e_input, g_console, g_window, g_sound, g_gfx, g_player, Math,
g_map, g_net, g_netmaster, SysUtils, CONFIG, g_game, g_main, e_texture,
- g_items, wadreader, e_graphics, g_touch, envvars;
+ g_items, wadreader, e_graphics, g_touch, envvars, g_system;
var
machine: Integer;
{$IFDEF USE_SDL2}
procedure g_Options_SetDefaultVideo;
-var
- target, closest, display: TSDL_DisplayMode;
- percentage: Integer;
+ var display: TSDL_DisplayMode;
+ {$IFNDEF ANDROID}
+ var target, closest: TSDL_DisplayMode; percentage: Integer;
+ {$ENDIF}
begin
(* Display 0 = Primary display *)
gScreenWidth := 640;
gScreenHeight := 480;
- //gBPP := SDL_BITSPERPIXEL(dispaly.format);
+ gWinSizeX := 640;
+ gWinSizeY := 480;
+ //gBPP := SDL_BITSPERPIXEL(display.format);
gBPP := 32;
{$IFDEF ANDROID}
gFullScreen := True; (* rotation not allowed? *)
if SDL_GetDesktopDisplayMode(0, @display) = 0 then
begin
{$IFDEF ANDROID}
- gScreenWidth := display.w;
- gScreenHeight := display.h;
+ gWinSizeX := display.w;
+ gWinSizeY := display.h;
{$ELSE}
(* Window must be smaller than display *)
closest.w := display.w;
SDL_GetClosestDisplayMode(0, @target, @closest);
Dec(percentage);
end;
- gScreenWidth := closest.w;
- gScreenHeight := closest.h;
+ gWinSizeX := closest.w;
+ gWinSizeY := closest.h;
//gBPP := SDL_BITSPERPIXEL(closest.format); (* Resolution list didn't work for some reason *)
{$ENDIF}
end
e_LogWritefln('SDL: Failed to get desktop display mode: %s', [SDL_GetError])
end;
(* Must be positioned on primary display *)
- gWinRealPosX := SDL_WINDOWPOS_CENTERED;
- gWinRealPosY := SDL_WINDOWPOS_CENTERED;
gWinMaximized := False;
gVSync := True;
gTextureFilter := True;
glLegacyNPOT := False;
- e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight));
+ gRC_Width := gWinSizeX;
+ gRC_Height := gWinSizeY;
+ gRC_FullScreen := gFullScreen;
+ gRC_Maximized := gWinMaximized;
+ e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
g_Console_ResetBinds;
end;
{$ELSE}
procedure g_Options_SetDefaultVideo;
begin
- gScreenWidth := 640;
- gScreenHeight := 480;
+ gWinSizeX := 640;
+ gWinSizeY := 480;
gBPP := 32;
gFullScreen := False;
- gWinRealPosX := 0;
- gWinRealPosY := 0;
gWinMaximized := False;
gVSync := True;
gTextureFilter := True;
glLegacyNPOT := False;
- e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gScreenWidth) + ' h = ' + IntToStr(gScreenHeight));
+ gScreenWidth := gWinSizeX;
+ gScreenHeight := gWinSizeY;
+ gRC_Width := gWinSizeX;
+ gRC_Height := gWinSizeY;
+ gRC_FullScreen := gFullScreen;
+ gRC_Maximized := gWinMaximized;
+ e_LogWriteLn('g_Options_SetDefaultVideo: w = ' + IntToStr(gWinSizeX) + ' h = ' + IntToStr(gWinSizeY));
g_Console_ResetBinds;
end;
{$ENDIF}
g_Gibs_SetMax(150);
g_Corpses_SetMax(20);
gGibsCount := 32;
- ITEM_RESPAWNTIME := 60 * 36;
gBloodCount := 4;
gAdvBlood := True;
gAdvCorpses := True;
gShowMessages := True;
gRevertPlayers := False;
gChatBubble := 4;
- gSFSDebug := False;
- gSFSFastMode := False;
+ wadoptDebug := False;
+ wadoptFast := False;
e_FastScreenshots := True;
gDefaultMegawadStart := DF_Default_Megawad_Start;
- gBerserkAutoswitch := True;
g_dbg_scale := 1.0;
+ gSaveStats := False;
gAskLanguage := True;
gLanguage := LANGUAGE_ENGLISH;
- (* section GameplayCustom *)
- gcMap := '';
- gcGameMode := _lc[I_MENU_GAME_TYPE_DM];
- gcTimeLimit := 0;
- gcGoalLimit := 0;
- gcMaxLives := 0;
- gcPlayers := 1;
- gcTeamDamage := False;
- gcAllowExit := True;
- gcWeaponStay := False;
- gcMonsters := False;
- gcBotsVS := 'Everybody';
-
- (* section GameplayNetwork *)
- gnMap := '';
- gnGameMode := _lc[I_MENU_GAME_TYPE_DM];
- gnTimeLimit := 0;
- gnGoalLimit := 0;
- gnMaxLives := 0;
- gnPlayers := 1;
- gnTeamDamage := False;
- gnAllowExit := True;
- gnWeaponStay := False;
- gnMonsters := False;
- gnBotsVS := 'Everybody';
+ gsMap := '';
+ gsGameMode := _lc[I_MENU_GAME_TYPE_DM];
+ gsTimeLimit := 0;
+ gsScoreLimit := 0;
+ gsMaxLives := 0;
+ gsPlayers := 1;
+ gsSpawnInvul := 0;
+ gsItemRespawnTime := 60;
+ gsGameFlags := GAME_OPTION_ALLOWEXIT or GAME_OPTION_DMKEYS or
+ GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER or
+ GAME_OPTION_TEAMHITTRACE or GAME_OPTION_TEAMHITPROJECTILE or
+ GAME_OPTION_ALLOWDROPFLAG;
+ gsPlayers := 1;
+
+ if not gGameOn then
+ g_Options_ApplyGameSettings;
(* section MasterServer *)
- NetSlistIP := 'mpms.doom2d.org';
- NetSlistPort := 25665;
- g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
+ NetMasterList := 'mpms.doom2d.org:25665, deadsoftware.ru:25665, terminalcorner.ru:25665';
+ g_Net_Slist_Set(NetMasterList);
(* section Server *)
NetServerName := 'Unnamed Server';
NetClientPort := NetPort;
end;
-procedure g_Options_Read(FileName: String);
-var
- i: Integer;
- config: TConfig;
- section: String;
-
- procedure ReadInteger (VAR v: Integer; param: String; minv: Integer = Low(Integer); maxv: Integer = High(Integer));
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadInteger (VAR v: LongWord; param: String; minv: LongWord = Low(LongWord); maxv: LongWord = High(LongWord)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadInteger (VAR v: Word; param: String; minv: Word = Low(Word); maxv: Word = High(Word)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadInteger (VAR v: Byte; param: String; minv: Byte = Low(Byte); maxv: Byte = High(Byte)); overload;
- begin
- v := Max(Min(config.ReadInt(section, param, v), maxv), minv)
- end;
-
- procedure ReadBoolean (VAR v: Boolean; param: String);
- begin
- v := config.ReadBool(section, param, v)
- end;
-
- procedure ReadString (VAR v: String; param: String);
- begin
- v := config.ReadStr(section, param, v)
- end;
-
+procedure g_Options_ApplyGameSettings;
begin
- gAskLanguage := True;
- e_WriteLog('Reading config', TMsgType.Notify);
- g_Options_SetDefault;
-
- if FileExists(FileName) = False then
- begin
- e_WriteLog('Config file '+FileName+' not found', TMsgType.Warning);
- g_Options_SetDefaultVideo;
- Exit
- end;
-
- config := TConfig.CreateFile(FileName);
-
- section := 'Video';
- ReadInteger(gScreenWidth, 'ScreenWidth', 0);
- ReadInteger(gScreenHeight, 'ScreenHeight', 0);
- ReadInteger(gWinRealPosX, 'WinPosX', 60);
- ReadInteger(gWinRealPosY, 'WinPosY', 60);
- ReadBoolean(gFullScreen, 'Fullscreen');
- ReadBoolean(gWinMaximized, 'Maximized');
- ReadInteger(gBPP, 'BPP', 0);
- ReadInteger(gFreq, 'Freq', 0);
- ReadBoolean(gVSync, 'VSync');
- ReadBoolean(gTextureFilter, 'TextureFilter');
- ReadBoolean(glLegacyNPOT, 'LegacyCompatible');
-
- section := 'Sound';
- ReadBoolean(gNoSound, 'NoSound');
- ReadInteger(gSoundLevel, 'SoundLevel', 0, 255);
- ReadInteger(gMusicLevel, 'MusicLevel', 0, 255);
- ReadInteger(gMaxSimSounds, 'MaxSimSounds', 2, 66);
- ReadBoolean(gMuteWhenInactive, 'MuteInactive');
- ReadInteger(gAnnouncer, 'Announcer', ANNOUNCE_NONE, ANNOUNCE_ALL);
- ReadBoolean(gSoundEffectsDF, 'SoundEffectsDF');
- ReadBoolean(gUseChatSounds, 'ChatSounds');
- ReadInteger(gsSDLSampleRate, 'SDLSampleRate', 11025, 96000);
- ReadInteger(gsSDLBufferSize, 'SDLBufferSize', 64, 16384);
-
- section := 'Player1';
- with gPlayer1Settings do
- begin
- ReadString(Name, 'name');
- ReadString(Model, 'model');
- ReadInteger(Color.R, 'red', 0, 255);
- ReadInteger(Color.G, 'green', 0, 255);
- ReadInteger(Color.B, 'blue', 0, 255);
- ReadInteger(Team, 'team');
- if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
- Team := TEAM_RED;
- end;
-
- section := 'Player2';
- with gPlayer2Settings do
- begin
- ReadString(Name, 'name');
- ReadString(Model, 'model');
- ReadInteger(Color.R, 'red', 0, 255);
- ReadInteger(Color.G, 'green', 0, 255);
- ReadInteger(Color.B, 'blue', 0, 255);
- ReadInteger(Team, 'team');
- if (Team < TEAM_RED) or (Team > TEAM_BLUE) then
- Team := TEAM_RED;
- end;
-
- section := 'Joysticks';
- for i := 0 to e_MaxJoys - 1 do
- begin
- ReadInteger(e_JoystickDeadzones[i], 'Deadzone' + IntToStr(i))
- end;
-
- section := 'Game';
- ReadInteger(i, 'MaxParticles', 0, 50000); g_GFX_SetMax(i);
- ReadInteger(i, 'MaxShells', 0, 600); g_Shells_SetMax(i);
- ReadInteger(i, 'MaxGibs', 0, 500); g_Gibs_SetMax(i);
- ReadInteger(i, 'MaxCorpses', 0, 100); g_Corpses_SetMax(i);
- ReadInteger(i, 'GibsCount');
- case i of
- 0: gGibsCount := 0;
- 1: gGibsCount := 8;
- 2: gGibsCount := 16;
- 3: gGibsCount := 32;
- else gGibsCount := 48;
- end;
- i := ITEM_RESPAWNTIME div 36; ReadInteger(i, 'ItemRespawnTime', 0); ITEM_RESPAWNTIME := i * 36;
- ReadInteger(gBloodCount, 'BloodCount', 0, 4);
- ReadBoolean(gAdvBlood, 'AdvancesBlood');
- ReadBoolean(gAdvCorpses, 'AdvancesCorpses');
- ReadBoolean(gAdvGibs, 'AdvancesGibs');
- ReadInteger(gFlash, 'Flash', 0, 2);
- ReadBoolean(gDrawBackGround, 'BackGround');
- ReadBoolean(gShowMessages, 'Messages');
- ReadBoolean(gRevertPlayers, 'RevertPlayers');
- ReadInteger(gChatBubble, 'ChatBubble', 0, 4);
- ReadBoolean(gSFSDebug, 'SFSDebug'); wadoptDebug := gSFSDebug;
- ReadBoolean(gSFSFastMode, 'SFSFastMode'); wadoptFast := gSFSFastMode;
- ReadBoolean(e_FastScreenshots, 'FastScreenshots');
- ReadString(gDefaultMegawadStart, 'DefaultMegawadStart');
- ReadBoolean(gBerserkAutoswitch, 'BerserkAutoswitching');
- i := Trunc(g_dbg_scale * 100); ReadInteger(i, 'Scale', 100); g_dbg_scale := i / 100;
- ReadString(gLanguage, 'Language');
- if (gLanguage = LANGUAGE_RUSSIAN) or (gLanguage = LANGUAGE_ENGLISH) then
- gAskLanguage := False
- else
- gLanguage := LANGUAGE_ENGLISH;
-
- section := 'GameplayCustom';
- ReadString(gcMap, 'Map');
- ReadString(gcGameMode, 'GameMode');
- ReadInteger(gcTimeLimit, 'TimeLimit', 0, 65535);
- ReadInteger(gcGoalLimit, 'GoalLimit', 0, 65535);
- ReadInteger(gcMaxLives, 'MaxLives', 0, 255);
- ReadInteger(gcPlayers, 'Players', 0, 2);
- ReadBoolean(gcTeamDamage, 'TeamDamage');
- ReadBoolean(gcAllowExit, 'AllowExit');
- ReadBoolean(gcWeaponStay, 'WeaponStay');
- ReadBoolean(gcMonsters, 'Monsters');
- ReadString(gcBotsVS, 'BotsVS');
-
with gGameSettings do
begin
- GameMode := g_Game_TextToMode(gcGameMode);
+ GameMode := g_Game_TextToMode(gsGameMode);
if GameMode = GM_NONE then
GameMode := GM_DM;
if GameMode = GM_SINGLE then
GameMode := GM_COOP;
- TimeLimit := gcTimeLimit;
- GoalLimit := gcGoalLimit;
- MaxLives := gcMaxLives;
-
- Options := 0;
- if gcTeamDamage then
- Options := Options or GAME_OPTION_TEAMDAMAGE;
- if gcAllowExit then
- Options := Options or GAME_OPTION_ALLOWEXIT;
- if gcWeaponStay then
- Options := Options or GAME_OPTION_WEAPONSTAY;
- if gcMonsters then
- Options := Options or GAME_OPTION_MONSTERS;
- if gcBotsVS = 'Everybody' then
- Options := Options or GAME_OPTION_BOTVSPLAYER or GAME_OPTION_BOTVSMONSTER;
- if gcBotsVS = 'Players' then
- Options := Options or GAME_OPTION_BOTVSPLAYER;
- if gcBotsVS = 'Monsters' then
- Options := Options or GAME_OPTION_BOTVSMONSTER;
- end;
-
- section := 'GameplayNetwork';
- ReadString(gnMap, 'Map');
- ReadString(gnGameMode, 'GameMode');
- ReadInteger(gnTimeLimit, 'TimeLimit', 0, 65535);
- ReadInteger(gnGoalLimit, 'GoalLimit', 0, 65535);
- ReadInteger(gnMaxLives, 'MaxLives', 0, 255);
- ReadInteger(gnPlayers, 'Players', 0, 2);
- ReadBoolean(gnTeamDamage, 'TeamDamage');
- ReadBoolean(gnAllowExit, 'AllowExit');
- ReadBoolean(gnWeaponStay, 'WeaponStay');
- ReadBoolean(gnMonsters, 'Monsters');
- ReadString(gnBotsVS, 'BotsVS');
-
- section := 'MasterServer';
- ReadString(NetSlistIP, 'IP');
- ReadInteger(NetSlistPort, 'Port', 0, 65535);
- ReadString(NetSlistList, 'List');
- g_Net_Slist_Set(NetSlistIP, NetSlistPort, NetSlistList);
-
- section := 'Server';
- ReadString(NetServerName, 'Name');
- ReadString(NetPassword, 'Password');
- ReadInteger(NetPort, 'Port', 0, 65535);
- ReadInteger(NetMaxClients, 'MaxClients', 0, NET_MAXCLIENTS);
- ReadBoolean(NetAllowRCON, 'RCON');
- ReadString(NetRCONPassword, 'RCONPassword');
- ReadBoolean(NetUseMaster, 'SyncWithMaster');
- ReadInteger(NetUpdateRate, 'UpdateInterval', 0);
- ReadInteger(NetRelupdRate, 'ReliableUpdateInterval', 0);
- ReadInteger(NetMasterRate, 'MasterSyncInterval', 1);
- ReadBoolean(NetForwardPorts, 'ForwardPorts');
-
- section := 'Client';
- ReadInteger(NetInterpLevel, 'InterpolationSteps', 0);
- ReadBoolean(NetForcePlayerUpdate, 'ForcePlayerUpdate');
- ReadBoolean(NetPredictSelf, 'PredictSelf');
- ReadString(NetClientIP, 'LastIP');
- ReadInteger(NetClientPort, 'LastPort', 0, 65535);
-
- config.Free();
-
- //if gTextureFilter then TEXTUREFILTER := GL_LINEAR else TEXTUREFILTER := GL_NEAREST;
-end;
-
-procedure g_Options_Write(FileName: String);
-var
- config: TConfig;
- i: Integer;
-begin
- e_WriteLog('Writing config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteInt('Video', 'ScreenWidth', gScreenWidth);
- config.WriteInt('Video', 'ScreenHeight', gScreenHeight);
- config.WriteInt('Video', 'WinPosX', gWinRealPosX);
- config.WriteInt('Video', 'WinPosY', gWinRealPosY);
- config.WriteBool('Video', 'Fullscreen', gFullScreen);
- config.WriteBool('Video', 'Maximized', gWinMaximized);
- config.WriteInt('Video', 'BPP', gBPP);
- config.WriteBool('Video', 'VSync', gVSync);
- config.WriteBool('Video', 'TextureFilter', gTextureFilter);
- config.WriteBool('Video', 'LegacyCompatible', glLegacyNPOT);
-
- config.WriteBool('Sound', 'NoSound', gNoSound);
- config.WriteInt('Sound', 'SoundLevel', gSoundLevel);
- config.WriteInt('Sound', 'MusicLevel', gMusicLevel);
- config.WriteInt('Sound', 'MaxSimSounds', gMaxSimSounds);
- config.WriteBool('Sound', 'MuteInactive', gMuteWhenInactive);
- config.WriteInt('Sound', 'Announcer', gAnnouncer);
- config.WriteBool('Sound', 'SoundEffectsDF', gSoundEffectsDF);
- config.WriteBool('Sound', 'ChatSounds', gUseChatSounds);
- config.WriteInt('Sound', 'SDLSampleRate', gsSDLSampleRate);
- config.WriteInt('Sound', 'SDLBufferSize', gsSDLBufferSize);
-
- with config, gPlayer1Settings do
- begin
- WriteStr('Player1', 'Name', Name);
- WriteStr('Player1', 'model', Model);
- WriteInt('Player1', 'red', Color.R);
- WriteInt('Player1', 'green', Color.G);
- WriteInt('Player1', 'blue', Color.B);
- WriteInt('Player1', 'team', Team);
+ TimeLimit := gsTimeLimit;
+ ScoreLimit := gsScoreLimit;
+ MaxLives := gsMaxLives;
+ SpawnInvul := gsSpawnInvul;
+ ItemRespawnTime := gsItemRespawnTime;
+ WarmupTime := gsWarmupTime;
+ Options := gsGameFlags;
end;
-
- with config, gPlayer2Settings do
- begin
- WriteStr('Player2', 'Name', Name);
- WriteStr('Player2', 'model', Model);
- WriteInt('Player2', 'red', Color.R);
- WriteInt('Player2', 'green', Color.G);
- WriteInt('Player2', 'blue', Color.B);
- WriteInt('Player2', 'team', Team);
- end;
-
- for i := 0 to e_MaxJoys-1 do
- config.WriteInt('Joysticks', 'Deadzone' + IntToStr(i), e_JoystickDeadzones[i]);
-
- with config do
- case gGibsCount of
- 0: config.WriteInt('Game', 'GibsCount', 0);
- 8: config.WriteInt('Game', 'GibsCount', 1);
- 16: config.WriteInt('Game', 'GibsCount', 2);
- 32: config.WriteInt('Game', 'GibsCount', 3);
- else config.WriteInt('Game', 'GibsCount', 4);
- end;
-
- config.WriteInt('Game', 'ItemRespawnTime', ITEM_RESPAWNTIME div 36);
- config.WriteInt('Game', 'MaxParticles', g_GFX_GetMax());
- config.WriteInt('Game', 'MaxShells', g_Shells_GetMax());
- config.WriteInt('Game', 'MaxGibs', g_Gibs_GetMax());
- config.WriteInt('Game', 'MaxCorpses', g_Corpses_GetMax());
- config.WriteInt('Game', 'BloodCount', gBloodCount);
- config.WriteBool('Game', 'AdvancesBlood', gAdvBlood);
- config.WriteBool('Game', 'AdvancesCorpses', gAdvCorpses);
- config.WriteBool('Game', 'AdvancesGibs', gAdvGibs);
- config.WriteInt('Game', 'Flash', gFlash);
- config.WriteBool('Game', 'BackGround', gDrawBackGround);
- config.WriteBool('Game', 'Messages', gShowMessages);
- config.WriteBool('Game', 'RevertPlayers', gRevertPlayers);
- config.WriteInt('Game', 'ChatBubble', gChatBubble);
- config.WriteBool('Game', 'SFSDebug', gSFSDebug);
- config.WriteBool('Game', 'SFSFastMode', gSFSFastMode);
- config.WriteBool('Game', 'FastScreenshots', e_FastScreenshots);
- config.WriteStr('Game', 'DefaultMegawadStart', gDefaultMegawadStart);
- config.WriteBool('Game', 'BerserkAutoswitching', gBerserkAutoswitch);
- config.WriteInt('Game', 'Scale', Round(g_dbg_scale * 100));
-
- config.WriteStr ('GameplayCustom', 'Map', gcMap);
- config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
- config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
- config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
- config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
- config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
- config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
- config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
- config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
- config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
- config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
-
- config.WriteStr ('GameplayNetwork', 'Map', gnMap);
- config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
- config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
- config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
- config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
- config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
- config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
- config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
- config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
- config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
- config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
-
- config.WriteStr('MasterServer', 'IP', NetSlistIP);
- config.WriteInt('MasterServer', 'Port', NetSlistPort);
- config.WriteStr('MasterServer', 'List', NetSlistList);
-
- config.WriteStr ('Server', 'Name', NetServerName);
- config.WriteStr ('Server', 'Password', NetPassword);
- config.WriteInt ('Server', 'Port', NetPort);
- config.WriteInt ('Server', 'MaxClients', NetMaxClients);
- config.WriteBool('Server', 'RCON', NetAllowRCON);
- config.WriteStr ('Server', 'RCONPassword', NetRCONPassword);
- config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
- config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
- config.WriteInt ('Server', 'UpdateInterval', NetUpdateRate);
- config.WriteInt ('Server', 'ReliableUpdateInterval', NetRelupdRate);
- config.WriteInt ('Server', 'MasterSyncInterval', NetMasterRate);
-
- config.WriteInt ('Client', 'InterpolationSteps', NetInterpLevel);
- config.WriteBool ('Client', 'ForcePlayerUpdate', NetForcePlayerUpdate);
- config.WriteBool ('Client', 'PredictSelf', NetPredictSelf);
- config.WriteStr ('Client', 'LastIP', NetClientIP);
- config.WriteInt ('Client', 'LastPort', NetClientPort);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Language(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing language config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
- config.WriteStr('Game', 'Language', gLanguage);
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Video(FileName: String);
-var
- config: TConfig;
- sW, sH: Integer;
-begin
- e_WriteLog('Writing resolution to config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- if gWinMaximized and (not gFullscreen) then
- begin
- sW := gWinSizeX;
- sH := gWinSizeY;
- end
- else
- begin
- sW := gScreenWidth;
- sH := gScreenHeight;
- end;
- e_LogWritefln(' (ws=%dx%d) (ss=%dx%d)', [gWinSizeX, gWinSizeY, gScreenWidth, gScreenHeight]);
-
- config.WriteInt('Video', 'ScreenWidth', sW);
- config.WriteInt('Video', 'ScreenHeight', sH);
- config.WriteInt('Video', 'WinPosX', gWinRealPosX);
- config.WriteInt('Video', 'WinPosY', gWinRealPosY);
- config.WriteBool('Video', 'Fullscreen', gFullscreen);
- config.WriteBool('Video', 'Maximized', gWinMaximized);
-
- config.WriteStr('Player1', 'Name', gPlayer1Settings.Name);
- config.WriteStr('Player2', 'Name', gPlayer2Settings.Name);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Gameplay_Custom(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing custom gameplay config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr ('GameplayCustom', 'Map', gcMap);
- config.WriteStr ('GameplayCustom', 'GameMode', gcGameMode);
- config.WriteInt ('GameplayCustom', 'TimeLimit', gcTimeLimit);
- config.WriteInt ('GameplayCustom', 'GoalLimit', gcGoalLimit);
- config.WriteInt ('GameplayCustom', 'MaxLives', gcMaxLives);
- config.WriteInt ('GameplayCustom', 'Players', gcPlayers);
- config.WriteBool('GameplayCustom', 'TeamDamage', gcTeamDamage);
- config.WriteBool('GameplayCustom', 'AllowExit', gcAllowExit);
- config.WriteBool('GameplayCustom', 'WeaponStay', gcWeaponStay);
- config.WriteBool('GameplayCustom', 'Monsters', gcMonsters);
- config.WriteStr ('GameplayCustom', 'BotsVS', gcBotsVS);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Gameplay_Net(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing network gameplay config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr ('GameplayNetwork', 'Map', gnMap);
- config.WriteStr ('GameplayNetwork', 'GameMode', gnGameMode);
- config.WriteInt ('GameplayNetwork', 'TimeLimit', gnTimeLimit);
- config.WriteInt ('GameplayNetwork', 'GoalLimit', gnGoalLimit);
- config.WriteInt ('GameplayNetwork', 'MaxLives', gnMaxLives);
- config.WriteInt ('GameplayNetwork', 'Players', gnPlayers);
- config.WriteBool('GameplayNetwork', 'TeamDamage', gnTeamDamage);
- config.WriteBool('GameplayNetwork', 'AllowExit', gnAllowExit);
- config.WriteBool('GameplayNetwork', 'WeaponStay', gnWeaponStay);
- config.WriteBool('GameplayNetwork', 'Monsters', gnMonsters);
- config.WriteStr ('GameplayNetwork', 'BotsVS', gnBotsVS);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Net_Server(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing server config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr ('Server', 'Name', NetServerName);
- config.WriteStr ('Server', 'Password', NetPassword);
- config.WriteInt ('Server', 'Port', NetPort);
- config.WriteInt ('Server', 'MaxClients', NetMaxClients);
- config.WriteBool('Server', 'SyncWithMaster', NetUseMaster);
- config.WriteBool('Server', 'ForwardPorts', NetForwardPorts);
-
- config.SaveFile(FileName);
- config.Free();
-end;
-
-procedure g_Options_Write_Net_Client(FileName: String);
-var
- config: TConfig;
-begin
- e_WriteLog('Writing client config', TMsgType.Notify);
-
- config := TConfig.CreateFile(FileName);
-
- config.WriteStr('Client', 'LastIP', NetClientIP);
- config.WriteInt('Client', 'LastPort', NetClientPort);
-
- config.SaveFile(FileName);
- config.Free();
end;
initialization
Randomize;
- machine := Random(10000)
+ machine := Random(10000);
+
+ (* Video *)
+ conRegVar('r_width', @gRC_Width, '', '');
+ conRegVar('r_height', @gRC_Height, '', '');
+ conRegVar('r_fullscreen', @gRC_FullScreen, '', '');
+ conRegVar('r_maximized', @gRC_Maximized, '', '');
+ conRegVar('r_bpp', @gBPP, '', '');
+ conRegVar('r_vsync', @gVSync, '', '');
+ conRegVar('r_texfilter', @gTextureFilter, '', '');
+ conRegVar('r_npot', @glNPOTOverride, '', '');
+ conRegVar('r_interp', @gLerpActors, '', 'interpolate actors');
+
+ (* Sound *)
+ conRegVar('s_nosound', @gNoSound, '', '');
+ conRegVar('s_soundvolume', @gSoundLevel, '', '');
+ conRegVar('s_musicvolume', @gMusicLevel, '', '');
+ conRegVar('s_maxsim', @gMaxSimSounds, '', ''); // e_sound_fmod/sdl?
+ conRegVar('s_muteinactive', @gMuteWhenInactive, '', '');
+ conRegVar('s_announcer', @gAnnouncer, '', '');
+ conRegVar('s_sfx', @gSoundEffectsDF, '', '');
+ conRegVar('s_chatsounds', @gUseChatSounds, '', '');
+ {$IFDEF USE_SDLMIXER}
+ conRegVar('sdl_mixer_samplerate', @gsSDLSampleRate, '', '');
+ conRegVar('sdl_mixer_buffersize', @gsSDLBufferSize, '', '');
+ {$ENDIF}
+
+ (* Game *)
+ conRegVar('g_gibs_count', @gGibsCount, '', '');
+ conRegVar('g_blood_count', @gBloodCount, '', '');
+ conRegVar('g_adv_blood', @gAdvBlood, '', '');
+ conRegVar('g_adv_corpses', @gAdvCorpses, '', '');
+ conRegVar('g_adv_gibs', @gAdvGibs, '', '');
+ conRegVar('r_flash', @gFlash, '', '');
+ conRegVar('r_background', @gDrawBackGround, '', '');
+ conRegVar('g_show_messages', @gShowMessages, '', '');
+ conRegVar('r_revert_players', @gRevertPlayers, '', '');
+ conRegVar('r_chat_bubble', @gChatBubble, '', '');
+ conRegVar('sfs_debug', @wadoptDebug, '', '');
+ conRegVar('sfs_fastmode', @wadoptFast, '', '');
+ conRegVar('g_fast_screenshots', @e_FastScreenshots, '', '');
+ conRegVar('g_default_megawad', @gDefaultMegawadStart, '', '');
+ conRegVar('g_save_stats', @gSaveStats, '', '');
+ conRegVar('g_screenshot_stats', @gScreenshotStats, '', '');
+ conRegVar('g_lastmap', @gsMap, '', '');
end.