diff --git a/src/game/g_net.pas b/src/game/g_net.pas
index 099ab76f4f248319c002751bd5d6f864a5c98c8b..63e4cb91ed172945f96137fe185d91895a5f6020 100644 (file)
--- a/src/game/g_net.pas
+++ b/src/game/g_net.pas
interface
uses
- e_log, e_msg, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
+ e_log, e_msg, utils, ENet, Classes, md5, MAPDEF{$IFDEF USE_MINIUPNPC}, miniupnpc;{$ELSE};{$ENDIF}
const
- NET_PROTOCOL_VER = 182;
+ NET_PROTOCOL_VER = 185;
NET_MAXCLIENTS = 24;
NET_CHANS = 12;
BANLIST_FILENAME = 'banlist.txt';
NETDUMP_FILENAME = 'netdump';
- {$IF DEFINED(FREEBSD) OR DEFINED(DARWIN)}
- NilThreadId = nil;
- {$ELSE}
- NilThreadId = 0;
- {$ENDIF}
-
type
TNetMapResourceInfo = record
wadName: AnsiString; // wad file name, without a path
NetPongSock: ENetSocket = ENET_SOCKET_NULL;
NetUseMaster: Boolean = True;
- NetSlistIP: string = 'mpms.doom2d.org';
- NetSlistPort: Word = 25665;
- NetSlistList: string = 'deadsoftware.ru:25665';
+ NetMasterList: string = 'mpms.doom2d.org:25665, deadsoftware.ru:25665';
NetClientIP: string = '127.0.0.1';
NetClientPort: Word = 25666;
NetGotEverything: Boolean = False;
NetGotKeys: Boolean = False;
+ NetDeafLevel: Integer = 0;
+
{$IFDEF USE_MINIUPNPC}
NetPortForwarded: Word = 0;
NetPongForwarded: Boolean = False;
procedure g_Net_InitLowLevel ();
procedure g_Net_DeinitLowLevel ();
+procedure NetServerCVars(P: SSArray);
+
implementation
SysUtils,
e_input, e_res,
g_nethandler, g_netmsg, g_netmaster, g_player, g_window, g_console,
- g_main, g_game, g_language, g_weapons, utils, ctypes, g_system,
- g_map;
+ g_main, g_game, g_language, g_weapons, ctypes, g_system, g_map;
const
FILE_CHUNK_SIZE = 8192;
end;
procedure g_Net_InitLowLevel ();
+ var v: ENetVersion;
begin
+ v := enet_linked_version();
+ e_LogWritefln('ENet Version: %s.%s.%s', [ENET_VERSION_GET_MAJOR(v), ENET_VERSION_GET_MINOR(v), ENET_VERSION_GET_PATCH(v)]);
if enet_init_success then raise Exception.Create('wuta?!');
enet_init_success := (enet_initialize() = 0);
end;
exit;
end;
tf.diskName := findDiskWad(fname);
- //if (length(tf.diskName) = 0) then tf.diskName := findDiskWad(GameDir+'/wads/'+fname);
if (length(tf.diskName) = 0) then
begin
e_LogWritefln('NETWORK: file "%s" not found!', [fname], TMsgType.Fatal);
// packet type
trans_omsg.Write(Byte(NTF_SERVER_MAP_INFO));
// map wad name
- trans_omsg.Write(gGameSettings.WAD);
+ trans_omsg.Write(ExtractFileName(gGameSettings.WAD));
// map wad md5
trans_omsg.Write(md5);
// map wad size
NetAddr.host := IPAddr;
NetAddr.port := Port;
- if NetForwardPorts then NetPortThread := BeginThread(ForwardThread);
-
NetHost := enet_host_create(@NetAddr, NET_MAXCLIENTS, NET_CHANS, 0, 0);
if (NetHost = nil) then
Exit;
end;
+ if NetForwardPorts then NetPortThread := BeginThread(ForwardThread);
+
NetPongSock := enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if NetPongSock <> ENET_SOCKET_NULL then
begin
Ping: array [0..9] of Byte;
NPl: Byte;
begin
- if NetPongSock = ENET_SOCKET_NULL then Exit;
+ if (NetPongSock = ENET_SOCKET_NULL) or (NetHost = nil) then Exit;
Buf.data := Addr(Ping[0]);
Buf.dataLength := 2+8;
NetOut.Clear();
NetOut.Write(Byte(Ord('D')));
NetOut.Write(Byte(Ord('F')));
- NetOut.Write(NetPort);
+ NetOut.Write(NetHost.address.port);
NetOut.Write(ClTime);
TMasterHost.writeInfo(NetOut);
NPl := 0;
function g_Net_Client_Update(): enet_size_t;
begin
Result := 0;
- while (enet_host_service(NetHost, @NetEvent, 0) > 0) do
+ while (NetHost <> nil) and (enet_host_service(NetHost, @NetEvent, 0) > 0) do
begin
case NetEvent.kind of
ENET_EVENT_TYPE_RECEIVE:
begin
Result := False;
- if NetPortForwarded = NetPort then
+ if NetHost = nil then
+ exit;
+
+ if NetPortForwarded = NetHost.address.port then
begin
Result := True;
exit;
exit;
end;
- StrPort := IntToStr(NetPort);
+ StrPort := IntToStr(NetHost.address.port);
I := UPNP_AddPortMapping(
Urls.controlURL, Addr(data.first.servicetype[1]),
PChar(StrPort), PChar(StrPort), Addr(LanAddr[0]), PChar('D2DF'),
if I <> 0 then
begin
- conwritefln('forwarding port %d failed: error %d', [NetPort, I]);
+ conwritefln('forwarding port %d failed: error %d', [NetHost.address.port, I]);
FreeUPNPDevList(DevList);
FreeUPNPUrls(@Urls);
exit;
if I <> 0 then
begin
- conwritefln('forwarding port %d failed: error %d', [NetPort + 1, I]);
+ conwritefln('forwarding port %d failed: error %d', [NET_PING_PORT, I]);
NetPongForwarded := False;
end
else
begin
- conwritefln('forwarded port %d successfully', [NetPort + 1]);
+ conwritefln('forwarded port %d successfully', [NET_PING_PORT]);
NetPongForwarded := True;
end;
end;
- conwritefln('forwarded port %d successfully', [NetPort]);
+ conwritefln('forwarded port %d successfully', [NetHost.address.port]);
NetIGDControl := AnsiString(Urls.controlURL);
NetIGDService := data.first.servicetype;
- NetPortForwarded := NetPort;
+ NetPortForwarded := NetHost.address.port;
FreeUPNPDevList(DevList);
FreeUPNPUrls(@Urls);
if NetPongForwarded then
begin
NetPongForwarded := False;
- StrPort := IntToStr(NetPortForwarded + 1);
+ StrPort := IntToStr(NET_PING_PORT);
I := UPNP_DeletePortMapping(
PChar(NetIGDControl), Addr(NetIGDService[1]),
PChar(StrPort), PChar('UDP'), nil
);
- conwritefln(' port %d: %d', [NetPortForwarded + 1, I]);
+ conwritefln(' port %d: %d', [NET_PING_PORT, I]);
end;
NetPortForwarded := 0;
end;
{$ENDIF}
+procedure NetServerCVars(P: SSArray);
+var
+ cmd, s: string;
+ a, b: Integer;
+begin
+ cmd := LowerCase(P[0]);
+ case cmd of
+ 'sv_name':
+ begin
+ if (Length(P) > 1) and (Length(P[1]) > 0) then
+ begin
+ NetServerName := P[1];
+ if Length(NetServerName) > 64 then
+ SetLength(NetServerName, 64);
+ g_Net_Slist_ServerRenamed();
+ end;
+ g_Console_Add(cmd + ' "' + NetServerName + '"');
+ end;
+ 'sv_passwd':
+ begin
+ if (Length(P) > 1) and (Length(P[1]) > 0) then
+ begin
+ NetPassword := P[1];
+ if Length(NetPassword) > 24 then
+ SetLength(NetPassword, 24);
+ g_Net_Slist_ServerRenamed();
+ end;
+ g_Console_Add(cmd + ' "' + AnsiLowerCase(NetPassword) + '"');
+ end;
+ 'sv_maxplrs':
+ begin
+ if (Length(P) > 1) then
+ begin
+ NetMaxClients := nclamp(StrToIntDef(P[1], NetMaxClients), 1, NET_MAXCLIENTS);
+ if g_Game_IsServer and g_Game_IsNet then
+ begin
+ b := 0;
+ for a := 0 to High(NetClients) do
+ begin
+ if NetClients[a].Used then
+ begin
+ Inc(b);
+ if b > NetMaxClients then
+ begin
+ s := g_Player_Get(NetClients[a].Player).Name;
+ enet_peer_disconnect(NetClients[a].Peer, NET_DISC_FULL);
+ g_Console_Add(Format(_lc[I_PLAYER_KICK], [s]));
+ MH_SEND_GameEvent(NET_EV_PLAYER_KICK, 0, s);
+ end;
+ end;
+ end;
+ g_Net_Slist_ServerRenamed();
+ end;
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(NetMaxClients));
+ end;
+ 'sv_public':
+ begin
+ if (Length(P) > 1) then
+ begin
+ NetUseMaster := StrToIntDef(P[1], Byte(NetUseMaster)) <> 0;
+ if NetUseMaster then g_Net_Slist_Public() else g_Net_Slist_Private();
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Byte(NetUseMaster)));
+ end;
+ 'sv_port':
+ begin
+ if (Length(P) > 1) then
+ begin
+ if not g_Game_IsNet then
+ NetPort := nclamp(StrToIntDef(P[1], NetPort), 0, $FFFF)
+ else
+ g_Console_Add(_lc[I_MSG_NOT_NETGAME]);
+ end;
+ g_Console_Add(cmd + ' ' + IntToStr(Ord(NetUseMaster)));
+ end;
+ end;
+end;
initialization
conRegVar('cl_downloadtimeout', @g_Net_DownloadTimeout, 0.0, 1000000.0, '', 'timeout in seconds, 0 to disable it');
+ conRegVar('cl_predictself', @NetPredictSelf, '', 'predict local player');
+ conRegVar('cl_forceplayerupdate', @NetForcePlayerUpdate, '', 'update net players on NET_MSG_PLRPOS');
+ conRegVar('cl_interp', @NetInterpLevel, '', 'net player interpolation steps');
+ conRegVar('cl_last_ip', @NetClientIP, '', 'address of the last you have connected to');
+ conRegVar('cl_last_port', @NetClientPort, '', 'port of the last server you have connected to');
+ conRegVar('cl_deafen', @NetDeafLevel, '', 'filter server messages (0-3)');
+
+ conRegVar('sv_forwardports', @NetForwardPorts, '', 'forward server port using miniupnpc (requires server restart)');
+ conRegVar('sv_rcon', @NetAllowRCON, '', 'enable remote console');
+ conRegVar('sv_rcon_password', @NetRCONPassword, '', 'remote console password');
+ conRegVar('sv_update_interval', @NetUpdateRate, '', 'unreliable update interval');
+ conRegVar('sv_reliable_interval', @NetRelupdRate, '', 'reliable update interval');
+ conRegVar('sv_master_interval', @NetMasterRate, '', 'master server update interval');
+
+ conRegVar('net_master_list', @NetMasterList, '', 'list of master servers');
+
SetLength(NetClients, 0);
g_Net_DownloadTimeout := 60;
NetIn.Alloc(NET_BUFSIZE);